Table of Contents
About | |
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A master at festival planning who left his homeland to hone his craft. Despite his love of napping and unkempt appearance, his passion for festivals has brought joy to many a sad and lonely town. |
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CV Info - English | CV Info - Japanese |
Richard Ian Cox | Hiroyuki Yoshino |


Wandering Festival Planner |
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Obtainable as a 5
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Character Stats
Overview
Yaten enters the fray as one of Energy’s Shadow-attuned pioneers. As a support system, Energy once again makes little noticeable impact especially since Yaten is currently the only Adventurer capable of raising team Energy levels. That being said, Yaten fully embraces Energy to reach ludicrous levels of burst damage. Should more Energy-compatible Shadow Adventurers ever be introduced, Yaten would surely become a force to be reckoned with.
Strengths
Heavy Burst Damage
When fully Energized, Yaten’s damage enters of league of its own. Capping out at a 40% STR buff, Yaten can then unleash an enhanced version of Festival Rush on top of the standard Skill boost from five Energy stacks.
Sword User
Swords top the charts with superior DPS during both neutral and Overdrive states. With SP gains behind only Staffs and Lances, Yaten can quickly charge two rotations of spells to become fully Energized.
Weaknesses
Energy Reliant
Though self-sufficient to a degree, Yaten has zero allies for Energy support, as bannermate Natalie is selfish in that regard. Since his power spikes revolve around being fully Energized, status like Blindness will bring Yaten’s scaling to a screeching halt.
Unable to Overstack Energy Levels
If Yaten is at 4 Energy Levels, extra Energy does not roll over after resetting. Therefore, Bold Blade’s +2 Energy Levels must be “wasted” unless Yaten receives support from another Yaten.
Dragon Recommendations
- Gala Cat Sith continues to be the best option for shadow, though she falls off in longer maps.
- Marishiten remains at the premier pick for her 40/60% STR boost and Bleed active.
- Shinobi meshes well with Yaten’s playstyle, enhancing Skill Damage to make Festival Dance’s burst even more ridiculous. His active also fully Energizes Yaten to make up for the relatively low %STR provided.
- Juggernaut is a powerful yet accessible pick for most content, providing a reliable 45% STR boost when fully unbound.
- Phantom / Zodiark are usable budget alternatives for their raw Strength.
Weapon Recommendations
Budget option: Blade of Glory
Wyrmprint Recommendations
Pair 1
The Shining Overlord is easily Yaten's best print. After that, it's good to focus on crit from Howling to the Heavens. Brothers in Arms and The Plaguebringer are both situational, one relying on Patia to provide Double Buff triggers, Plaguebringer on a source of poison. You can replace either of those with Flurry Strength or Crit Damage boosts if your team does not meet those criteria.
Shared Skill
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Lvl 2 | Increases the entire team's energy levels. | 200 ![]() |
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Lvl 3 | Gradually recovers the entire team's HP and increases their energy levels. This skill will not reset the user's energy level. | 300 ![]() |
SP Cost | 12726 | Iframe | Medium |
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Unlock Materials |
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Cost | 6 | Level | 2 |
Skills
Skill 1
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Lvl 1 | Deals damage to enemies directly ahead and increases the user's energy level. If this skill is used when the user is energized, a variant called Festival Dance will be used instead, dealing additional damage. | 100 ![]() |
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Lvl 2 | Deals damage to enemies directly ahead and increases the user's energy level. If this skill is used when the user is energized, a variant called Festival Dance will be used instead, dealing additional damage. | 200 ![]() |
Lvl 3 | Deals damage to enemies directly ahead and increases the user's energy level. If this skill is used when the user is energized, a variant called Festival Dance will be used instead, dealing additional damage. | 300 ![]() |
Lvl 4 | Deals damage to enemies directly ahead and increases the user's energy level. If this skill is used when the user is energized, a variant called Festival Dance will be used instead, dealing additional damage and inflicting shadowblight. | ![]() |
SP Cost | 2818 | Iframe | Long |
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Skill 2
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Lvl 1 | Increases the entire team's energy levels. | 100 ![]() |
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Lvl 2 | Increases the entire team's energy levels. | 200 ![]() |
Lvl 3 | Gradually recovers the entire team's HP and increases their energy levels. This skill will not reset the user's energy level. | 300 ![]() |
SP Cost | 3636 | Iframe | Medium |
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Abilities
Ability 1
![]() Increases the user's strength and critical rate as their energy level increases. The maximum bonus, given when the user is energized, is strength +15% and critical rate +6%. |
80
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Upgrades To | |
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![]() Increases the user's strength and critical rate as their |
100
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Ability 2
![]() Reduces susceptibility to paralysis by 50%. |
60 ![]() |
Upgrades To | |
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![]() Reduces susceptibility to paralysis by 100%. |
100 ![]() |
Upgrades To | |
![]() Reduces susceptibility to paralysis by 100%. When the user is hit by an attack that would have paralyzed them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
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Ability 3
![]() Increases strength by 15% for 15 seconds each time the user is energized. |
80 ![]() |
Upgrades To | |
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![]() Increases strength by 20% for 15 seconds each time the user is energized. |
100 ![]() |
Upgrades To | |
![]() Fills 100% of skill gauges at the start of quests and increases strength by 20% for 15 seconds each time the user is energized. |
120
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Co-Abilities
![]() Increases dragon gauge fill rate by 8%. Benefits your whole team. |
170 ![]() |
Show Upgrades
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Increases dragon gauge fill rate by 9%. Benefits your whole team. |
Increases dragon gauge fill rate by 11%. Benefits your whole team. |
Increases dragon gauge fill rate by 12%. Benefits your whole team. |
Increases dragon gauge fill rate by 15%. Benefits your whole team. |
Co-Ability Chain
(Shadow) HP 60% = Strength +1%
If a team member is attuned to (Shadow): increases their strength by 1% when their HP is 60% or above. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Shadow): increases their strength by 2% when their HP is 60% or above. Benefits your whole team. |
If a team member is attuned to (Shadow): increases their strength by 3% when their HP is 60% or above. Benefits your whole team. |
If a team member is attuned to (Shadow): increases their strength by 4% when their HP is 60% or above. Benefits your whole team. |
If a team member is attuned to (Shadow): increases their strength by 6% when their HP is 60% or above. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6
Mana Circle 1
Total Materials
Effects
Mana Circle 4
Total Materials
Unbind Materials
Effects

Mana Circle 5
Total Materials
Unbind Materials
Effects

Mana Circle 6
Total Materials
Unbind Materials
Effects
