Table of Contents
About | |
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The seductive sniper gets a holiday glow-up! With her sweet voice and unmatched charm, she punishes men who tarnish the purity of love. Make way for Lady Starfall! |
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CV Info - English | CV Info - Japanese |
Mavis Ada | Ayako Kawasumi |
Lady Starfall |
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Obtainable as a 5
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Character Stats
Overview
Dragonyule Malora charms her way into the flagship spot for the second iteration of Dragonyule Defenders. As far as Light Axe wielders go, Malora stands undisputed for her raw, unadulterated damage. Defense reduction is a versatile and deadly debuff that meshes well with Malora’s kit and with teammates overall. Armed with Curse immunity, Malora has no trouble breaking into the HZD meta and serves as a powerful pick for all difficulties.
Strengths
DEF Reduction KitÂ
Defense reduction isn’t subject to the same boss resistances as other afflictions and will always be proc’d reliably. In addition to boosting the team’s overall DPS, Chill of Winter’s damage is multiplied substantially. As a kicker, Starfall Surprise also grants a %HP shield.
SurvivabilityÂ
Curse immunity earns her a spot in High Zodiark content, her %HP shield mitigates chip damage elsewhere.Â
Weaknesses
Low Range and MobilityÂ
Malora will be in HZD baiting range alongside Fleur, which may pose issues due to Axes’ lack of mobility. Maneuvering about HZD’s charges will also be harder than with other weapon classes.Â
Dragon Recommendations
Cupid remains the prime Light pick for his raw STR and utility.
Takemikazuchi synergizes well with Malora’s innate Overdrive Punisher.Â
Corsaint Phoenix isn't a bad pick, as several common Light powerhouses will keep bosses permanently Paralyzes.Â
Lindworm is a functional budget pick that grants 45% STR when fully unbound.
Weapon Recommendations
Budget Option: The Tyrant
Wyrmprint Recommendations
Pair 1
Pair 1: General purpose Axe setup, highlighting Malora's two damage skills and Axes' Crit Rate.Â
Shared Skill
Chill of Winter | ||
Lvl 2 | Deals light damage to enemies directly ahead. Foes whose defense is decreased take extra damage. | 200 |
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Lvl 3 | " | 300 |
SP Cost | 10703 | Iframe | Medium |
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Unlock Materials |
Light Tome x6
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Cost | 6 | Level | 2 |
Skills
Skill 1
Starfall Surprise | ||
Lvl 1 | Deals light damage to enemies directly ahead, and reduces the defense of shadow-attuned foes by 15% for 15 seconds. This defense reduction effect will not stack. | 100 |
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Lvl 2 | Deals light damage to enemies directly ahead, and reduces the defense of shadow-attuned foes by 15% for 15 seconds. This defense reduction effect will not stack. | 200 |
Lvl 3 | Deals light damage to enemies directly ahead, and reduces the defense of shadow-attuned foes by 15% for 15 seconds. This defense reduction effect will not stack. | 300 |
SP Cost | 3849 | Iframe | Long |
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Skill 2
Chill of Winter | ||
Lvl 1 | Deals light damage to enemies directly ahead. Foes whose defense is decreased take extra damage. | 100 |
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Lvl 2 | Deals light damage to enemies directly ahead. Foes whose defense is decreased take extra damage. | 200 |
Lvl 3 | " | 300 |
SP Cost | 6296 | Iframe | Medium |
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Abilities
Ability 1
Overdrive Punisher +10%
Increases damage to enemies in overdrive state by 10%. |
80
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Upgrades To | |
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Overdrive Punisher +13%
Increases damage to enemies in overdrive state by 13%. |
100
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Ability 2
Curse Res +50%
Reduces susceptibility to curses by 50%. |
60 |
Upgrades To | |
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Curse Res +100%
Reduces susceptibility to curses by 100%. |
100 |
Ability 3
Defense Reduced = User Shield I
Grants the user a one-use shield that nullifies damage up to 15% of the user's maximum HP upon successfully reducing an enemy's defense. After activating, this ability will not activate again for five seconds. This does not stack with any other shields. |
80 |
Upgrades To | |
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Defense Reduced = User Shield II
Grants the user a one-use shield that nullifies damage up to 20% of the user's maximum HP upon successfully reducing an enemy's defense. After activating, this ability will not activate again for five seconds. This does not stack with any other shields. |
100 |
Co-Abilities
Defense +9%
Increases defense by 9%. Benefits your whole team. |
170 |
Show Upgrades
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Increases defense by 10%. Benefits your whole team. |
Increases defense by 11%. Benefits your whole team. |
Increases defense by 12%. Benefits your whole team. |
Increases defense by 15%. Benefits your whole team. |
Co-Ability Chain
(Light) Paralysis = User Strength +6%
If a team member is attuned to (Light): increases their strength by 6% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Light): increases their strength by 7% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Light): increases their strength by 8% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Light): increases their strength by 9% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Light): increases their strength by 13% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5