Boosts damage dealt by 50% of unit's Res.
No Staff
- Non-inheritable by Staff-wielding units.
Units with Skill
Unlocks at 5 ★
Unlocks at 4 ★
Skillsets that use skill
Oops, all Atk/Res! (General Offense)
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Rite of Souls | A | Duality |
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Positional Assist | B | Atk/Res Tempo 3 Alternate: Desperation 3 |
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Iceberg Alternate: Glacies |
C | Atk/Res Oath 4 Alternate: Time's Pulse 3 |
SP | 1440 | S | Atk/Res Solo 3 Alternate: Heavy Blade 3 |
finally, a good 7th slot Anima Mythic (Aether Raids Defense)
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Rite of Souls | A | Duality |
---|---|---|---|
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Assistless Alternate: Rally Assist |
B | Atk/Res Tempo 3 Alternate: Null Follow-Up 3 |
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Iceberg | C | Atk/Res Oath 4 |
SP | 1140 | S | Phantom Res 3 |
the hat is cute (Defensive / Damage Focus)
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Starlight Stone | A | Atk/Res Finish 4 Alternate: Atk/Def Unity |
---|---|---|---|
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Positional Assist | B | Dragon's Wrath 4 |
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Iceberg Alternate: Bonfire |
C | Joint Drive Atk Alternate: Time's Pulse 3 |
SP | 1700 | S | Warding Breath Alternate: Dist. Counter (D) |
Scarily Nice Hat (Defensive)
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Arcane Grima (+Def) Alternate: Blackfire Breath+ (+Def) |
A | Bracing Stance 3 Alternate: Atk/Res Unity |
---|---|---|---|
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Positional Assist | B | Dragon Wall 3 Alternate: Dragon's Ire 4 |
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Iceberg Alternate: Bonfire |
C | Joint Drive Atk |
SP | 2310 | S | Mystic Boost 3 Alternate: Sturdy Stance 2 |
Divine Oracle (General Defense)
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Remote Breath | A | Atk/Res Finish 4 Alternate: Mirror Stance 3 |
---|---|---|---|
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Positional Assist | B | New Divinity |
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Iceberg Alternate: Glacies |
C | Def/Res Menace |
SP | 1500 | S | Dist. Counter (D) Alternate: Warding Breath |
we stan genderless flesh in this house (Low-Investment Buffer / Tank)
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Morph Fimbulvetr | A | Def/Res Form 3 Alternate: Atk/Res Form 3 |
---|---|---|---|
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Positional Assist | B | Atk/Res Link 3 Alternate: Quick Riposte 3 |
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Iceberg Alternate: Glimmer |
C | Spd/Res Gap 3 Alternate: Res Opening 3 |
SP | 1680 | S | Atk/Def Form 3 Alternate: Quick Riposte 3 |
Gatekeeper At Home: (Enemy Phase)
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Morph Fimbulvetr | A | Close Reversal Alternate: Atk/Res Unity |
---|---|---|---|
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Positional Assist | B | Lull Atk/Res 3 Alternate: Quick Riposte 3 |
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Iceberg Alternate: Sol |
C | Canto Control 3 Alternate: Joint Drive Def |
SP | 1770 | S | Mystic Boost 3 Alternate: Quick Riposte 3 |
what’s so good about Roy anyway * grumble * (Defensive / Magical Tank)
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Rauðrvulture+ (+Res) Alternate: Unity Blooms+ (+Res) |
A | Mirror Stance 3 Alternate: Atk/Res Solo (3 or 4) |
---|---|---|---|
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Positional Assist | B | Lull Atk/Res 3 Alternate: A/R Far Trace 3 |
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Iceberg Alternate: Sol |
C | Atk/Res Menace Alternate: Atk Smoke 3 |
SP | 1240 | S | Quick Riposte 3 Alternate: Mystic Boost 3 |
Life and Depth (Aether Raids Defense and more)
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True-Love Roses | A | Still Water 4 |
---|---|---|---|
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Assistless Alternate: Positional Assist |
B | Lull Atk/Res 3 |
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Iceberg | C | Fatal Smoke 3 Alternate: Savage Blow 3 |
SP | 1380 | S | Quickened Pulse Alternate: Hardy Bearing 3 |
Imagine spending 199 turns getting this support to A rank (Enemy Phase)
