- Default
- Attack
- Special
- Injured




Gotoh - White Sage |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 17 | 11 | 3 | 7 | 8 |
Middle | 18 | 12 | 4 | 8 | 9 |
High | 19 | 13 | 5 | 9 | 10 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 36 | 39 | 11 | 35 | 38 |
Middle | 40 | 42 | 14 | 38 | 42 |
High | 43 | 46 | 18 | 42 | 45 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Colorless Tome Only
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50 | 2 | 4 |
![]() Learns by default at 2 ★ Unlocks at 2 ★ Colorless Tome Only
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100 | 2 | 6 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Colorless Tome Only
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200 | 2 | 9 |
![]() Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Def/Res+6 and "reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, neutralizes bonuses to foe's Atk/Res during combat, neutralizes effects that prevent unit's counterattacks, and restores 7 HP to unit after combat. Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 2 | 14 |
Special Skills
Special Skills | SP | Turns |
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![]() Boosts damage dealt by 50% of unit's Res. Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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100 | 4 |
![]() Boosts damage dealt by 50% of unit's Res. Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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200 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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![]() If unit initiates combat or foe's Range = 2, inflicts Atk/Res-10 on foe during combat, unit makes a guaranteed follow-up attack, and also, if unit receives consecutive attacks, reduces damage from foe's second attack onward by 80%. If foe with Range = 2 initiates combat and foe can make a follow-up attack, foe makes a follow-up attack before unit can counterattack. Non-Inheritable skill.
Unlocks at 5 ★ |
300 | A |
![]() If unit's HP is ≥ 100% at start of combat, enemy is inflicted with Special cooldown charge-1. Inheritable by all units.
Unlocks at 2 ★ |
50 | B |
![]() If unit's HP is ≥ 90% at start of combat, enemy is inflicted with Special cooldown charge-1. Inheritable by all units.
Unlocks at 3 ★ |
100 | B |
![]() If unit's HP is ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge-1. Inheritable by all units.
Unlocks at 4 ★ |
200 | B |
![]() At start of combat, if unit's HP ≥ 25%, inflicts Atk-4 and Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack) and reduces damage from foe's first attack during combat by 30%. Inheritable by all units.
Unlocks at 5 ★ |
300 | B |
![]() Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat." Inheritable by all units.
Unlocks at 2 ★ |
60 | C |
![]() Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat." Inheritable by all units.
Unlocks at 3 ★ |
120 | C |
![]() Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat." Inheritable by all units.
Unlocks at 4 ★ |
240 | C |
![]() Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. If unit is within 2 spaces of an ally and foe uses bow, dagger, magic, or staff, grants Def/Res+4 to unit during combat. Inheritable by all units.
Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem: Mystery of the Emblem
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