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Lowen

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Table of Contents

Character Tier
2

About

A boy who came to the castle with his sister Louise. Sheltered and protected his whole life, he desires to mature into an adult capable of protecting his beloved sibling. His cute and honest demeanor earns the affection of all.

CV Info - English CV Info - Japanese
Rae Hall Sanae Kobayashi
Wind
Staff
Healing
Dependable Brother
Obtainable as a 4

Character Stats

MAX HP 783
MAX STR 453

Overview

Lowen is a fun-sized 4★ Staff user and premier Wind healer equipped with several tools for success. Maxing out at 22% unconditional Recovery Potency, the Dependable Brother earns his title with burst heals and an anti-Bog kit. Though he lacks more coveted support skills such as continuous healing or shields, Lowen provides Defense buffs that mesh well with Adventurers that takes advantage of Doublebuff effects. Thanks to his stacking HP buff, Lowen is the primier defensive Wind Healer and an excellent choice for Ciella's Wrath.

Strengths

Powerful Heals

Lowen's double heals both provide a substantial amount of healing and are excellent tools to keep your team healthy at all times.

Strong Stacking HP Buff and Defensive Buff

Lowen's stacking HP buff allows teammates to survive all but the most deadly of attacks, and his defensive skill can be used to survive hard hits or to trigger double buff skills. 

Weaknesses

No Regen or Targeted Healing

Burst healing does not account for chip damage from multiple enemies and isn’t ideal for supporting allies who need full HP to shine. Additionally, if only one teammate is heavily damaged, Lowen’s primary heal must be “wasted” on healthy allies.

Low Damage

A Staff and a lack of offensive skills means Lowen is reliant on party members to take care of most enemies.

Dragon Recommendations

  • Freyja: With a Skill Haste buff and an HP increase along with a powerful healing active skill, Freyja is easily the best dragon for Lowen.
  • Garuda: Garuda offers the highest pure HP increase, but her active skill is poor and the lack of skill haste hurts with Lowen's high SP costs. 
  • Ariel provides Skill haste and Strength, but nothing is ever going to patch up Lowen's abysmal damage. 
  • Zephyr best used in situations where his Stun skill can be used to cheese certain mechanics. He does provide a DPS boost, but Lowen's damage is so poor a Poison dot can deal more than he can. 
  • Midgardsormr and Gust Drake are budget options for Lowen.

Weapon Recommendations

Skypainter Staff should only be used for High Mercury's Trial.

Budget Options: Beauty's Balm (active healing Skill), Rise and Fall (Skill Prep)

Wyrmprint Recommendations

Pair 1

Pair 2

There are four Wyrmprints that are generally best for Lowen to bring, with Give Me Your Wounded generally being the best of the bunch as it offers the most pure healing increase. A Dog's Day provides both Skill Haste and Buff time, which are very helpful to Lowen. Odd Sparrows provides a small damage and regen buff thanks to Lowen's Defensive skill. If you're running with a Sylas or other Adventurer that can provide Defensive buffs, it's a bit better. From Whence He Comes offers enough skill prep to immediately allow Lowen to fire off a skill, and it also gives helpful buff time. 

Skills

Skill 1

Winds, Heal Us!
Lvl 1 Restores HP to all allies.
100
Lvl 2 Restores HP to all allies and removes bog.
200
Lvl 3 Restores HP to all allies and removes bog.
300
SP Cost 5916 Iframe Medium

Skill 2

Winds, Protect Us!
Lvl 1 Increases the entire team's defense by 15% for 15 seconds, and increases each adventurer's max HP by 5% for the remainder of the quest. Once HP buffs reach the limit, an HP recovery effect is granted instead.
100
Lvl 2 Increases the entire team's defense by 20% for 15 seconds, and increases each adventurer's max HP by 10% for the remainder of the quest. Once HP buffs reach the limit, an HP recovery effect is granted instead.
200
Lvl 3 Increases the entire team's defense by 15% for 30 seconds.
300
SP Cost 11449 Iframe Medium

Abilities

Ability 1

Skill Prep +50%

Fills 50% of skill gauges at the start of quests.

60
Upgrades To
Skill Prep +75%

Fills 75% of skill gauges at the start of quests.

80

Ability 2

Bog Res +50%

Reduces susceptibility to bog by 50%.

60
Upgrades To
Bog Res +100%

Reduces susceptibility to bog by 100%.

100

Ability 3

Recovery Potency +8%

Increases the potency of recovery skills by 8%.

60
Upgrades To

Co-Abilities

Recovery Potency +6%

Increases the potency of recovery skills by 6%. Benefits your whole team.

110
Show Upgrades

Increases the potency of recovery skills by 8%. Benefits your whole team.

Increases the potency of recovery skills by 10%. Benefits your whole team.

Increases the potency of recovery skills by 14%. Benefits your whole team.

Increases the potency of recovery skills by 20%. Benefits your whole team.

Co-Ability Chain

(Wind) Critical Rate Doublebuff +5%

If a team member is attuned to (Wind): increases their critical rate by 5% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Wind): increases their critical rate by 5% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

If a team member is attuned to (Wind): increases their critical rate by 7% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

If a team member is attuned to (Wind): increases their critical rate by 7% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

If a team member is attuned to (Wind): increases their critical rate by 9% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 350
STR+10

Mana x 450
HP+14

Mana x 350
STR+10
Adventurer Story Unlock

Mana x 450
HP+14

Mana x 350
Force Strike

Mana x 500
STR+11

Mana x 450
HP+14

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 1,550
HP+15

Mana x 1,250
STR+7

Mana x 1,549
HP+16
Adventurer Story Unlock

Mana x 1,250
STR+7

Mana x 1,550
HP+16

Mana x 1,250
STR+7

Mana x 1,550
HP+16
Adventurer Story Unlock

Mana x 1,250
STR+8

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 2,800
STR+10

Mana x 3,400
HP+19

Mana x 2,800
STR+11

Mana x 3,400
HP+19

Mana x 2,800
STR+11
Adventurer Story Unlock

Mana x 3,400
HP+19

Mana x 2,800
STR+11

Mana x 3,400

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+15

Mana x 4,000
STR+12

Mana x 5,000
Force Strike (Upgrade 2)

HP+16

Mana x 4,000
STR+12

Mana x 5,000
HP+16

Mana x 4,000
STR+12

Mana x 5,000
HP+16

Mana x 4,000