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Futsu no Mitama

Table of Contents

Water
Dagger
Obtainable as a 6

Weapon Stats

MAX HP263
MAX STR1662

Weapon Descriptions

They liked to play with dolls, for controlling such soulless toys made them feel free. For them, freedom was power—and wielding power the only way to obtain freedom.

Weapon Skill

Aramitama
Lvl 1 Increases the user's critical rate by 8% until the next time this skill is used. The second time this skill is used, it will instead increase the user's defense by 25% until the skill is next used. The skill will then alternate between these two effects with every use.
50
Lvl 2 Increases the user's critical rate by 12%, and increases strength by 20% until the next time this skill is used. The second time this skill is used, it will instead increase the user's defense by 35% until the skill is next used. The skill will then alternate between these two effects with every use.
100

Refine 1

Max HP 263 Max STR 1662

Ability 1

(Water) Kushimitama

If the user is attuned to (Water): extends the window between hitting an enemy and the combo counter resetting by one second after using Aramitama. This effect will persist until the user uses Nigimitama.

Ability 2

(Water) Sakimitama

If the user is attuned to (Water): grants an HP regen buff after using Nigimitama. This effect will persist until the user uses Aramitama.

Other Info

Max Equippable Wyrmprints

5★ 3 3★/4★ 2

Passive Unlock Bonus

ATK
1.50%
HP
1.50%

Crafting

Rupies x 2,000,000