- Default
- Attack
- Special
- Injured




Camus - Sable Knight |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 7 | 8 | 6 | 3 |
Middle | 18 | 8 | 9 | 7 | 4 |
High | 19 | 9 | 10 | 8 | 5 |
HP | ATK | SPD | DEF | RES | |
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Low | 39 | 29 | 30 | 28 | 13 |
Middle | 42 | 32 | 33 | 31 | 17 |
High | 45 | 35 | 36 | 34 | 20 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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This unit requires use of Trait Fruits to get access to IVs
Skill Sets
Is This Guy Sirius? (Ranged Defensive)
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Gradivus | A | Distant Def 4 Alternate: Warding Stance 4 |
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Reposition | B | Mystic Boost 3 Alternate: Lull Spd/Def 3 |
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Bonfire | C | Atk Smoke 3 |
IVs | +ATK or +SPD or +DEF / -RES | S | Distant Def 3 |
Weapon: Gradivus
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Camus’s lance of choice is his innate Gradivus, as an unconditional Distant Counter weapon is unique among his class type.
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With Distant Counter built into his weapon, Camus has the freedom to pick a variety of powerful defensive A slot skills in its place, such as Distant Def 4 and Fort.Def/Res 3.
Assist: Reposition / Preference
Special: Bonfire / Aether
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Bonfire is a solid choice of Special for Camus as it has a reasonably quick cooldown and scales well off of his good Defense.
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Aether is also a good choice to grant Camus more self sustain, although this is hampered by its slow cooldown.
Passive A: Distant Def 4 / Warding Stance 4 / Fort Def/Res 3
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Distant Def 4 is Camus optimal A slot choice, granting a massive boost to defenses and Nullifying buffs when attacked at range. With this skill, Camus becomes a solid check to ranged units in general, particularly Bladetome users and Mages buffed by Legendary Azura.
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Warding Stance 4 is also a good A Slot Skill for Camus, significantly increasing his low resistance and granting a Guard-effect against all attacking foes. This improves Camus matchup against Mages and Dragons which would normally pose a great threat to him.
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Lastly, Fort. Def/Res 3 is another decent A slot option. Although at the cost of 2 attack and Warding Stance 4’s built-in Guard, it grants a Massive +6 to both Defense and Resistance, allowing Camus to tank more damage in general.
Passive B: Mystic Boost / Lull Spd/Def
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Mystic Boost is a fantastic B slot for Camus, providing great self sustain by restoring 6 HP after combat, as well as nullifying Wrathful Staff and adaptive damage.
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Lull Spd/Def is also a solid option as it makes Camus more difficult to outspeed due to its Speed debuff combined with denying the Speed buffs of foes. However, this is somewhat redundant vs ranged units if Distant Def 4 is being run.
Passive C: Atk Smoke / Preference
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Atk Smoke is a great choice for Camus’s C Slot. Inflicting a -7 Attack debuff to all enemies in 2 spaces, Atk Smoke allows Camus to take less damage when faced with multiple enemies.
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With other cavalry units, Camus’ innate Goad Cavalry or other Cavalry buffs can be used to great effect.
Sacred Seal: Distant Def / Fierce Stance
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Distant Def is an amazing choice of Sacred Seal, granting a sizeable boost to Camus’ ability to tank ranged units.
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Fierce Stance is also a good Seal choice, granting a simple boost to damage on the Enemy Phase.
It’s Pronounced “Camoo” (Vantage)
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Gradivus | A | Fierce Stance 3 |
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Reposition | B | Vantage 3 |
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Moonbow | C | Def Smoke 3 |
IVs | +ATK / -RES | S | Fierce Stance 3 Alternate: Brazen Atk/Def 3 |
Weapon: Gradivus
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Camus’s Gradivus is still key for a Vantage based build, relieving the need for Distant Counter as an A slot skill.
Assist: Reposition / Preference
Special: Moonbow / Glimmer
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For Vantage use, a low cooldown Special is vital to ensure Camus gets as many KO’s as possible. Among them, Moonbow is the standout option for its good Defense reduction, giving Camus an easier time dealing with high Defense foes.
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For Aether Raids usage, Glimmer can also be a good choice as many AR team compositions rely on frail offensive mages that Moonbow would have little effect on.
Passive A: Fierce Stance / Brazen Atk/Def
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Fierce Stance is the premier A slot choice for this build as Camus wants as much Attack as possible to ensure Ko’s during the Enemy Phase.
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If setup is not a concern, Brazen Atk/Def is also a solid choice with the additional benefit of being available at 4 star rarity.
Passive B: Vantage
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The centerpiece of this build, Vantage allows Camus to attack before his opponent when sufficiently damaged. When combined with Attack boosting skills such as Fierce Stance and support from his allies, Camus can mow down entire groups of enemies and come out completely unscathed.
Passive C: Def Smoke / Preference
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Def Smoke is the best C slot skill for this build, giving Camus even more damage against enemies afflicted by its debuff.
Sacred Seal: Fierce Stance / Brazen Atk/Def
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Fierce Stance remains the ideal option in Camus sacred seal slot to maximize his Enemy Phase damage potential.
