Resolve combat as if foe suffered Def/Res-50%

Inheritable Restrictions?

No Staff

Skillsets that use skill

Will-O-Wisp (Firesweep Offense)

Rolling Heads (Offensive Focus)

Chilling Charmer (Support)

Geishun+ (+Spd)
Alternate: Rapier
A Fort. Def/Res 3
Alternate: Fury (3 or 4)
Dance B Chill Def 3
Alternate: Wings of Mercy 3
Alternate: Moonbow
C Hone Atk 4
Alternate: Hone Spd 4
SP1560SChill Spd 3
Alternate: HP +5

Bolero of Bolts (Dedicated Support)

Friegean Foxtrot (Offense/Support Hybrid)

Hunter Princess (Standard Offensive)

Brigid Pride (Offensive/Utility Hybrid)

Fleeting Dawn (Offensive Nuke)

Hey, Teacher! Leave those kids alone! (Mixed Counter-unit)

Running Lights (Budget Offensive)

Bonds of Crimson and Viridian (Offensive Nuke)

Four Scoops (Offense Focus)

Pent’s Betrothed (Offensive Nuke)

Tricked Into Submission (Aether Raids Anti-flier)

Backdraft (Offensive Nuke)

Like the Wind! (Offensive Nuke)

Leanne’s Husband (Offensive Nuke)

I'm Not Dead Yet

Devoted Dreamer (Enemy Phase)

Draconic Rage A Distant Counter
Alternate: Atk/Spd Form 3
Reposition B Wrath 3
Alternate: Vantage 3
Alternate: Blue Flame
C Res Smoke 3
Alternate: Atk Smoke 3
SP1695SFierce Stance 3
Alternate: Atk/Spd Bond 3

Neither Elegant Nohr Gallant (General Offense)

Luminary of the Sacred Flame (Budget Missiletainn)

Panic! at the Disco (Panic Supporter)

Geishun+ (+Spd)
Alternate: Geishun+ (+Res)
A R Duel Infantry 3
Alternate: HP +5
Dance B Sudden Panic 3
Alternate: Wings of Mercy 3
Alternate: Moonbow
C Panic Ploy 3
Alternate: Infantry Pulse 3
SP1620SHP +5
Alternate: HP/Res 2

HIT THE QUAAAN (Offensive)

Fraxinella (Firesweep)

Firesweep Lance+ A Atk/Spd Solo 3
Alternate: Life and Death 3
Alternate: Swap
B Chill Spd 3
Alternate: Hit and Run
Alternate: Moonbow
C Fortify Fliers
Alternate: Goad Fliers
SP1995SSpeed +3

BLOOD AND THUNDER! (Offensive Nuke)

Brave Noire (Offensive Nuke)

Tempest of Jugdral (Offensive Nuke)

Pegasus Commander (Budget / Flier Support)

Bunny Slayer (Speedster Build)

Pants Like These Require Bravery! (Quad Brave)

Budget Brave (Brave Lance)

Tempest Blade (Offensive Nuke)

Righteous Thunderclap (One Hit Offense)

Thunder's Requiem (Blue Magic Check)

Sound Thrashing (Offense Oriented)

We Didn’t Start the Fire (Firesweep)

THE ENEMY! (Offensive Nuke)

Back To The Future! (Support)

Swiss Army Knife (Generalist)

Sweeping Strike (Firesweep)

Firesweep Bow+ A Life and Death 3
Alternate: Fury 3
Draw Back B Chill Def 3
Alternate: Chill Spd 3
Alternate: Iceberg
C Atk Smoke 3
Alternate: Spd Smoke 3
SP1995SSpeed +3
Alternate: Attack +3

Frelia’s Bravest (Brave Bow)

No Gods, Only Quads (Quad)

Seaside Sweep (Firesweep)

Now, Die! (Brave/Firesweep Offensive)

Fate Changer (Offensive Masked Marth)

The Bravest Bride (Brave Build)

Fired-Up Femme Fatale

Frozen Fractal (Type Check / Budget)

BATHE IN THE CRIMSON RAIN (Offensive/Special Activation)

The Archer General (Offensive Nuke)

Divine Justice (Player Phase Nuke)

Raven (Anti-meta)

Tipped with Fire AND Blood! (Firesweep Lance)

Down to the Dirt With Ye! (High-Investment Offensive)

Taking the Bull by the Horns! (Red Counter)

Bull Spear (+Atk)
Alternate: Sapphire Lance+
A Fury 3
Draw Back B Swordbreaker 3
Alternate: Moonbow
C Hone Cavalry
Alternate: Spur Def 3
SP1500SAttack +3
Alternate: Brazen Atk/Spd 3

Crimson Star (General Dueler)

Quadsuna (Quad-Attack Offensive)

One Winged Archer (Support)

Jakob Thaddeus Crane Pennyworth (Support / Budget-friendly)

OG Hinoka (Brave Lance)

Flier Support (Mixed Emblem)

All Clere (Offensive Flier)

Giant Eagle Assault (Brave)

You’ll never hit this target! (Mobile Archer)

A Distant Ruler (All Rounder)

Defense Ignoring Specials


Defense-reducing specials are some of the most commonly used, thanks to their low cooldown and general effectiveness in the hands of most units. Moonbow weighs in at 30% defense/resistance ignore with a charge time of two. Luna requires three charges, but ignores 50%. Moonbow and Luna are decent choices for when you aren’t sure which special to use, but they are not the most effective choice for all units. A good rule of thumb is to assume that most units have around 28 defense, which makes Moonbow worth around eight to nine points of damage per procurement, and Luna around 14 damage. These specials grow in effectiveness the higher the opponent’s defense, being most effective on foes with high defense and resistance.


Moonbow’s low charge time means it can be activated in a single round of combat, provided someone strikes twice and the user strikes last. With a Quickened Pulse seal combined with a Brave weapon, Moonbow can be activated on the very first attack, making it a fantastic choice for those units. These specials also grow in effectiveness the lower the user’s attack is. Low attack, high speed units are the best candidates for Moonbow. Luna is a slightly stronger version, and is the better choice when not trying to trigger the special on round one. Moonbow’s short cooldown makes it a popular pairing with the Wo Dao, providing a ton of damage when the special activates.


Moonbow is often used as a catch-all special, and while it is certainly effective in the hands of nearly every unit, it is often not the best choice. While it is easy to activate and can secure some new KO’s, it does not grant the units much more power compared to other specials. Whereas, Ignis and Glacies can allow a unit to threaten nearly anything with a KO. Luna and Moonbow will deal pitiful damage to enemies who already have low defensive stats.