- Default
- Attack
- Special
- Injured
Brave Gullveig - Seer Beyond Time |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 15 | 14 | 11 | 2 | 3 |
Middle | 16 | 15 | 12 | 3 | 4 |
High | 17 | 16 | 13 | 4 | 5 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 37 | 42 | 44 | 24 | 16 |
Middle | 40 | 45 | 47 | 27 | 19 |
High | 43 | 49 | 50 | 30 | 22 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Light Learns by default at 1 ★ Unlocks at 1 ★
Blue Tome Users Only
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50 | 2 | 4 |
Ellight Learns by default at 2 ★ Unlocks at 2 ★
Blue Tome Users Only
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100 | 2 | 6 |
Shine Learns by default at 4 ★ Unlocks at 3 ★
Blue Tome Users Only
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200 | 2 | 9 |
The Cycle's Turn Enables【Canto (1)】. Accelerates Special trigger (cooldown count-1). If unit initiates combat or【Bonus】is active on unit, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = number of turns × 2; max 10), deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
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400 | 2 | 14 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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Darting Blow 1 If unit initiates combat, grants Spd+2 during combat.
Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
50 | A |
Swift Sparrow 1 If unit initiates combat, unit granted Atk/Spd+2 during battle.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★ |
120 | A |
Swift Sparrow 2 If unit initiates combat, unit granted Atk/Spd+4 during battle.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
240 | A |
Flared Sparrow If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd+7 to unit during combat, and applies【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat. 【Divine Vein (Flame)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) Cavalry & Flying Only
Unlocks at 5 ★ |
300 | A |
Gold Unwinding Inflicts Spd/Res-5 on foe during combat. At start of combat, if unit's HP ≥ 50% and unit initiates combat, reduces damage from foe's first attack by 60% during combat. If unit initiates combat, grants another action to unit after combat, and inflicts【Gravity】on unit and Pair Up cohort through their next action (will not trigger again for 2 turns after triggering). 【Gravity】 Restricts target's movement to 1 space through its next action.
Non-Inheritable skill.
Unlocks at 5 ★ |
300 | B |
Atk/Spd Oath 1 At start of turn, if unit is adjacent to an ally, grants Atk/Spd+3 to unit for 1 turn. Infantry & Flying Units Only
Unlocks at 2 ★ |
60 | C |
Atk/Spd Oath 2 At start of turn, if unit is adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn. Infantry & Flying Units Only
Unlocks at 3 ★ |
120 | C |
Atk/Spd Oath 3 At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 to unit for 1 turn. Infantry & Flying Units Only
Unlocks at 4 ★ |
240 | C |
Atk/Spd Oath 4 At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. Infantry & Flying Units Only
Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem Heroes
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