- Default
- Attack
- Special
- Injured
Laurent - The Elucidator |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 16 | 6 | 7 | 6 | 12 |
Middle | 17 | 7 | 8 | 7 | 13 |
High | 18 | 8 | 9 | 8 | 14 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 35 | 43 | 26 | 21 | 40 |
Middle | 39 | 46 | 30 | 24 | 43 |
High | 42 | 50 | 33 | 27 | 47 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Stone Learns by default at 1 ★ Unlocks at 1 ★ Colorless Tome Only
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50 | 2 | 4 |
Elstone Learns by default at 2 ★ Unlocks at 2 ★ Colorless Tome Only
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100 | 2 | 6 |
Hvítrdeer If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Learns by default at 4 ★ Unlocks at 3 ★ Colorless Tome Only
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200 | 2 | 8 |
Hvítrdeer+ If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Learns by default at 5 ★ Unlocks at 5 ★ Colorless Tome Only
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300 | 2 | 12 |
Special Skills
Special Skills | SP | Turns |
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Chilling Wind Boosts damage dealt by 50% of unit's Res. Learns by default at 4 ★ Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
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100 | 4 |
Iceberg Boosts damage dealt by 50% of unit's Res. Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
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200 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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Atk/Res Ideal 1 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Excludes Flying and Cavalry Units
Unlocks at 1 ★ |
60 | A |
Atk/Res Ideal 2 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Excludes Flying and Cavalry Units
Unlocks at 2 ★ |
120 | A |
Atk/Res Ideal 3 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Excludes Flying and Cavalry Units
Unlocks at 4 ★ |
240 | A |
Rouse Atk/Res 1 At start of turn, if unit is not adjacent to an ally, grants Atk/Res+2 to unit for 1 turn. Excludes Armor and Flying units.
Unlocks at 3 ★ |
60 | C |
Rouse Atk/Res 2 At start of turn, if unit is not adjacent to an ally, grants Atk/Res+4 to unit for 1 turn. Excludes Armor and Flying units.
Unlocks at 4 ★ |
120 | C |
Rouse Atk/Res 3 At start of turn, if unit is not adjacent to an ally, grants Atk/Res+6 to unit for 1 turn. Excludes Armor and Flying units.
Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Awakening
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Banners Featured In
None