Resolve combat as if foe suffered Def/Res-50%
No Staff
- Non-inheritable by Staff-wielding units.
Units with Skill
Unlocks at 5 ★
Unlocks at 4 ★
Skillsets that use skill
Using Power for Peace (Aether Raids Offense Support)
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Celestial Globe | A | Remote Sparrow Alternate: Life and Death (3 or 4) |
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Rally Atk/Spd+ | B | Atk/Spd Ruse 3 |
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Luna | C | Def Tactic 3 Alternate: Def Opening 3 |
SP | 1820 | S | Res Tactic 3 Alternate: Res Opening 3 |
Bound by Fate, Unbound to their Fate (General Offense)
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Celestial Globe | A | Remote Sparrow Alternate: Atk/Spd Boosting A Slot |
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Positional Assist | B | S/R Far Trace 3 Alternate: Sweep Skills |
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Luna Alternate: Moonbow |
C | Def/Res Smoke 3 Alternate: Atk/Spd Menace |
SP | 1340 | S | Atk/Spd Solo 3 Alternate: Blade Session 3 |
Hyper Hanetsuki (General Offense)
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Fang of Finality | A | Atk/Spd Boosting A Slot Alternate: Sturdy Surge |
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Positional Assist | B | Beast N Trace 3 Alternate: Dive-Bomb 3 |
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Luna Alternate: Moonbow |
C | Spd/Def Hold (or Rein) Alternate: C Feud 3 |
SP | 840 | S | Atk/Spd Solo 3 Alternate: Heavy Blade 3 |
Do Rabbits Dream of Making Rice Cakes? (Low-Investment Attacker)
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Keen Rabbit Fang | A | Atk/Spd Clash 3 |
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Reposition | B | Lull Spd/Def 3 Alternate: Desperation 3 |
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Luna Alternate: Galeforce |
C | Rouse Atk/Spd 3 Alternate: Rouse Spd/Def 3 |
SP | 1810 | S | Atk/Spd Solo 3 Alternate: Spd/Def Solo 3 |
so there's this guy… (Offensive Nuke / Aether Raids Defense)
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Inseverable Spear | A | Atk/Spd Clash 4 Alternate: Mirror Impact |
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Positional Assist Alternate: Assistless |
B | Flow Guard 3 |
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Luna Alternate: Moonbow |
C | Def/Res Hold Alternate: Inf. Spd Tactic |
SP | 1520 | S | Distant Guard 3 Alternate: Swift Sparrow 2 |
Prinzessin der Verurteilung (Player Phase Focus)
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Arcane Eclipse | A | Atk/Res Finish 4 Alternate: Life and Death 4 |
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Positional Assist | B | Special Spiral 4 |
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Luna Alternate: Blazing Wind |
C | Time's Pulse 4 Alternate: Atk/Spd Oath 4 |
SP | 1400 | S | Life and Death 3 Alternate: Quickened Pulse |
No Hope for the Hopeless (Player Phase / Severance)
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Enclosing Claw | A | Atk/Spd Clash 4 Alternate: Atk/Spd Boosting A Slot |
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Positional Assist Alternate: Assistless |
B | Beast Agility 3 |
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Luna Alternate: Moonbow |
C | Severance |
SP | 1640 | S | Blade Session 3 Alternate: Atk/Spd Solo 3 |
Take Me Out (Chain Miracle)
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Holytide Tyrfing | A | Distant Dart Alternate: Atk/Spd Catch 4 |
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Positional Assist | B | Mystic Boost 4 |
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Luna Alternate: Miracle |
C | Heir to Light |
SP | 2100 | S | Blade Session 3 |
This fffire (Player Phase Focus)
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Holytide Tyrfing | A | Atk/Spd Clash 4 Alternate: Heavy Blade 4 |
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Positional Assist | B | Lull Spd/Def 3 |
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Luna Alternate: Galeforce |
C | Heir to Light |
SP | 1340 | S | Blade Session 3 Alternate: Heavy Blade 3 |
Solstice Eclipse (General Offense)
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Caring Conch | A | Steady Impact Alternate: Fury (3 or 4) |
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Positional Assist | B | Moonlit Bangle F Alternate: Desperation 3 |
