- Default
- Attack
- Special
- Injured
Hestia - Duma's Witch |
---|
|
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 17 | 9 | 6 | 3 | 12 |
Middle | 18 | 10 | 7 | 4 | 13 |
High | 19 | 11 | 8 | 5 | 14 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 36 | 42 | 28 | 20 | 40 |
Middle | 40 | 45 | 31 | 23 | 43 |
High | 43 | 48 | 34 | 27 | 47 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
---|---|---|---|
Thunder Learns by default at 1 ★ Unlocks at 1 ★
Blue Tome Users Only
|
50 | 2 | 4 |
Elthunder Learns by default at 2 ★ Unlocks at 2 ★
Blue Tome Users Only
|
100 | 2 | 6 |
Blárdeer If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Learns by default at 4 ★ Unlocks at 3 ★
Blue Tome Users Only
|
200 | 2 | 8 |
Blárdeer+ If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Learns by default at 5 ★ Unlocks at 5 ★
Blue Tome Users Only
|
300 | 2 | 12 |
Special Skills
Special Skills | SP | Turns |
---|---|---|
Chilling Wind Boosts damage dealt by 50% of unit's Res. Learns by default at 4 ★ Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
|
100 | 4 |
Iceberg Boosts damage dealt by 50% of unit's Res. Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
|
200 | 3 |
Passive Skills
Passive Skills | SP | Slot |
---|---|---|
Atk/Res Ideal 1 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Excludes Flying and Cavalry Units
Unlocks at 3 ★ |
60 | A |
Atk/Res Ideal 2 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Excludes Flying and Cavalry Units
Unlocks at 4 ★ |
120 | A |
Atk/Res Ideal 3 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Excludes Flying and Cavalry Units
Unlocks at 5 ★ |
240 | A |
Res Ploy 1 At start of turn, inflicts Res-3 on foes in cardinal directions with Res < unit's Res through their next actions.
Inheritable by all units.
Unlocks at 1 ★ |
60 | C |
Res Ploy 2 At start of turn, inflicts Res-4 on foes in cardinal directions with Res < unit's Res through their next actions.
Inheritable by all units.
Unlocks at 2 ★ |
120 | C |
Res Ploy 3 At start of turn, inflicts Res-5 on foes in cardinal directions with Res < unit's Res through their next actions.
Inheritable by all units.
Unlocks at 4 ★ |
240 | C |
Other Info
Origin |
Fire Emblem Echoes
|
---|
Banners Featured In
None