Boosts damage dealt by 50% of unit's Def.
No Staff
- Non-inheritable by Staff-wielding units.
Units with Skill
Unlocks at 5 ★
Unlocks at 4 ★
Skillsets that use skill
the gym chad bf + goth girl gf archetype is pretty neat. (Offensive Nuke)
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Duality Vessel | A | Atk/Def Ideal 4 Alternate: Def/Res Finish 4 |
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Positional Assist | B | Special Spiral 4 Alternate: Atk/Res Tempo 3 |
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Bonfire Alternate: Ignis |
C | Opened Domain |
SP | 1700 | S | Quickened Pulse Alternate: Sturdy Blow 2 |
🐮: no… no, I don’t think I will :) (Support Focus)
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Duality Vessel | A | HP/Def 2 Alternate: Still Water 4 |
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Positional Assist | B | Even Pulse Tie 3 Alternate: Sabotage Atk 3 |
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Bonfire Alternate: Ignis |
C | Opened Domain |
SP | 1540 | S | HP +5 Alternate: Phantom Res 3 |
🦇: STOP calling me poggers (Defensive Wall)
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Duality Vessel | A | Def/Res Finish 4 Alternate: Close Reversal |
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Positional Assist | B | Atk/Res Tempo 3 |
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Bonfire Alternate: Ignis |
C | Opened Domain |
SP | 1640 | S | Atk/Def Form 3 Alternate: Sturdy Stance 2 |
TOUCH THE COW. DO IT NOW (Enemy Phase Focus)
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Heralding Horn | A | Distant Reversal Alternate: Sturdy Stance 3 |
---|---|---|---|
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Positional Assist | B | Atk/Def Bulwark 3 Alternate: Vantage 3 |
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Bonfire Alternate: Escutcheon |
C | Opening Retainer |
SP | 1340 | S | Steady Breath Alternate: Atk/Def Form 3 |
I’M AWAKE, I’M ALIVE (Defensive / Tanking Focus)
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Arcane Downfall | A | Distant Stance Alternate: Atk/Res Finish 4 |
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Positional Assist | B | Quick Riposte 4 |
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Bonfire Alternate: Iceberg |
C | Joint Dist. Guard Alternate: Joint Drive Atk |
SP | 1700 | S | Distant Def 3 Alternate: Atk/Def Form 3 |
ok fine matthis moment (Generic Offensive Cav Build)
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Rein Lance+ Alternate: Brave Lance+ |
A | Atk/Spd Boosting A Slot Alternate: Death Blow (3 or 4) |
---|---|---|---|
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Positional Assist | B | S/D Near Trace 3 Alternate: Lull Spd/Def 3 |
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Bonfire Alternate: Galeforce |
C | Atk/Spd Menace Alternate: Rouse Atk/Spd 3 |
SP | 1860 | S | Atk/Spd Solo 3 Alternate: Blade Session 3 |
FE1 memes are forced and you should feel bad (Vulture + Menace Tank)
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Vulture Lance+ | A | Atk/Def Catch 4 Alternate: Atk/Def Solo (3 or 4) |
---|---|---|---|
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Smite Alternate: Positional Assist |
B | Lull Atk/Def 3 Alternate: Quick Riposte 4 |
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Bonfire Alternate: Ignis |
C | Atk/Def Menace |
SP | 1785 | S | Atk/Def Catch 3 Alternate: Atk/Def Solo 3 |
Hyperion's Scales (Generalist)
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Wyvern Yumi+ Alternate: Courtly Bow+ (+Def) |
A | Atk/Def Catch 4 Alternate: Close Salvo |
---|---|---|---|
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Positional Assist | B | Mystic Boost 4 Alternate: Seal Def 4 |
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Bonfire | C | Atk/Def Hold (or Rein) Alternate: Pulse Smoke 3 |
SP | 1400 | S | Atk/Def Solo 3 Alternate: Atk/Res Solo 3 |
definitely not a pirate (Defensive)
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Arcane Éljúðnir (+Def) Alternate: Coral Saber+ (+Def) |
A | Atk/Def Catch 4 Alternate: Distant Countering A Slot |
---|---|---|---|
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Positional Assist | B | Mystic Boost 4 Alternate: Seal Def 4 |
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Bonfire | C | Atk/Def Hold (or Rein) |
SP | 2100 | S | Atk/Def Catch 3 Alternate: Iote's Shield |
Frost Kissed By Flame (Tank / Enemy Phase)
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Flamefrost Bow | A | Close Countering A Slot Alternate: Atk/Res Catch 4 |
---|---|---|---|
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Positional Assist | B | Mystic Boost 4 Alternate: A/D Far Trace 3 |
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Bonfire Alternate: Ignis |