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Luna Alternate: Moonbow |
C | Atk/Spd Oath 4 |
SP | 1800 | S | Mystic Boost 3 Alternate: Fury 3 |
Beach Destroyer (Aether Raids Defense)
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Caring Conch | A | Sturdy Impact Alternate: Steady Impact |
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Assistless Alternate: Rally Assist |
B | Moonlit Bangle F |
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Luna Alternate: Moonbow |
C | Blue Feud 3 Alternate: Atk/Spd Oath 4 |
SP | 1160 | S | Blade Session 3 Alternate: Atk/Spd Form 3 |
Prfless Sword Cavs in 2022 (Offense)
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Firesweep Sword+ Alternate: Rein Sword+ (+Spd) |
A | Atk/Spd Boosting A Slot |
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Positional Assist | B | S/D Near Trace 3 Alternate: Flow Refresh 3 |
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Luna Alternate: Galeforce |
C | Joint Drive Atk |
SP | 1760 | S | Blade Session 3 Alternate: Atk/Spd Solo 3 |
Wait, Ninian, we can ex- (General Offense / Aether Raids Defense)
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Blazing Polearms | A | Sturdy Surge Alternate: AR-D Atk/Def 3 |
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Positional Assist Alternate: Assistless |
B | Flow Force 3 |
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Luna Alternate: Ruptured Sky |
C | Faith in Humanity |
SP | 1340 | S | Blade Session 3 Alternate: Atk/Spd Solo 3 |
The Usual (Player Phase Offense)
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Thunder's Mjölnir | A | Life and Death 4 Alternate: Atk/Spd Boosting A Slot |
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Positional Assist | B | Lull Spd/Res 3 Alternate: Windsweep 3 |
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Luna Alternate: Moonbow |
C | Time's Pulse 3 |
SP | 1580 | S | Blade Session 3 Alternate: Life and Death 3 |
ANY MINUTE NOW… (Player Phase)
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Sharp War Sword | A | Flashing Blade 4 Alternate: Fury (3 or 4) |
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Positional Assist | B | Windsweep 3 Alternate: Frenzy 3 |
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Luna Alternate: Galeforce |
C | Odd Tempest 3 Alternate: Time's Pulse 3 |
SP | 1580 | S | Blade Session 3 Alternate: Fury 3 |
So what if we take Legendary Caeda, make her hair green, then remove the exclusive skills? (Offense)
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Firesweep Lance+ Alternate: Springy Lance+ (+Spd) |
A | Atk/Spd Boosting A Slot |
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Positional Assist | B | Flow Guard 3 Alternate: S/D Near Trace 3 |
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Luna Alternate: Moonbow |
C | Spd/Def Rein 3 |
SP | 1590 | S | Blade Session 3 Alternate: Atk/Spd Solo 3 |
You guys like Lance Cavaliers? (Offense)
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Slaying Lance+ (+Spd) Alternate: Springy Lance+ (+Spd) |
A | Atk/Spd Boosting A Slot |
---|---|---|---|
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Positional Assist | B | S/D Near Trace 3 Alternate: Flow Refresh 3 |
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Luna Alternate: Moonbow |
C | Joint Drive Atk |
SP | 1410 | S | Blade Session 3 Alternate: Atk/Spd Solo 3 |
drinkin’ up some WA-TER BOTTLES (Offensive / Pure Damage Focus)
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Magic Rabbits | A | Atk/Spd Unity Alternate: Sturdy Impact |
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Positional Assist | B | S/R Far Trace 3 |
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Luna Alternate: Dragon Fang |
C | Spd/Res Hold Alternate: Fatal Smoke 3 |
SP | 1640 | S | Sturdy Blow 2 |
GRUG SMASH (Melee Specialist)
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Slaying Axe+ (+Spd) Alternate: Springy Axe+ (+Spd) |
A | Atk/Def Unity Alternate: Close Def (3 or 4) |
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Positional Assist | B | Null Follow-Up 3 Alternate: Spurn 3 |
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Luna Alternate: Sol |
C | Joint Drive Atk Alternate: Infantry Pulse 3 |
SP | 1760 | S | Atk/Spd Solo 3 Alternate: Mystic Boost 3 |
Sneak: 100 (Offense)
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Vicious Dagger+ (+Spd) Alternate: Quick Dagger+ (+Spd) |
