Table of Contents
- 3* Art
- 4* Art
- 5* Art
About | |
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A gambler who's always got it under control. His lax confidence makes it hard to know when he's lying, which is just how he likes it. He says things like "I come from royalty" and "I never lose," but who knows if that's true or not? |
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CV Info - English | CV Info - Japanese |
Vincent Tong | Show Hayami |
Elegant Gambler |
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Obtainable as a 3
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Character Stats
Overview
As one of the first wave of Adventurers to get an Mana Spiral, Aurien has gone from being one of the worst Adventurers in the game to being one of the worst Adventurers in the game. Being a staff user his DPS is pitifully low even with the massive boost his buff gave, and his healing out put is still incredibly sub-par compared to the very excellent healers in Flame, especially Halloween Lowen who shares a resistance with Aurien. Even inflicting Burn and having some of the best damage for a healer really isn't enough to save Aurien.
Strengths
Decent DPS for Healer
While he'll never stack up to the DPS of dedicated Adventurers, Aurien can marginally contribute to a teams output.Â
Mana Spiral
Aurien got a mana spiral, but while it buffed his kit, it didn't change it. His stats are inflated now at least.Â
Weaknesses
Incredibly Unfocused Kit
Healers need to focus on supporting their allies and healing to be viable, and in Flame three of the very best healers in the game are available from Verica to Valentines Hildegard to Halloween Lowen, and they all do the job of keeping the team alive and supporting them better than Aurien does.Â
Anemic Damage and HealingÂ
Auren's damage continues to be weak and unimpressive, relying on an incredibly expensive S2. He can't even maintain good Burn uptime due to how large his SP costs are. His healing throughput is weak as well, especially since he's reliant on a single teamwide heal on his S1 which frankly just doesn't cut it.Â
Dragon Recommendations
Phoenix: While her skill can supplement Aurien's healing, it's still not enough to really recommend him.Â
Cerberus: An additional source of Burn and turns Aurien's damage into something that's still embarrassingly low.Â
Apollo: Good if you're in a Burn comp, but won't save Aurien.
Weapon Recommendations
Gjallarhorn:Â Probably the best weapon for Aurien, but you have to ask yourself why you're investing so much into him.Â
Chimeratech Bishop: Works great for Aurien until you can get Verica or another healer.Â
Blazegambol: The real question you have to ask yourself when you put this on Aurien is how in Alberia you managed to get it for him. That said, it almost makes him good enough to use in standard High Midgardsormr.Â
Wyrmprint Recommendations
Pair 1
Since Give Me Your Wounded is the best healer print, and Resounding Rendition is the best generalist damage print, they'd go great on Aurien right? Maybe, but then again you could just use someone else.Â
Shared Skill
Healer's Luck | ||
Lvl 2 | Restores HP to all allies, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. | 200 |
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Lvl 3 | Restores HP to all allies, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. | 300 |
Lvl 4 | Restores HP to all allies, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. |
SP Cost | 8282 | Iframe | Medium |
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Unlock Materials |
Flame Tome x4
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Cost | 4 | Level | 1 |
Skills
Skill 1
Healer's Luck | ||
Lvl 1 | Restores HP to all allies, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. | 100 |
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Lvl 2 | Restores HP to all allies, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. | 200 |
Lvl 3 | Restores HP to all allies, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. | 300 |
Lvl 4 | Restores HP to all allies, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. |
SP Cost | 5916 | Iframe | Medium |
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Skill 2
Red Hot Jackpot | ||
Lvl 1 | Deals flame damage to surrounding enemies. | 100 |
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Lvl 2 | Deals flame damage to surrounding enemies. | 200 |
Lvl 3 | Deals flame damage to surrounding enemies, and inflicts burn. | 300 |
SP Cost | 9214 | Iframe | Medium |
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Abilities
Ability 1
HP 70% = Skill Damage +20%
Increases attack skill damage by 20% when HP is 70% or above. |
40
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Upgrades To | |
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HP 70% = Skill Damage +25%
Increases attack skill damage by 25% when HP is 70% or above. |
60
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Upgrades To | |
HP 70% = Skill Damage +40%
Increases attack skill damage by 40% when HP is 70% or above. |
120
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Ability 2
Sleep Res +25%
Reduces susceptibility to sleep by 25%. |
40 |
Upgrades To | |
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Sleep Res +50%
Reduces susceptibility to sleep by 50%. |
60 |
Upgrades To | |
Potent Sleep Res +50%
Reduces susceptibility to sleep by 50%. When the user is hit by an attack that would have put them to sleep, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
100
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Ability 3
Sleep Res +25%
Reduces susceptibility to sleep by 25%. |
40 |
Upgrades To | |
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Sleep Res +50%
Reduces susceptibility to sleep by 50%. |
60 |
Co-Abilities
Recovery Potency +2%
Increases the potency of recovery skills by 2%. Benefits your whole team. |
50 |
Show Upgrades
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Increases the potency of recovery skills by 6%. Benefits your whole team. |
Increases the potency of recovery skills by 10%. Benefits your whole team. |
Increases the potency of recovery skills by 14%. Benefits your whole team. |
Increases the potency of recovery skills by 20%. Benefits your whole team. |
Co-Ability Chain
(Flame) Burn = Critical Rate +7%
If a team member is attuned to (Flame): increases their critical rate by 7% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Flame): increases their critical rate by 7% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Flame): increases their critical rate by 8% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Flame): increases their critical rate by 8% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Flame): increases their critical rate by 9% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Total Materials Required
- 1
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- 6