GamePress
Analysis by GamePress
Gotoh - White Sage

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
176
HP 40
ATK 42
SPD 14
DEF 38
RES 42

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 11 3 7 8
Middle 18 12 4 8 9
High 19 13 5 9 10

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 36 39 11 35 38
Middle 40 42 14 38 42
High 43 46 18 42 45

Weapon Skills

Weapons SP Rng. Mt.
Stone
Learns by default at 1 ★
Unlocks at 1 ★
Colorless Tome Only
50 2 4
Elstone
Learns by default at 2 ★
Unlocks at 2 ★
Colorless Tome Only
100 2 6
Atlas (Weapon)
Learns by default at 4 ★
Unlocks at 3 ★
Colorless Tome Only
200 2 9
Brilliant Starlight

Accelerates Special trigger (cooldown count-1).

At start of turn, if unit's HP ≥ 25%, grants Def/Res+6 and "reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn.

At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, neutralizes bonuses to foe's Atk/Res during combat, neutralizes effects that prevent unit's counterattacks, and restores 7 HP to unit after combat.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Chilling Wind

Boosts damage dealt by 50% of unit's Res.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
Iceberg

Boosts damage dealt by 50% of unit's Res.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Gift of Magic

If unit initiates combat or foe's Range = 2, inflicts Atk/Res-10 on foe during combat, unit makes a guaranteed follow-up attack, and also, if unit receives consecutive attacks, reduces damage from foe's second attack onward by 80%.

If foe with Range = 2 initiates combat and foe can make a follow-up attack, foe makes a follow-up attack before unit can counterattack.

Non-Inheritable skill.
Unlocks at 5 ★
300
A
Guard 1

If unit's HP is ≥ 100% at start of combat, enemy is inflicted with Special cooldown charge-1.
(If using similar skill, only highest value applied.)

Inheritable by all units.
Unlocks at 2 ★
50
B
Guard 2

If unit's HP is ≥ 90% at start of combat, enemy is inflicted with Special cooldown charge-1.
(If using similar skill, only highest value applied.)

Inheritable by all units.
Unlocks at 3 ★
100
B
Guard 3

If unit's HP is ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge-1.
(If using similar skill, only highest value applied.)

Inheritable by all units.
Unlocks at 4 ★
200
B
Guard 4

At start of combat, if unit's HP ≥ 25%, inflicts Atk-4 and Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack) and reduces damage from foe's first attack during combat by 30%.

Inheritable by all units.
Unlocks at 5 ★
300
B
Distant Guard 1

Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat."

Inheritable by all units.
Unlocks at 2 ★
60
C
Distant Guard 2

Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat."

Inheritable by all units.
Unlocks at 3 ★
120
C
Distant Guard 3

Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat."

Inheritable by all units.
Unlocks at 4 ★
240
C
Joint Dist. Guard

Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. If unit is within 2 spaces of an ally and foe uses bow, dagger, magic, or staff, grants Def/Res+4 to unit during combat.

Inheritable by all units.
Unlocks at 5 ★
300
C

Other Info

Origin
Fire Emblem: Mystery of the Emblem

Banners Featured In