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Brazen Atk/Def can be a serviceable alternative, although running Brazen in both Camus A slot and Sacred Seal is not recommended due to its unreliability.
Strengths
Gradivus
Granting Distant Counter without the use of his A slot, Gradivus is what sets Camus apart from the rest of his peers. The ability to utilize powerful A slot skills while retaining the ability to counterattack at range unconditionally is something that no other lance cavalier possesses, letting Camus serve as a solid counter to ranged units with skills such as Distant Def 4 or Warding Stance 4 in his A slot.
Cavalry
Being a Cavalier grants Camus much greater mobility as well as access to the powerful cavalry buffs.
Weaknesses
Terrible Resistance
At only 17 base, Camus’s Resistance is simply terrible. While Camus can counteract this weakness somewhat with skills such as Distant Def 4, his low Resistance greatly hampers his ability to check mages and makes his matchup with dragons difficult.
Cavalry
Being a Cavalier comes with a weakness to Cavalry effective weaponry, in addition to severe terrain penalties when faced with forests and trenches.
Expensive to Build
Taking full advantage of Gradivus requires investing several 5* locked skills into Camus, which is a luxury not many players can afford.
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Spirited Spear+ (+Spd) | A | Atk/Spd Solo 4 |
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Reposition | B | Lull Spd/Def 3 |
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Aether | C | Rouse Spd/Def 3 |
S | Spd/Res Solo 3 |
Weapon: Gradivus / Spirited Lance+ (Def/Spd) / Slaying Lance+ (Spd/Def)
Easy to charge special. Allows unit to counterattack at full force. Using aether with slaying lance or spirited lance means a easy recovery and more arena points. Galeforce also works too.
Assist: Reposition / Movement / Rep. Aid
Reposition is a must have but other skills work well too if you don’t have the fodder.
A skill: Atk/Spd Solo 3/4 / Distant Counter / Atk/Spd Push 4/ Swift sparrow 2 / Brazen Atk/Spd 3/4
Any damage and speed boosting skill or distant counter. (DC is not optimal cause camus’s res is absolute garbage even at +10 and +10 D!Flowers)
B skill: Lull Atk/Spd Def/Spd/ Chill Spd 3 / Chill Atk/Spd 2/ Chill Spd/Def 2
Any lull or chill that effects spd works here.
C skill: Rouse / Free slot
A rouse is optimal here since camus is gonna be away from his teammates mostly but this also works as a free slot.
Special: Galeforce / Luna / Sol / Noontime / Moonbow / Aether
These all work but gale force bonfire or aether are optimal.
S skill: Spd/Res Solo 3 / Warding Stance 3 / Swift stance 2 / Distant Def 3
Anything that adds res making it easier to tank which is optimal for a defensive offensive unit.
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Gradivus | A | Steady Posture 3 |
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Reposition | B | Lull Atk/Spd 3 |
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Noontime | C | Def Smoke 3 |
S | Swift Stance 2 |
With extra bulk and speed from Posture and Lull, Camus goes from having pretty mediocre stats to actually being a pretty decent defensive unit. C slot and Seal are flexible, depending on what you have available. Pulse Smoke can be useful, allowing Camus to attack more safely during the player phase. Like most defensive units, Attack Smoke can be used to provide extra bulk.
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Gradivus | A | Fort. Def/Res 3 |
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Reposition | B | Quick Riposte 3 |
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Aether | C | Hone Cavalry |
S | Distant Def 3 |
Camus is naturally bulky and I decided Fort. Def/Res 3 over Fury 3 and Fortress Def 3 because it gives more bulk while only sacrificing 2 attack instead of 6 hp. Distant Def 3 gives Camus a chance to survive red and blue mages. Camus is extremely versatile and able to be used for player and enemy phase.
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Gradivus | A | Fury 3 |
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Reposition | B | Vantage 3 |
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Bonfire | C | Goad Cavalry |
S | Distant Def 3 |
~Archetypal Camus~
Classic Camus best Camus though practically requires Cav buffs. Want to test effectiveness of Brazen Atk/Res or Atk/Def seal over DD.
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Gradivus | A | Spd/Def Bond 3 |
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Reposition | B | Vantage 3 |
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Bonfire | C | Atk Smoke 3 |
S | Speed +3 |
This build allows Camus to function as a frontline tank while building upon his already solid speed and defense. Using a bond skill instead of fury also mitigates the damage he'll take when having to fight off multiple enemies at once while on the front lines. C skill is flexible however attack smoke helps if he's surrounded or fighting multiple foes.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 3 ★ Lance Users Only
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
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200 | 1 | 11 |
![]() Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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150 | 4 |
![]() Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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300 | 4 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Only inheritable by cavalry units.
Unlocks at 4 ★ |
200 | A |
![]() Inheritable by all units.
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50 | C |
![]() Inheritable by all units.
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100 | C |
![]() Only inheritable by cavalry units.
Unlocks at 4 ★ |
200 | C |
Other Info
Origin |
Fire Emblem: Mystery of the Emblem
Fire Emblem: Shadow Dragon
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Banners Featured In
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