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Louise

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Table of Contents

Character Tier
1

About

A girl who came to the castle with her brother Lowen, she handles everything from housework to battle with grace. She can be overprotective of her younger brother, but that's only a side effect of her courageous and generous spirit.

CV Info - English CV Info - Japanese
Arlow Laker Sora Amamiya
Wind
Bow
Support
Doting Sister
Obtainable as a 5

Character Stats

MAX HP 965
MAX STR 563

Overview

Louise is a 5★ Wind Bow user who forgoes Force Strikes in favor of Poison chip damage. Sound familiar? But unlike Eleonora-- who is built around the Affliction-- the Doting Sister uses Poison as part of a well-rounded kit. Overdrive Punisher shortens the amount of time bosses spend launching frequent attacks, while Strength Doublebuff brings her offense up to par with the strongest ranged attackers. She won’t be doing flashy burst damage, but steady ranged attacks provide a solid foundation for frontliners.

Strengths

Reliability

Being free of the Full HP Abilities characteristic of Maribelle and Eleonora, Louise remains powerful even when things get tough. Overdrive Punisher also has universal utility for taking down bosses in all content.

Mobility

Thanks to a ranged weapon type and Bog Res, Louise can freely dodge while spamming basic attacks and interwoven Skills.

Weaknesses

Depends on team synergy

Louise does her best with the right teammates: Lowen and Aeleen activate Strength Doublebuff while Eleonora, Musashi, and Addis are helpful for increasing Poison uptime. Separated from them though, she’ll have trouble competing with the damage of other ranged Adventurers.

Low burst

Although Bows are great at sustained DPS, Louise’s kit and weapon class aren’t fit for bursting bosses during the Break State.

Dragon Recommendations

  • Zephyr - The ideal pick for Wind DPS, boasting a 40-60% Strength and AOE stun.  
  • Roc - Though she lags behind Zephyr in raw numbers, Roc’s availability means a 30-45% Strength boost is more realistic.
  • High Midgardsormr - Provides a hybrid approach with decent Strength.
  • Tsumuji - The budget Strength dragon.

Weapon Recommendations

Budget option: Faerie Bow

Wyrmprint Recommendations

Pair 1

Pair 2

Pair 1: This set is specialized for High Mercury's Trial, where maintaining full HP isn't as difficult. Forest Bonds can replace Resounding Rendition since High Mercury herself is stationary for much of the fight, increasing the reliability of Bow Force Strikes.  

Pair 2: The general purpose setup for Bows. If facing high-pressure content where combo counts are harder to maintain, Flash of Genius can be replaced with a %STR Wyrmprint such as Bonds Between Worlds or Jewels of the Sun.

Budget picks like Plunder Pals or Hitting the Books complement Louise's two damaging Skills.

Shared Skill

Piercing Wind
Lvl 2 Deals wind damage to enemies in a line, and inflicts poison.
200
Lvl 3 Deals wind damage to enemies in a line, and inflicts poison.
300
Lvl 4 Deals wind damage to enemies in a line, inflicts poison, and restores 5% of the damage inflicted as HP to the user. This recovery caps at 5% of their maximum HP.
SP Cost 5792 Iframe Medium
Unlock Materials
Cost 5 Level 1

Skills

Skill 1

Piercing Wind
Lvl 1 Deals wind damage to enemies in a line, and inflicts poison.
100
Lvl 2 Deals wind damage to enemies in a line, and inflicts poison.
200
Lvl 3 Deals wind damage to enemies in a line, and inflicts poison.
300
Lvl 4 Deals wind damage to enemies in a line, inflicts poison, and restores 5% of the damage inflicted as HP to the user. This recovery caps at 5% of their maximum HP.
SP Cost 2896 Iframe Medium

Skill 2

Arrow Shower
Lvl 1 Deals wind damage to enemies in a line. Poisoned foes take extra damage.
100
Lvl 2 Deals wind damage to enemies in a line. Poisoned foes take extra damage.
200
Lvl 3 Deals wind damage to enemies in a line. Poisoned foes take extra damage. Damage will be decreased as the user's HP decreases.
300
SP Cost 5001 Iframe Medium

Abilities

Ability 1

Overdrive Punisher +10%

Increases damage to enemies in overdrive state by 10%.

80
Upgrades To
Overdrive Punisher +13%

Increases damage to enemies in overdrive state by 13%.

100
Upgrades To
Overdrive Punisher +15%

Increases damage to enemies in overdrive state by 15%.

120

Ability 2

Bog Res +50%

Reduces susceptibility to bog by 50%.

60
Upgrades To
Bog Res +100%

Reduces susceptibility to bog by 100%.

100
Upgrades To
Potent Bog Res +100%

Reduces susceptibility to bog by 100%. When the user is hit by an attack that would have inflicted bog on them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.

120

Ability 3

Strength Doublebuff +10%

Increases strength by 10% for 15 seconds each time a defense up buff is received.

80
Upgrades To
Strength Doublebuff +13%

Increases strength by 13% for 15 seconds each time a defense up buff is received.

100
Upgrades To
Strength Doublebuff +15%

Increases strength by 15% for 15 seconds each time a defense up buff is received.

110

Co-Abilities

Skill Haste +8%

Increases skill gauge fill rate by 8%. Benefits your whole team.

170
Show Upgrades

Increases skill gauge fill rate by 9%. Benefits your whole team.

Increases skill gauge fill rate by 11%. Benefits your whole team.

Increases skill gauge fill rate by 12%. Benefits your whole team.

Increases skill gauge fill rate by 15%. Benefits your whole team.

Co-Ability Chain

(Wind) Poison = User Water Res +3%

If a team member is attuned to (Wind): reduces water damage taken by them by 3% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Wind): reduces water damage taken by them by 4% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 5% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 6% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+14

Mana x 450
STR+11

Mana x 550
HP+14

Mana x 450
STR+11
Adventurer Story Unlock

Mana x 550
HP+14

Mana x 450
Force Strike

Mana x 650
STR+11

Mana x 550
HP+14

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 1,950
HP+16

Mana x 1,550
STR+7

Mana x 1,950
HP+16
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+16

Mana x 1,550
STR+8

Mana x 1,950
HP+17
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+19

Mana x 3,200
STR+15

Mana x 4,000
HP+19

Mana x 3,200
STR+15
Adventurer Story Unlock

Mana x 4,000
HP+19

Mana x 3,200
STR+15

Mana x 4,000
HP+20

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+9

Mana x 6,200
HP+21

Mana x 5,000
Force Strike (Upgrade 2)

STR+9

Mana x 6,200
HP+22

Mana x 5,000
STR+10

Mana x 6,200
HP+22

Mana x 5,000
STR+10

Mana x 6,200

Mana Circle 6

Total Materials

Unbind Materials

Effects

STR+3 HP+5

Mana x 20,000
STR+3 HP+5

Mana x 20,000
STR+3 HP+6

Mana x 20,000
STR+3 HP+6

Mana x 20,000
STR+3 HP+6

Mana x 20,000
STR+3 HP+6

Mana x 20,000
STR+3 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
Standard Attack Level Increase