A | Atk/Spd Boosting A Slot Alternate: Flashing Blade 4 |
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Positional Assist | B | Windsweep 3 Alternate: Lull Spd/Def 3 |
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Luna Alternate: Lethality |
C | Joint Drive Atk Alternate: Time's Pulse 3 |
SP | 1410 | S | Blade Session 3 Alternate: Atk/Spd Solo 3 |
One Wolf Moon (Player Phase Offense)
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Royal Hatari Fang | A | Sturdy Surge Alternate: Surge Sparrow |
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Positional Assist | B | Lull Spd/Def 3 Alternate: Hit and Run |
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Luna Alternate: Moonbow |
C | Glare Alternate: Time's Pulse 3 |
SP | 1560 | S | Blade Session 3 Alternate: Quickened Pulse |
Who would’ve thought your salvation from Legendary Sigurd would be this guy? (Offense)
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Argent Aura | A | Atk/Res Solo (3 or 4) Alternate: Sturdy Impact |
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Positional Assist | B | Lull Atk/Res 3 Alternate: Chill Res 3 |
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Luna | C | Joint Drive Atk Alternate: Distant Guard 3 |
SP | 1860 | S | Atk/Res Solo 3 Alternate: Atk/Def Solo 3 |
I miss my wife, Reginn. (AR Offense)
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Niðavellir Sprig | A | Fury (3 or 4) |
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Positional Assist | B | Disarm Trap 3 |
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Luna | C | Joint Drive Atk |
SP | 1140 | S | Fury 3 |
News of my death was greatly exaggerated. (General Use Player Phase)
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Niðavellir Sprig | A | Atk/Spd Boosting A Slot |
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Positional Assist | B | Lull Spd/Def 3 |
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Luna | C | Rouse Atk/Def 4 |
SP | 1860 | S | Atk/Spd Solo 3 Alternate: Blade Session 3 |
Uhhh Idk Here’s a Filler Title (General Use)
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Sparkling Fang | A | Surge Sparrow Alternate: Fury (3 or 4) |
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Positional Assist | B | A/D Near Trace 3 Alternate: Desperation 3 |
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Luna Alternate: Moonbow |
C | Atk/Spd Menace Alternate: Rouse Atk/Spd 4 |
SP | 1640 | S | Atk/Def Solo 3 Alternate: Atk/Spd Solo 3 |
Defense Ignoring Specials
Overview
Defense-reducing specials are some of the most commonly used, thanks to their low cooldown and general effectiveness in the hands of most units. Moonbow weighs in at 30% defense/resistance ignore with a charge time of two. Luna requires three charges, but ignores 50%. Moonbow and Luna are decent choices for when you aren’t sure which special to use, but they are not the most effective choice for all units. A good rule of thumb is to assume that most units have around 28 defense, which makes Moonbow worth around eight to nine points of damage per procurement, and Luna around 14 damage. These specials grow in effectiveness the higher the opponent’s defense, being most effective on foes with high defense and resistance.
Synergy
Moonbow’s low charge time means it can be activated in a single round of combat, provided someone strikes twice and the user strikes last. With a Quickened Pulse seal combined with a Brave weapon, Moonbow can be activated on the very first attack, making it a fantastic choice for those units. These specials also grow in effectiveness the lower the user’s attack is. Low attack, high speed units are the best candidates for Moonbow. Luna is a slightly stronger version, and is the better choice when not trying to trigger the special on round one. Moonbow’s short cooldown makes it a popular pairing with the Wo Dao, providing a ton of damage when the special activates.
Weaknesses
Moonbow is often used as a catch-all special, and while it is certainly effective in the hands of nearly every unit, it is often not the best choice. While it is easy to activate and can secure some new KO’s, it does not grant the units much more power compared to other specials. Whereas, Ignis and Glacies can allow a unit to threaten nearly anything with a KO. Luna and Moonbow will deal pitiful damage to enemies who already have low defensive stats.