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Dragon Bouquet | A | Mirror Stance 3 Alternate: Sturdy Stance 3 |
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Positional Assist | B | Mystic Boost 3 |
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Iceberg Alternate: Bonfire |
C | Atk/Res Hold |
SP | 1860 | S | Iote's Shield |
a piece of blue glass moon (Support / HP Investment)
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Enveloping Breath | A | B Duel Infantry 4 Alternate: Bracing Stance 3 |
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Call to Flame | B | Even Pulse Tie 3 |
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Iceberg Alternate: Escutcheon |
C | Infantry Pulse 3 Alternate: Cross Spur Atk |
SP | 1780 | S | Drive Atk 2 Alternate: Panic Ploy 3 |
Hard 5 (AR-D Focus/Frontliner)
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Shadow Breath | A | Def/Res Ideal 4 Alternate: Distant Ward |
---|---|---|---|
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Positional Assist | B | Assured Rebirth |
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Iceberg Alternate: Escutcheon |
C | Canto Control 3 Alternate: Time's Pulse 3 |
SP | 1340 | S | Atk/Def Form 3 Alternate: Hardy Bearing 3 |
Broken Memories Alight (Far Save)
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Ruinous Frost | A | Distant Countering A Slot |
---|---|---|---|
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Positional Assist | B | True Dragon Wall |
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Iceberg | C | A/R Far Save 3 Alternate: A/D Far Save 3 |
SP | 1350 | S | Warding Breath |
Adorned with Bloodstained Petals (Near Save)
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Ruinous Frost | A | Atk/Res Unity Alternate: Mirror Stance 3 |
---|---|---|---|
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Positional Assist | B | True Dragon Wall |
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Iceberg | C | A/R Near Save 3 Alternate: D/R Near Save 3 |
SP | 1800 | S | Warding Breath |
A Whistle in the Silence (Defensive)
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Adroit War Tome | A | Atk/Res Unity Alternate: Still Water 4 |
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Positional Assist | B | Atk/Res Tempo 3 |
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Iceberg | C | Pulse Smoke 3 Alternate: Canto Control 3 |
SP | 1770 | S | Mystic Boost 3 Alternate: Distant Def 3 |
“.........” (Offense)
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Adroit War Tome | A | Mirror Impact Alternate: Still Water 4 |
---|---|---|---|
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Positional Assist | B | Atk/Res Tempo 3 Alternate: Lull Spd/Res 3 |
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Iceberg | C | Time's Pulse 3 Alternate: Canto Control 3 |
SP | 1770 | S | Atk/Res Solo 3 Alternate: Blade Session 3 |
Chickem Tendies (Ranged Specialist)
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Windy War Tome | A | Atk/Res Unity Alternate: Mirror Stance 3 |
---|---|---|---|
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Positional Assist | B | Null C-Disrupt 3 Alternate: Lull Atk/Res 3 |
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Iceberg Alternate: Sol |
C | Pulse Smoke 3 Alternate: Res Smoke 3 |
SP | 1770 | S | Quick Riposte 3 Alternate: Atk/Res Solo 3 |
My Useless Grandson Couldn’t Do This (Enemy Phase)
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Hvítrvulture+ (+Res) | A | Atk/Res Solo 4 Alternate: Mirror Stance 3 |
---|---|---|---|
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Positional Assist | B | Null C-Disrupt 3 Alternate: Lull Atk/Res 3 |
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Iceberg Alternate: Noontime |
C | Atk/Res Menace Alternate: Joint Dist. Guard |
SP | 1240 | S | Atk/Res Solo 3 Alternate: Quick Riposte 3 |
firm pillow (Solo Tank)
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Achimenes Furl | A | Close Reversal Alternate: Close Counter |
---|---|---|---|
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Positional Assist | B | Crafty Fighter 3 Alternate: Vengeful Fighter 3 |
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Iceberg Alternate: Glacies |
C | Armor March 3 Alternate: Joint Drive Atk |
SP | 1670 | S | Mystic Boost 3 Alternate: Atk/Res Solo 3 |
soft pillow (Summoner’s Duels focus)
