Table of Contents
- 4* Art
- 5* Art
About | |
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The traveler Odetta, dressed in a spooky Halloween dress. Her latest adventure goes beyond the physical and into the world of the mind. Whatever will she discover there? |
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CV Info - English | CV Info - Japanese |
Samantha Hum | Madoka Yonezawa |
Wandering Spider |
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Obtainable as a 4
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Character Stats
Overview
Halloween Odetta is a classic case of looking good on paper and performing terribly in reality. Her buffs are potent and her skills could hit hard, but her buff circle is so tiny it's almost impossible to consistently apply them on maps that require frequent movement and repositioning. As such, her actual performance is very lackluster compared to her theoretical potential.Â
Strengths
Potent Buff Kit
Halloween Odetta offers a powerful 20% Strength buff and a 5% Defense Reduction, which makes her a great support. In theory.Â
Weaknesses
Tiny Buff Zone
Due to how close you have to be to your allies to apply your buffs, its nearly impossible to do so reliably. This means that in reality, Odetta doesn't live up to her potential.Â
Dragon Recommendations
Big Chungus continues to be the best dragon for most Adventurers.
Leviathan is a good option, providing reliable bog and a good boost.
Weapon Recommendations
For Water, Agito is the best option, only slightly beating out HDT2; the difference is marginal most of the time.
Wyrmprint Recommendations
Pair 1
Pair 2
In situations without frostbite, Beach Battle allows you to make the most of your buffs. If you have a teammate that can provide affliction, His Clever Brother quickly becomes the best option. In both cases, The Shining Overlord is the generic go to for swords.
Shared Skill
Wonderful World
Lvl 2
Increases the user and nearby allies' strength by 20% for 15 seconds.
200
Lvl 3
Increases the user and nearby allies' strength by 25% for 15 seconds.
300
SP Cost
14775
Iframe
Medium
Unlock Materials
Water Tome x6
Cost
6
Level
2
Skills
Skill 1
Envoy of the End
Lvl 1
Deals water damage to enemies in a line.
100
Lvl 2
Deals water damage to enemies in a line, and reduces defense by 5% for 10 seconds. This defense reduction effect will not stack.
200
Lvl 3
Deals water damage to enemies in a line, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack.
300
Lvl 4
Deals water damage to enemies in a line, reduces their defense by 5% for 10 seconds, and restores the user's HP by 4% of damage inflicted. This defense reduction effect will not stack, and this recovery caps at 20% of the user's maximum HP.
SP Cost
2503
Iframe
Medium
Skill 2
Wonderful World
Lvl 1
Increases the user and nearby allies' strength by 15% for 15 seconds.
100
Lvl 2
Increases the user and nearby allies' strength by 20% for 15 seconds.
200
Lvl 3
Increases the user and nearby allies' strength by 25% for 15 seconds.
300
SP Cost
6424
Iframe
Medium
Abilities
Ability 1
Primed Defense +8%
Increases the defense of the adventurer you are currently controlling by 8% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.
60
Upgrades To
Primed Defense +10%
Increases the defense of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.
80
Upgrades To
Primed Defense +15%
Increases the defense of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.
100
Ability 2
Stun Res +50%
Reduces susceptibility to stun by 50%.
60
Upgrades To
Stun Res +100%
Reduces susceptibility to stun by 100%.
100
Upgrades To
Potent Stun Res +100%
Reduces susceptibility to stun by 100%. When the user is hit by an attack that would have stunned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.
120
Ability 3
Buff Skill Time +20%
Increases duration of buff skills by 20%.
60
Upgrades To
Buff Skill Time +35%
Increases duration of buff skills by 35%.
120
Co-Abilities
Dragon Haste +5%
Increases dragon gauge fill rate by 5%. Benefits your whole team.
110
Show Upgrades
Increases dragon gauge fill rate by 6%. Benefits your whole team.
Increases dragon gauge fill rate by 8%. Benefits your whole team.
Increases dragon gauge fill rate by 11%. Benefits your whole team.
Increases dragon gauge fill rate by 15%. Benefits your whole team.
