Table of Contents
About | |
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Cleo dons something breezier to run a candied apple stand at the summer festival. Her sweet, refreshing treats have debuted to rave reviews, but some customers find the quaint proprietress herself to be the real main attraction. |
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CV Info - English | CV Info - Japanese |
Siobhan Williams | Yumi Uchiyama |


Festival Belle |
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Obtainable as a 5
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Character Stats
Shared Skill
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Lvl 2 | Deals damage to enemies directly ahead and creates a debuff zone that adaptively suppresses damage dealt by enemies inside it. Adaptive suppression reduces damage with no elemental attunement as well as elementally attuned damage that the target has an elemental advantage to. | 200 ![]() |
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Lvl 3 | Deals damage to enemies directly ahead and creates a debuff zone that adaptively suppresses damage dealt by enemies inside it. Adaptive suppression reduces damage with no elemental attunement as well as elementally attuned damage that the target has an elemental advantage to. | 300 ![]() |
SP Cost | 7414 | Iframe | Long |
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Unlock Materials |
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Cost | 5 | Level | 1 |
Skills
Skill 1
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Lvl 1 | Deals damage to enemies directly ahead and creates a debuff zone that adaptively suppresses damage dealt by enemies inside it. Adaptive suppression reduces damage with no elemental attunement as well as elementally attuned damage that the target has an elemental advantage to. | 100 ![]() |
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Lvl 2 | Deals damage to enemies directly ahead and creates a debuff zone that adaptively suppresses damage dealt by enemies inside it. Adaptive suppression reduces damage with no elemental attunement as well as elementally attuned damage that the target has an elemental advantage to. | 200 ![]() |
Lvl 3 | Deals damage to enemies directly ahead and creates a debuff zone that adaptively suppresses damage dealt by enemies inside it. Adaptive suppression reduces damage with no elemental attunement as well as elementally attuned damage that the target has an elemental advantage to. | 300 ![]() |
SP Cost | 2648 | Iframe | Long |
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Skill 2
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Lvl 1 | Deals damage to the target and nearby enemies, creates a debuff zone that reduces the strength and defense of enemies inside it, and grants the user a defense amp. | 100 ![]() |
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Lvl 2 | Deals damage to the target and nearby enemies, creates a debuff zone that reduces the strength and defense of enemies inside it, and grants the user a defense amp. | 200 ![]() |
Lvl 3 | 300 ![]() |
SP Cost | 4400 | Iframe | Medium |
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Abilities
Ability 1
![]() Increases the damage dealt by the user's attacks based on the number of active debuff zones. The maximum bonus, given when there are two or more debuff zones, increases damage by 10%. |
80
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Upgrades To | |
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![]() Increases the damage dealt by the user's attacks based on the number of active debuff zones. The maximum bonus, given when there are two or more debuff zones, increases damage by 15%. |
100
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Ability 2
![]() Reduces susceptibility to sleep by 50%. |
60 ![]() |
Upgrades To | |
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![]() Reduces susceptibility to sleep by 100%. |
100 ![]() |
Ability 3
![]() Fills 8% of skill gauges when the user is granted a defense amp. |
80 ![]() |
Upgrades To | |
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![]() Fills 10% of skill gauges when the user is granted a defense amp. |
100 ![]() |
Co-Abilities
![]() Increases attack skill damage by 8%. Benefits your whole team. |
170 ![]() |
Show Upgrades
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Increases attack skill damage by 9%. Benefits your whole team. |
Increases attack skill damage by 11%. Benefits your whole team. |
Increases attack skill damage by 12%. Benefits your whole team. |
Increases attack skill damage by 15%. Benefits your whole team. |
Co-Ability Chain
(Flame) HP 80% = Wind Res +1%
If a team member is attuned to (Flame): reduces wind damage taken by them by 1% when their HP is 80% or above. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Flame): reduces wind damage taken by them by 2% when their HP is 80% or above. Benefits your whole team. |
If a team member is attuned to (Flame): reduces wind damage taken by them by 3% when their HP is 80% or above. Benefits your whole team. |
If a team member is attuned to (Flame): reduces wind damage taken by them by 4% when their HP is 80% or above. Benefits your whole team. |
If a team member is attuned to (Flame): reduces wind damage taken by them by 6% when their HP is 80% or above. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
Mana Circle 1
Total Materials
Effects
Mana Circle 2
Total Materials
Unbind Materials
Effects
Mana Circle 4
Total Materials
Unbind Materials
Effects

Mana Circle 5
Total Materials
Unbind Materials
Effects
