Table of Contents
About | |
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Captain of the Watch in Grams. A former mercenary known as the Blazewolf, Gatov was a longtime friend of Aurelius. He now looks after the poor masses of Grams with strength and infinite kindness. |
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CV Info - English | CV Info - Japanese |
Dan Zachary | Kazuhiro Yamaji |
The Blazewolf |
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Obtainable as a 5
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Character Stats
Shared Skill
Dual Demolition | ||
Lvl 2 | Deals damage to surrounding enemies and dispels one buff from each target. | 200 |
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Lvl 3 | Deals damage to surrounding enemies and dispels one buff from each target. | 300 |
SP Cost | 12544 | Iframe | Medium |
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Unlock Materials |
Flame Tome x6
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Cost | 6 | Level | 2 |
Skills
Skill 1
Charge Blade | ||
Lvl 1 | When wielding an axe: completely fills the user's swordmaster gauge. When swapped to dual swords: activates a variant of this skill called Crimson Rush. Crimson Rush deals damage to enemies in a line and inflicts scorchrend. If this skill is used directly after Azure Raid, a variant called Double Flame will be used instead. Double Flame deals damage to enemies in a line, reduces their defense, and inflicts scorchrend. | 100 |
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Lvl 2 | When wielding an axe: completely fills the user's swordmaster gauge. When swapped to dual swords: activates a variant of this skill called Crimson Rush. Crimson Rush deals damage to enemies in a line and inflicts scorchrend. If this skill is used directly after Azure Raid, a variant called Double Flame will be used instead. Double Flame deals damage to enemies in a line, reduces their defense, and inflicts scorchrend. | 200 |
Lvl 3 | When wielding an axe: completely fills the user's swordmaster gauge. When swapped to dual swords: activates a variant of this skill called Crimson Rush. Crimson Rush deals damage to enemies in a line and inflicts scorchrend. If this skill is used directly after Azure Raid, a variant called Double Flame will be used instead. Double Flame deals damage to enemies in a line, reduces their defense, and inflicts scorchrend. | 300 |
SP Cost | 10450 | Iframe | Medium |
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Skill 2
Counter Fang | ||
Lvl 1 | When wielding an axe: the user temporarily assumes a counter stance, during which they are immune to knockback. If the user is hit by an attack while in this stance, this skill will deal damage to surrounding enemies, dispel one buff from each target, restore half of the damage taken while using this skill as HP, and immediately ready the Charge Blade skill for use. If the user is not hit by an attack while in this skill's counter stance, it will be immediately readied for use again. Some attacks cannot be countered with this skill, and being energized will not upgrade this skill. When swapped to dual swords: activates a variant of this skill called Azure Raid. Azure Raid deals damage to surrounding enemies and dispels one buff from each target. If this skill is used directly after Crimson Rush, a variant called Dual Demolition will be used instead. Dual Demolition deals damage to surrounding enemies and dispels one buff from each target. | 100 |
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Lvl 2 | When wielding an axe: the user temporarily assumes a counter stance, during which they are immune to knockback. If the user is hit by an attack while in this stance, this skill will deal damage to surrounding enemies, dispel one buff from each target, restore half of the damage taken while using this skill as HP, and immediately ready the Charge Blade skill for use. If the user is not hit by an attack while in this skill's counter stance, it will be immediately readied for use again. Some attacks cannot be countered with this skill, and being energized will not upgrade this skill. When swapped to dual swords: activates a variant of this skill called Azure Raid. Azure Raid deals damage to surrounding enemies and dispels one buff from each target. If this skill is used directly after Crimson Rush, a variant called Dual Demolition will be used instead. Dual Demolition deals damage to surrounding enemies and dispels one buff from each target. | 200 |
Lvl 3 | 300 |
SP Cost | 3120 | Iframe | Medium |
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Abilities
Ability 1
Dual-Sword Mastery I
Grants Gatov a swordmaster gauge and, at the start of quests, immediately readies his second skill for use. Also, Gatov begins quests wielding an axe, but when the swordmaster gauge is completely filled, he will swap to dual swords. The gauge will then begin to gradually deplete automatically and activate the following effects until it is depleted: ・Gatov is granted knockback immunity. ・Gatov is granted a unique force strike that deals damage to surrounding enemies. ・Gatov's standard attack patterns and his first and second skills are changed. After the swordmaster gauge is depleted, Gatov will swap back to his axe, and the skill gauges for his first and second skills will be reset. |
80
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Upgrades To | |
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Dual-Sword Mastery II
Grants Gatov a swordmaster gauge and, at the start of quests, immediately readies his second skill for use. Also, Gatov begins quests wielding an axe, but when the swordmaster gauge is completely filled, he will swap to dual swords, and his first and second skills will be immediately readied for use. The gauge will then begin to gradually deplete automatically and activate the following effects until it is depleted: ・Gatov is granted knockback immunity. ・Gatov is granted a unique force strike that deals damage to surrounding enemies. ・Gatov's standard attack patterns and his first and second skills are changed. After the swordmaster gauge is depleted, Gatov will swap back to his axe, and the skill gauges for his first and second skills will be reset. |
100
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Ability 2
Unbending Will I
Reduces susceptibility to stun and sleep by 50%. |
70 |
Upgrades To | |
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Unbending Will II
Reduces susceptibility to stun and sleep by 100%. |
100 |
Ability 3
Royal Protector I
Using Gatov's initial skill, displayed at the top of his skill list, grants him a defense amp with a maximum team amp level of three. After this amp is granted, this ability will not grant it again for 20 seconds. |
80 |
Upgrades To | |
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Royal Protector II
Using Gatov's initial skill, displayed at the top of his skill list, grants him a defense amp with a maximum team amp level of three. After this amp is granted, this ability will not grant it again for 20 seconds. Also, when swapped to dual swords, the seventh attack in Gatov's standard attack combo increases the damage dealt by his next use of Double Flame or Dual Demolition by 15%. This damage increase will not stack. |
100 |
Co-Abilities
HP +5% & Defense +5%
Increases HP by 5% and defense by 5%. Benefits your whole team. |
170 |
Show Upgrades
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Increases HP by 6% and defense by 6%. Benefits your whole team. |
Increases HP by 7% and defense by 7%. Benefits your whole team. |
Increases HP by 8% and defense by 8%. Benefits your whole team. |
Increases HP by 10% and defense by 10%. Benefits your whole team. |
Co-Ability Chain
(Flame) Dodge = Strength +5%
If a team member is attuned to (Flame): increases their strength by 5% for 15 seconds each time they dodge an attack. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Flame): increases their strength by % for 15 seconds each time they dodge an attack. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
If a team member is attuned to (Flame): increases their strength by % for 15 seconds each time they dodge an attack. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
If a team member is attuned to (Flame): increases their strength by 8% for 15 seconds each time they dodge an attack. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
If a team member is attuned to (Flame): increases their strength by 10% for 15 seconds each time they dodge an attack. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5