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Maribelle

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Table of Contents

Character Tier
1

About

A sprightly girl of the forest whose innocent cheer is a breath of fresh air in any situation. She wants to be taken seriously and gets angry when treated like a child—although anyone can befriend her with a sweet or two.

CV Info - English CV Info - Japanese
Julie Muise Kana Hanazawa
Wind
Wand
Attack
Child of the Forest
Obtainable as a 5

Character Stats

MAX HP 897
MAX STR 614

Overview

With an arsenal of two attack Skills alongside access to 100% Skill Prep and a hefty Skill Damage boost, Maribelle's resume as an Attack Adventurer is nothing short of impressive. While maintaining full HP for her Skill Damage passive is a hassle, being a ranged Adventurer makes this easier and allows her to stay out of harm's way. Having a built in Defense debuff on Save The Day is icing on the cake, and skilled players will enjoy using the Child of the Forest to wreak havoc across virtually all Water content, including High Mercury's Trial.

Strengths

Tremendous DPS

With two AoE attack Skills alongside a Skill Damage boost and 100% Skill Prep, Maribelle is equipped to unleash massive burst damage from the start. Save The Day also carries a Defense debuff, which allows for additional damage potential for the entire party. As a natural 5★ Adventurer, Maribelle carries a very high Strength value, allowing her to upkeep consistently high DPS as well.

Mobility

As a Wand Adventurer with Bog resistance, Maribelle can safely attack from a distance while staying unhindered by Bog and its movement penalty.

Weaknesses

Fragile and HP Gated

Wand users generally suffer from low HP and cannot afford to take hits, which goes doubly so for Maribelle as she is required to stay at full HP to maximize her Skill Damage. Players will need to be mindful of their movement and positioning, especially in high level content.

Dragon Recommendations

  • Zephyr is the premier choice for the greatest Strength bonus (40-60%) and access to Stun affliction.    
  • Roc is an accessible 4★ option that provides a solid 30-45% Strength boost, and is easily unbound with Moonlight Stones via the Void Battles Treasure Trade.
  • High Midgardsormr provides a balanced portion of Strength and HP, at 20-30% each.
  • Tsumuji is a budget choice for Strength boosts.

Weapon Recommendations

Void Option: Typhoon's Rule (High Mercury's Trial)

Budget Option: Rod of Alchemy

Wyrmprint Recommendations

Pair 1

  • Pair 1: This is a general purpose set for most content, including High Mercury's Trial. For the second Wyrmprint slot, other Strength boosting Wyrmprints, such as Crystalian Envoy, are viable alternatives as well. For players that are confident in their abilities, Evening of Luxury offers the greatest conditional Strength boost alongside increased Critical Damage.

Aside from the Wyrmprints mentioned above, alternative options for Maribelle are as follows:

  • The first Wyrmprint slot should focus on Skill Damage. Plunder Pals and Hitting the Books are great budget options in this category.
  • The second Wyrmprint slot should focus on Strength boosts. Bonds Between Worlds and Astounding Trick are free alternatives in this category, even if the former Wyrmprint's Skill Prep passive is redundant for Maribelle.
  • The Heroes Arrive or any other Wyrmprint with Slayer's/Striker's Strength is an option for the second slot if Maribelle is to be used for prolonged battles with waves of enemies.

Shared Skill

Save the Day!
Lvl 2 Deals wind damage to the target and nearby enemies and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack.
200
Lvl 3 Deals wind damage to the target and nearby enemies and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack.
300
Lvl 4 Deals wind damage to the target and nearby enemies, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack.
SP Cost 7149 Iframe Medium
Unlock Materials
Cost 5 Level 1

Skills

Skill 1

Save the Day!
Lvl 1 Deals wind damage to the target and nearby enemies.
100
Lvl 2 Deals wind damage to the target and nearby enemies and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack.
200
Lvl 3 Deals wind damage to the target and nearby enemies and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack.
300
Lvl 4 Deals wind damage to the target and nearby enemies, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack.
SP Cost 2648 Iframe Medium

Skill 2

Not One Step Closer!
Lvl 1 Deals wind damage to enemies in a line.
100
Lvl 2 Deals wind damage to enemies in a line.
200
Lvl 3 Deals wind damage to enemies in a line. Energizes the user if activated when the combo count is 30 or higher.
300
SP Cost 5838 Iframe Short

Abilities

Ability 1

Full HP = Skill Damage +35%

Increases attack skill damage by 35% when HP is full.

80
Upgrades To
Full HP = Skill Damage +40%

Increases attack skill damage by 40% when HP is full.

100
Upgrades To
Full HP = Skill Damage +45%

Increases attack skill damage by 45% when HP is full.

120

Ability 2

Bog Res +50%

Reduces susceptibility to bog by 50%.

60
Upgrades To
Bog Res +100%

Reduces susceptibility to bog by 100%.

100
Upgrades To
Potent Bog Res +100%

Reduces susceptibility to bog by 100%. When the user is hit by an attack that would have inflicted bog on them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.

120

Ability 3

Skill Prep +75%

Fills 75% of skill gauges at the start of quests.

80
Upgrades To
Skill Prep +100%

Fills 100% of skill gauges at the start of quests.

100
Upgrades To
Skill Prep +100% & Skill Charge

Fills 100% of skill gauges at the start of quests. Using a skill fills skill gauges by 5%.

120

Co-Abilities

Skill Damage +8%

Increases attack skill damage by 8%. Benefits your whole team.

170
Show Upgrades

Increases attack skill damage by 9%. Benefits your whole team.

Increases attack skill damage by 11%. Benefits your whole team.

Increases attack skill damage by 12%. Benefits your whole team.

Increases attack skill damage by 15%. Benefits your whole team.

Co-Ability Chain

(Wind) HP 80% = Water Res +1%

If a team member is attuned to (Wind): reduces water damage taken by them by 1% when their HP is 80% or above. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Wind): reduces water damage taken by them by 2% when their HP is 80% or above. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 3% when their HP is 80% or above. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 4% when their HP is 80% or above. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 450
STR+11

Mana x 550
HP+13

Mana x 450
STR+12
Adventurer Story Unlock

Mana x 550
HP+13

Mana x 450
Force Strike

Mana x 650
STR+12

Mana x 550
HP+13

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+9

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+17

Mana x 3,200
STR+16

Mana x 4,000
HP+18

Mana x 3,200
STR+16
Adventurer Story Unlock

Mana x 4,000
HP+18

Mana x 3,200
STR+17

Mana x 4,000
HP+18

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+10

Mana x 6,200
HP+20

Mana x 5,000
Force Strike (Upgrade 2)

STR+10

Mana x 6,200
HP+20

Mana x 5,000
STR+10

Mana x 6,200
HP+20

Mana x 5,000
STR+11

Mana x 6,200

Mana Circle 6

Total Materials

Unbind Materials

Effects

STR+3 HP+5

Mana x 20,000
STR+3 HP+5

Mana x 20,000
STR+3 HP+5

Mana x 20,000
STR+4 HP+5

Mana x 20,000
STR+4 HP+5

Mana x 20,000
STR+4 HP+5

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
Standard Attack Level Increase