- Default
- Attack
- Special
- Injured




Camus - Sable Knight |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 7 | 8 | 6 | 3 |
Middle | 18 | 8 | 9 | 7 | 4 |
High | 19 | 9 | 10 | 8 | 5 |
HP | ATK | SPD | DEF | RES | |
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Low | 39 | 29 | 30 | 28 | 13 |
Middle | 42 | 32 | 33 | 31 | 17 |
High | 45 | 35 | 36 | 34 | 20 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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This unit requires use of Trait Fruits to get access to IVs
Skill Sets
Is This Guy Sirius? (Defensive)
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Gradivus (+Eff) | A | Atk/Res Unity Alternate: Mirror Stance 3 |
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Positional Assist | B | Lull Atk/Spd 3 Alternate: Lull Atk/Def 3 |
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Bonfire | C | Joint Drive Atk |
IVs | +ATK or +SPD or +DEF / -RES | S | Distant Def 3 Alternate: Mirror Stance 2 |
Weapon: Gradivus(+Eff)
Assist: Positional Assist / Preference
Special: Bonfire
Passive A: Atk/Res Unity / Mirror Stance 3
Passive B: Lull Atk/Spd / Lull Atk/Def
Passive C: Joint Drive Atk / Preference
Sacred Seal: Distant Def / Mirror Stance / Swift Stance
- The refined Gradivus gives Sirius the obligatory spectrum stat boost in addition to giving him in-combat healing in the vein of inheritable weapons such as the Bellringer, meaning he can pass up on a healing special in favor of a damage special such as Bonfire. Be mindful that the Gradivus’s stat boost and in-combat healing will only occur during Enemy Phase or if the foe has full HP.
- Atk/Res Unity is Camus’s best choice of A slot as it gives him a massive stat bonus to his Attack and Resistance should they be debuffed, while also giving him +5 Attack and Resistance as long as he has an ally within 2 spaces. Mirror Stance 3 can also be used if the Guard effect is preferred.
- Lull Atk/Spd and Lull Atk/Def are both Camus’s ideal B slot skills thanks to the extra staying power provided by their Attack debuff. Which one is used depends on whether one wants to prevent follow-up attacks or deal more damage.
- Joint Drive Atk gives Camus and any allies within 2 spaces a +4 boost to Attack, but Camus’s C slot can easily be swapped according to player preference.
- Defensive stat boosting sacred seals such as Distant Defense round off Camus’s kit nicely.
Strengths
Refined Gradivus
Camus’s refined Gradivus is a solid weapon, giving him a boost to all of his stats and in-combat healing in addition to inbuilt Distant Counter, which allows him to substitute Distant Counter with other A slot skills such as Atk/Res Unity.
Weaknesses
Low Resistance
As is the case with many units in Fire Emblem Heroes, Camus is plagued with extremely low Resistance, making him easy prey for high firepower magic users such as Ophelia and Young Merric, although his ability to opt for a Resistance boosting A slot skill in place of Distant Counter can improve his prospects somewhat.
Effective Damage
While inheritable cavalry effective weaponry is rarely used, Camus should be mindful of units who have cavalry effectiveness built in to their exclusive weapons such as Micaiah and Duo Ephraim as they can potentially KO him in a single hit(or at the very least take off a massive amount of his HP).
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 3 ★ Lance Users Only
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
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200 | 1 | 11 |
![]() Enables counterattack regardless of distance if this unit is attacked. Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Available Rearmed Weapons |
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Arcane Qiang (+Def) |
Arcane Qiang (+Res) |
Arcane Qiang (+Atk) |
Arcane Qiang (+Spd) |
Arcane Qiang |
Special Skills
Special Skills | SP | Turns |
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![]() Before combat this unit initiates, foes in an area near target Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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150 | 4 |
![]() Before combat initiates, foes in a wide area around the target take damage equal to Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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300 | 4 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Neutralizes "effective against cavalry" bonuses. Only inheritable by cavalry units.
Unlocks at 4 ★ |
200 | A |
![]() Grants Atk+2 to adjacent allies during combat. Inheritable by all units.
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50 | C |
![]() Grants Atk+3 to adjacent allies during combat. Inheritable by all units.
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100 | C |
![]() Grants cavalry allies within 2 spaces Spd/Atk+4 during combat.
Only inheritable by cavalry units.
Unlocks at 4 ★ |
200 | C |
Other Info
Origin |
Fire Emblem: Mystery of the Emblem
Fire Emblem: Shadow Dragon
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