C | Atk Smoke 4 Alternate: Atk/Def Hold (or Rein) |
SP | 1500 | S | Atk/Def Form 3 Alternate: Iote's Shield |
Grrrrregor SMASH!! (Defense-based / Melee Specialist)
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Blade of Favors | A | Sturdy Stance 3 Alternate: Solid Ground 4 |
---|---|---|---|
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Positional Assist | B | Null Follow-Up 3 Alternate: Atk/Def Bulwark 3 |
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Bonfire Alternate: Sol |
C | Joint Drive Atk Alternate: Inf. Null Follow 3 |
SP | 1860 | S | Steady Breath Alternate: Bonus Doubler 3 |
Muspell now with more Fire (Defensive)
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Breath of Flame | A | Atk/Def Unity Alternate: Sturdy Stance 3 |
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Positional Assist | B | Dragon's Wrath 4 |
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Bonfire | C | Domain of Flame |
SP | 1800 | S | Atk/Def Form 3 Alternate: Atk/Def Catch 3 |
The Power of Violence resides in me! (Offense)
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Breath of Flame | A | Atk/Def Catch 4 Alternate: Atk/Def Solo 4 |
---|---|---|---|
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Positional Assist | B | A/R Near Trace 3 Alternate: Dragon's Wrath 4 |
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Bonfire | C | Domain of Flame |
SP | 1610 | S | Atk/Def Solo 3 Alternate: Atk/Def Catch 3 |
Oni Angel (All-Purpose Physical Tank)
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Fiery Fang | A | Fort. Def/Res 3 Alternate: Atk/Def Ideal 4 |
---|---|---|---|
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Positional Assist | B | Atk/Def Bulwark 3 Alternate: Quick Riposte 3 |
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Bonfire Alternate: Noontime |
C | Atk/Def Menace Alternate: Atk Smoke 3 |
SP | 1860 | S | Atk/Def Form 3 Alternate: Mystic Boost 3 |
Funny Phantom Thief Ricardo (Mixed/Enemy Phase)
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Coral Saber+ (+Def) Alternate: Unbound Blade+ (+Spd) |
A | Atk/Def Catch 4 Alternate: Sturdy Stance 3 |
---|---|---|---|
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Positional Assist | B | Guard Bearing 3 Alternate: Quick Riposte 3 |
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Bonfire Alternate: Sol |
C | Atk/Def Rein 3 Alternate: Atk/Spd Rein 3 |
SP | 1180 | S | Atk/Def Catch 3 Alternate: Atk/Def Solo 3 |
The trash man (Melee Specialist)
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Wolfskin Fang (+Eff) | A | Atk/Def Unity Alternate: Sturdy Stance 3 |
---|---|---|---|
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Positional Assist | B | Lull Atk/Def 3 Alternate: Null C-Disrupt 3 |
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Bonfire Alternate: Ignis |
C | Joint Drive Atk Alternate: Atk Smoke 4 |
SP | 1760 | S | Atk/Def Form 3 Alternate: Steady Breath |
A Castle of Dreams (Defensive)
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Coral Saber+ (+Def) | A | Sturdy Stance 3 Alternate: Distant Storm |
---|---|---|---|
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Positional Assist | B | Atk/Def Bulwark 3 Alternate: Lull Atk/Def 3 |
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Bonfire Alternate: Noontime |
C | Atk/Def Menace Alternate: Joint Drive Atk |
SP | 1710 | S | Atk/Def Form 3 Alternate: Steady Breath |
Kaze’s personal skill from Fates but Fire Emblem Heroes (AR Defense)
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Everliving Breath | A | AR-D Def/Res 3 Alternate: AR-D Atk/Res 3 |
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Rally Assist | B | Lull Atk/Res 3 Alternate: Atk/Spd Ruse 3 |
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Bonfire Alternate: Iceberg |
C | Everliving Domain |
SP | 1770 | S | Close Def 3 Alternate: Distant Guard 3 |
Walking on Sunshine (General Use)
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Everliving Breath | A | Atk/Res Unity Alternate: Mirror Stance 3 |
---|---|---|---|
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Positional Assist | B | Lull Atk/Res 3 Alternate: A/R Near Trace 3 |
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Bonfire Alternate: Iceberg |
C | Everliving Domain |
SP | 1610 | S | Close Def 3 Alternate: Mirror Stance 2 |
Conrad in Shambles (All-Purpose Offense Build)
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Seahorse Axe+ (+Spd) Alternate: Springy Axe+ (+Spd) |
A | Atk/Spd Boosting A Slot Alternate: Heavy Blade 4 / Flashing Blade 4 |
---|---|---|---|
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Positional Assist | B | Null Follow-Up 3 Alternate: Wings of Mercy 3 |
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Bonfire Alternate: Galeforce |
