- Default
- Attack
- Special
- Injured




Camus - Sable Knight |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 7 | 8 | 6 | 3 |
Middle | 18 | 8 | 9 | 7 | 4 |
High | 19 | 9 | 10 | 8 | 5 |
HP | ATK | SPD | DEF | RES | |
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Low | 39 | 29 | 30 | 28 | 13 |
Middle | 42 | 32 | 33 | 31 | 17 |
High | 45 | 35 | 36 | 34 | 20 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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This unit requires use of Trait Fruits to get access to IVs
Skill Sets
Is This Guy Sirius? (Defensive)
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Gradivus (+Eff) | A | Atk/Res Unity Alternate: Mirror Stance 3 |
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Positional Assist | B | Lull Atk/Spd 3 Alternate: Lull Atk/Def 3 |
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Bonfire | C | Joint Drive Atk |
IVs | +ATK or +SPD or +DEF / -RES | S | Distant Def 3 Alternate: Mirror Stance 2 |
Weapon: Gradivus(+Eff)
Assist: Positional Assist / Preference
Special: Bonfire
Passive A: Atk/Res Unity / Mirror Stance 3
Passive B: Lull Atk/Spd / Lull Atk/Def
Passive C: Joint Drive Atk / Preference
Sacred Seal: Distant Def / Mirror Stance / Swift Stance
- The refined Gradivus gives Sirius the obligatory spectrum stat boost in addition to giving him in-combat healing in the vein of inheritable weapons such as the Bellringer, meaning he can pass up on a healing special in favor of a damage special such as Bonfire. Be mindful that the Gradivus’s stat boost and in-combat healing will only occur during Enemy Phase or if the foe has full HP.
- Atk/Res Unity is Camus’s best choice of A slot as it gives him a massive stat bonus to his Attack and Resistance should they be debuffed, while also giving him +5 Attack and Resistance as long as he has an ally within 2 spaces. Mirror Stance 3 can also be used if the Guard effect is preferred.
- Lull Atk/Spd and Lull Atk/Def are both Camus’s ideal B slot skills thanks to the extra staying power provided by their Attack debuff. Which one is used depends on whether one wants to prevent follow-up attacks or deal more damage.
- Joint Drive Atk gives Camus and any allies within 2 spaces a +4 boost to Attack, but Camus’s C slot can easily be swapped according to player preference.
- Defensive stat boosting sacred seals such as Distant Defense round off Camus’s kit nicely.
Strengths
Refined Gradivus
Camus’s refined Gradivus is a solid weapon, giving him a boost to all of his stats and in-combat healing in addition to inbuilt Distant Counter, which allows him to substitute Distant Counter with other A slot skills such as Atk/Res Unity.
Weaknesses
Low Resistance
As is the case with many units in Fire Emblem Heroes, Camus is plagued with extremely low Resistance, making him easy prey for high firepower magic users such as Ophelia and Young Merric, although his ability to opt for a Resistance boosting A slot skill in place of Distant Counter can improve his prospects somewhat.
Effective Damage
While inheritable cavalry effective weaponry is rarely used, Camus should be mindful of units who have cavalry effectiveness built in to their exclusive weapons such as Micaiah and Duo Ephraim as they can potentially KO him in a single hit(or at the very least take off a massive amount of his HP).
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Spirited Spear+ (+Spd) | A | Atk/Spd Solo 4 |
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Reposition | B | Lull Spd/Def 3 |
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Aether | C | Rouse Spd/Def 3 |
S | Spd/Res Solo 3 |
Weapon: Gradivus / Spirited Lance+ (Def/Spd) / Slaying Lance+ (Spd/Def)
Easy to charge special. Allows unit to counterattack at full force. Using aether with slaying lance or spirited lance means a easy recovery and more arena points. Galeforce also works too.
Assist: Reposition / Movement / Rep. Aid
Reposition is a must have but other skills work well too if you don’t have the fodder.
A skill: Atk/Spd Solo 3/4 / Distant Counter / Atk/Spd Push 4/ Swift sparrow 2 / Brazen Atk/Spd 3/4
Any damage and speed boosting skill or distant counter. (DC is not optimal cause camus’s res is absolute garbage even at +10 and +10 D!Flowers)
B skill: Lull Atk/Spd Def/Spd/ Chill Spd 3 / Chill Atk/Spd 2/ Chill Spd/Def 2
Any lull or chill that effects spd works here.
C skill: Rouse / Free slot
A rouse is optimal here since camus is gonna be away from his teammates mostly but this also works as a free slot.
Special: Galeforce / Luna / Sol / Noontime / Moonbow / Aether
These all work but gale force bonfire or aether are optimal.
S skill: Spd/Res Solo 3 / Warding Stance 3 / Swift stance 2 / Distant Def 3
Anything that adds res making it easier to tank which is optimal for a defensive offensive unit.
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Gradivus | A | Steady Posture 3 |
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Reposition | B | Lull Atk/Spd 3 |
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Noontime | C | Def Smoke 3 |
S | Swift Stance 2 |
With extra bulk and speed from Posture and Lull, Camus goes from having pretty mediocre stats to actually being a pretty decent defensive unit. C slot and Seal are flexible, depending on what you have available. Pulse Smoke can be useful, allowing Camus to attack more safely during the player phase. Like most defensive units, Attack Smoke can be used to provide extra bulk.
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Gradivus | A | Fort. Def/Res 3 |
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Reposition | B | Quick Riposte 3 |
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Aether | C | Hone Cavalry |
S | Distant Def 3 |
Camus is naturally bulky and I decided Fort. Def/Res 3 over Fury 3 and Fortress Def 3 because it gives more bulk while only sacrificing 2 attack instead of 6 hp. Distant Def 3 gives Camus a chance to survive red and blue mages. Camus is extremely versatile and able to be used for player and enemy phase.
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Gradivus | A | Fury 3 |
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Reposition | B | Vantage 3 |
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Bonfire | C | Goad Cavalry |
S | Distant Def 3 |
~Archetypal Camus~
Classic Camus best Camus though practically requires Cav buffs. Want to test effectiveness of Brazen Atk/Res or Atk/Def seal over DD.
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Gradivus | A | Spd/Def Bond 3 |
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Reposition | B | Vantage 3 |
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Bonfire | C | Atk Smoke 3 |
S | Speed +3 |
This build allows Camus to function as a frontline tank while building upon his already solid speed and defense. Using a bond skill instead of fury also mitigates the damage he'll take when having to fight off multiple enemies at once while on the front lines. C skill is flexible however attack smoke helps if he's surrounded or fighting multiple foes.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 3 ★ Lance Users Only
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
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200 | 1 | 11 |
![]() Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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150 | 4 |
![]() Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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300 | 4 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Only inheritable by cavalry units.
Unlocks at 4 ★ |
200 | A |
![]() Inheritable by all units.
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50 | C |
![]() Inheritable by all units.
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100 | C |
![]() Only inheritable by cavalry units.
Unlocks at 4 ★ |
200 | C |
Other Info
Origin |
Fire Emblem: Mystery of the Emblem
Fire Emblem: Shadow Dragon
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