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Achimenes Furl | A | Atk/Res Unity Alternate: Mirror Stance 3 |
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Positional Assist | B | Crafty Fighter 3 Alternate: Vengeful Fighter 3 |
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Iceberg Alternate: Glacies |
C | A/R Far Save 3 |
SP | 1610 | S | Deflect Magic 3 Alternate: Deflect Missile 3 |
Negative Roots (Support)
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Argent Aura | A | HP +5 |
---|---|---|---|
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Positional Assist | B | Sudden Panic 3 Alternate: Even Pulse Tie 3 |
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Iceberg | C | Distant Guard 3 |
SP | 1560 | S | HP +5 |
Where Have I Seen This Build Before? (General Use Far Save)
Ebic Armor (Aether Raids Far Save)
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Snow Globe+ (+Res) | A | Atk/Res Unity Alternate: Atk/Def Unity |
---|---|---|---|
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Positional Assist | B | Crafty Fighter 3 Alternate: Vengeful Fighter 3 |
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Iceberg Alternate: Glacies |
C | D/R Far Save 3 |
SP | 1240 | S | Distant Def 3 Alternate: Mystic Boost 3 |
why are you hiding that tiny gremlin from me (Damage Focus / Offensive)
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Witch Breath | A | Atk/Res Unity Alternate: Death Blow 4 |
---|---|---|---|
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Positional Assist | B | Null Follow-Up 3 Alternate: Lull Atk/Res 3 |
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Iceberg Alternate: Glimmer |
C | Res Smoke 3 Alternate: Atk/Res Menace |
SP | 1580 | S | Death Blow 3 Alternate: Heavy Blade 3 |
Sophia is Trying Her Best :(
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Silver Goblet+ (+Res) | A | Fortress Res 3 Alternate: Fort. Def/Res 3 |
---|---|---|---|
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Positional Assist | B | Sabotage Res 3 Alternate: Sabotage Atk 3 |
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Iceberg | C | Drive Atk 2 Alternate: Atk/Res Rein 3 |
SP | 1040 | S | Drive Atk 2 Alternate: Distant Guard 3 |
Def/Res Scaling Specials
Overview
There are several specials with damage based off defensive stats in Fire Emblem Heroes. Bonfire and Ignis activate off Defense, whereas Iceberg and Glacies activate off Resistance. Chilling Wind and Glowing Ember are the non-upgraded versions of these skills. Ignis and Glacies are the stronger of the two, trading slower charge times for higher damage. Bonfire and Iceberg are more often intended for use in a duel, thanks to their reasonable charge time. Provided the unit’s Defense or Resistance is high enough, they are a great general-use special. Ignis and Glacies are powerful nukes, designed to tear through enemies in a single hit with their huge 80% stat modifier. For example, a unit with 35 Defense will deal an additional 28 damage with Ignis.
Synergy
The first and only real requirement to run these specials is a high Defense or Resistance. The higher the stat, the higher the damage. Preferably, the unit should also have a high Attack stat in order to deal more damage. These specials are often run as part of a “bomb” build run on tanks, intended to charge up a powerful special and use it to OHKO a fresh opponent. These builds are very potent in the right hands, and allow them to threaten nearly anyone on the battlefield. Slaying or Killer weapons are popular choices thanks to their special charge decrease. Common skills seen on these builds are Fury, Quick Riposte, Renewal, Vantage and Distant Counter. Less-desirable skills such as Atk/Def+2 and Fortress Defense can be used effectively in tandem with these specials. Skills such as Close Defense, Armored Blow and Distant Defense all work with these specials, giving them an even larger boost.
Weaknesses
Users of these specials must be KO’d before they have a chance to unleash them. This is possible with fast-charging specials such as Moonbow, which conveniently ignores a percentage of a foe’s defense when attacking. Having a Luna user holding the Quickened Pulse seal is an effective method of countering these specials. Once an enemy has it charged, if they have Vantage and/or Distant Counter, it can be nearly impossible to avoid losing a unit. The Hardy Bearing seal can bypass Vantage, as can a Vantage user of your own (by luring them to attack you).