C | Time's Pulse 3 Alternate: Joint Drive Atk |
SP | 1320 | S | Heavy Blade 3 / Flashing Blade 3 Alternate: Blade Session 3 |
Superior Big Bro (Melee Tank)
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Seahorse Axe+ (+Def) Alternate: Plegian Axe+ (+Def) |
A | Atk/Def Solo (3 or 4) Alternate: Sturdy Stance (2 or 3) |
---|---|---|---|
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Positional Assist Alternate: Rally Assist |
B | Lull Atk/Def 3 Alternate: Special Spiral 3 |
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Bonfire Alternate: Aether |
C | Time's Pulse 3 Alternate: Atk/Def Menace |
SP | 1320 | S | Atk/Def Solo 3 Alternate: Steady Breath |
She has… uhh…. Automatic follow-ups? (Player Phase)
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Dragon Bouquet | A | Atk/Def Catch 4 Alternate: Atk/Def Push 4 |
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Positional Assist | B | A/R Far Trace 3 |
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Bonfire Alternate: Iceberg |
C | Atk/Res Hold |
SP | 1740 | S | Atk/Def Solo 3 |
Much Cuter When You Shoot'em Between the Eyes (Intended Use / Rally + Ruse Support)
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Carrot-Tip Bow+ | A | Close Countering A Slot Alternate: Atk/Def Solo (3 or 4) |
---|---|---|---|
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Rally Def/Res+ | B | Atk/Def Ruse 3 |
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Bonfire | C | Atk/Def Menace Alternate: Atk Smoke 3 |
SP | 1710 | S | Atk/Def Solo 3 Alternate: Quick Riposte 3 |
Not Dreaming of Bunny Boi Heels (Dedicated Close Tank)
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Tannenbow+ (+Def) Alternate: Plegian Bow+ (+Def) |
A | Close Countering A Slot |
---|---|---|---|
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Positional Assist | B | Lull Atk/Def 3 Alternate: Quick Riposte 3 |
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Bonfire Alternate: Ignis |
C | Atk/Def Menace Alternate: Atk Smoke 3 |
SP | 1410 | S | Quick Riposte 3 Alternate: Atk/Def Solo 3 |
Nyeh? Pwish! (Brave Bow Nuke)
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Brave Bow+ | A | Death Blow (3 or 4) Alternate: Atk/Def Push 4 |
---|---|---|---|
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Positional Assist | B | Lull Atk/Def 3 Alternate: A/D Far Trace 3 |
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Bonfire | C | Rouse Atk/Def 3 Alternate: Joint Drive Atk |
SP | 1770 | S | Death Blow 3 Alternate: Atk/Def Solo 3 |
Def/Res Scaling Specials
Overview
There are several specials with damage based off defensive stats in Fire Emblem Heroes. Bonfire and Ignis activate off Defense, whereas Iceberg and Glacies activate off Resistance. Chilling Wind and Glowing Ember are the non-upgraded versions of these skills. Ignis and Glacies are the stronger of the two, trading slower charge times for higher damage. Bonfire and Iceberg are more often intended for use in a duel, thanks to their reasonable charge time. Provided the unit’s Defense or Resistance is high enough, they are a great general-use special. Ignis and Glacies are powerful nukes, designed to tear through enemies in a single hit with their huge 80% stat modifier. For example, a unit with 35 Defense will deal an additional 28 damage with Ignis.
Synergy
The first and only real requirement to run these specials is a high Defense or Resistance. The higher the stat, the higher the damage. Preferably, the unit should also have a high Attack stat in order to deal more damage. These specials are often run as part of a “bomb” build run on tanks, intended to charge up a powerful special and use it to OHKO a fresh opponent. These builds are very potent in the right hands, and allow them to threaten nearly anyone on the battlefield. Slaying or Killer weapons are popular choices thanks to their special charge decrease. Common skills seen on these builds are Fury, Quick Riposte, Renewal, Vantage and Distant Counter. Less-desirable skills such as Atk/Def+2 and Fortress Defense can be used effectively in tandem with these specials. Skills such as Close Defense, Armored Blow and Distant Defense all work with these specials, giving them an even larger boost.
Weaknesses
Users of these specials must be KO’d before they have a chance to unleash them. This is possible with fast-charging specials such as Moonbow, which conveniently ignores a percentage of a foe’s defense when attacking. Having a Luna user holding the Quickened Pulse seal is an effective method of countering these specials. Once an enemy has it charged, if they have Vantage and/or Distant Counter, it can be nearly impossible to avoid losing a unit. The Hardy Bearing seal can bypass Vantage, as can a Vantage user of your own (by luring them to attack you).