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Analysis by Wecondo12
Camus - Sable Knight

Hero Stats

Max Avg Total Stats at Lvl 40
155
HP 42
ATK 32
SPD 33
DEF 31
RES 17

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 17 7 8 6 3
Middle 18 8 9 7 4
High 19 9 10 8 5

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 39 29 30 28 13
Middle 42 32 33 31 17
High 45 35 36 34 20

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

This unit requires use of Trait Fruits to get access to IVs

Skill Sets

Is This Guy Sirius? (Defensive)

Build by Wecondo12
Recommended
Gradivus (+Eff) A Atk/Res Unity
Alternate: Mirror Stance 3
Positional Assist B Lull Atk/Spd 3
Alternate: Lull Atk/Def 3
Bonfire C Joint Drive Atk
IVs

+ATK or +SPD or +DEF / -RES

SDistant Def 3
Alternate: Mirror Stance 2

Show Explanation/Analysis

Weapon: Gradivus(+Eff)

Assist: Positional Assist / Preference

Special: Bonfire

Passive A: Atk/Res Unity / Mirror Stance 3

Passive B: Lull Atk/Spd / Lull Atk/Def

Passive C: Joint Drive Atk / Preference

Sacred Seal: Distant Def / Mirror Stance / Swift Stance

  • The refined Gradivus gives Sirius the obligatory spectrum stat boost in addition to giving him in-combat healing in the vein of inheritable weapons such as the Bellringer, meaning he can pass up on a healing special in favor of a damage special such as Bonfire. Be mindful that the Gradivus’s stat boost and in-combat healing will only occur during Enemy Phase or if the foe has full HP.
  • Atk/Res Unity is Camus’s best choice of A slot as it gives him a massive stat bonus to his Attack and Resistance should they be debuffed, while also giving him +5 Attack and Resistance as long as he has an ally within 2 spaces. Mirror Stance 3 can also be used if the Guard effect is preferred.
  • Lull Atk/Spd and Lull Atk/Def are both Camus’s ideal B slot skills thanks to the extra staying power provided by their Attack debuff. Which one is used depends on whether one wants to prevent follow-up attacks or deal more damage.
  • Joint Drive Atk gives Camus and any allies within 2 spaces a +4 boost to Attack, but Camus’s C slot can easily be swapped according to player preference.
  • Defensive stat boosting sacred seals such as Distant Defense round off Camus’s kit nicely.

Strengths

Refined Gradivus

Camus’s refined Gradivus is a solid weapon, giving him a boost to all of his stats and in-combat healing in addition to inbuilt Distant Counter, which allows him to substitute Distant Counter with other A slot skills such as Atk/Res Unity.

Weaknesses

Low Resistance

As is the case with many units in Fire Emblem Heroes, Camus is plagued with extremely low Resistance, making him easy prey for high firepower magic users such as Ophelia and Young Merric, although his ability to opt for a Resistance boosting A slot skill in place of Distant Counter can improve his prospects somewhat.

Effective Damage

While inheritable cavalry effective weaponry is rarely used, Camus should be mindful of units who have cavalry effectiveness built in to their exclusive weapons such as Micaiah and Duo Ephraim as they can potentially KO him in a single hit(or at the very least take off a massive amount of his HP).

Weapon Skills

Weapons SP Rng. Mt.
Steel Lance
Learns by default at 3 ★
Lance Users Only
100 1 8
Silver Lance
Learns by default at 4 ★
Unlocks at 3 ★
Lance Users Only
200 1 11
Gradivus

Enables counterattack regardless of distance if this unit is attacked.

Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Rising Thunder

Before combat this unit initiates, foes in an area near target
take damage equal to (unit's Atk minus foe's Def or Res).

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
150 4
Growing Thunder

Before combat initiates, foes in a wide area around the target take damage equal to
(unit's Atk minus foe's Def or Res).

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
300 4

Passive Skills

Passive Skills SP Slot
Grani's Shield

Neutralizes "effective against cavalry" bonuses.

Only inheritable by cavalry units.
Unlocks at 4 ★
200
A
Spur Atk 1

Grants Atk+2 to adjacent allies during combat.

Inheritable by all units.
50
C
Spur Atk 2

Grants Atk+3 to adjacent allies during combat.

Inheritable by all units.
100
C
Goad Cavalry

Grants cavalry allies within 2 spaces Spd/Atk+4 during combat.

  • Requires Spur Atk 2 or Spur Spd 2.
Only inheritable by cavalry units.
Unlocks at 4 ★
200
C

Other Info

Origin
Fire Emblem: Mystery of the Emblem
Fire Emblem: Shadow Dragon

Banners Featured In

None

Official Hero Artwork