Co-Ability Chain
(Water) Frostbite = User Strength +6%
If a team member is attuned to (Water): increases their strength by 6% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Show Upgrades
If a team member is attuned to (Water): increases their strength by 6% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to (Water): increases their strength by 8% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to (Water): increases their strength by 8% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to (Water): increases their strength by 10% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6
Mana Circle 1
Total Materials
Effects
Mana Circle 4
Total Materials
Unbind Materials
Effects
Force Strike (Upgrade 2)
Wonderful World (Upgrade 1)
Mana Circle 5
Total Materials
Unbind Materials
Effects
Envoy of the End (Upgrade 2)
Mana Circle 6
Total Materials
Unbind Materials
Effects
Envoy of the End (Upgrade 3)
Wonderful World (Upgrade 2)
Standard Attack Level Increase
Latest Content
In situations without frostbite, Beach Battle allows you to make the most of your buffs. If you have a teammate that can provide affliction, His Clever Brother quickly becomes the best option. In both cases, The Shining Overlord is the generic go to for swords.
Shared Skill
Wonderful World | ||
Lvl 2 | Increases the user and nearby allies' strength by 20% for 15 seconds. | 200 |
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Lvl 3 | Increases the user and nearby allies' strength by 25% for 15 seconds. | 300 |
SP Cost | 14775 | Iframe | Medium |
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Unlock Materials |
Water Tome x6
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Cost | 6 | Level | 2 |
Skills
Skill 1
Envoy of the End | ||
Lvl 1 | Deals water damage to enemies in a line. | 100 |
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Lvl 2 | Deals water damage to enemies in a line, and reduces defense by 5% for 10 seconds. This defense reduction effect will not stack. | 200 |
Lvl 3 | Deals water damage to enemies in a line, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. | 300 |
Lvl 4 | Deals water damage to enemies in a line, reduces their defense by 5% for 10 seconds, and restores the user's HP by 4% of damage inflicted. This defense reduction effect will not stack, and this recovery caps at 20% of the user's maximum HP. |
SP Cost | 2503 | Iframe | Medium |
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Skill 2
Wonderful World | ||
Lvl 1 | Increases the user and nearby allies' strength by 15% for 15 seconds. | 100 |
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Lvl 2 | Increases the user and nearby allies' strength by 20% for 15 seconds. | 200 |
Lvl 3 | Increases the user and nearby allies' strength by 25% for 15 seconds. | 300 |
SP Cost | 6424 | Iframe | Medium |
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Abilities
Ability 1
Primed Defense +8%
Increases the defense of the adventurer you are currently controlling by 8% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. |
60
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Upgrades To | |
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Primed Defense +10%
Increases the defense of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. |
80
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Upgrades To | |
Primed Defense +15%
Increases the defense of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. |
100
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Ability 2
Stun Res +50%
Reduces susceptibility to stun by 50%. |
60 |
Upgrades To | |
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Stun Res +100%
Reduces susceptibility to stun by 100%. |
100 |
Upgrades To | |
Potent Stun Res +100%
Reduces susceptibility to stun by 100%. When the user is hit by an attack that would have stunned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
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Ability 3
Buff Skill Time +20%
Increases duration of buff skills by 20%. |
60 |
Upgrades To | |
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Buff Skill Time +35%
Increases duration of buff skills by 35%. |
120 |
Co-Abilities
Dragon Haste +5%
Increases dragon gauge fill rate by 5%. Benefits your whole team. |
110 |
Show Upgrades
|
Increases dragon gauge fill rate by 6%. Benefits your whole team. |
Increases dragon gauge fill rate by 8%. Benefits your whole team. |
Increases dragon gauge fill rate by 11%. Benefits your whole team. |
Increases dragon gauge fill rate by 15%. Benefits your whole team. |
Co-Ability Chain
(Water) Frostbite = User Strength +6%
If a team member is attuned to (Water): increases their strength by 6% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Show Upgrades
|
If a team member is attuned to (Water): increases their strength by 6% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Water): increases their strength by 8% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Water): increases their strength by 8% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Water): increases their strength by 10% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6