GamePress
Analysis by GamePress
Laurent - The Elucidator

3-4

Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
182
HP 39
ATK 46
SPD 30
DEF 24
RES 43

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 16 6 7 6 12
Middle 17 7 8 7 13
High 18 8 9 8 14

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 35 43 26 21 40
Middle 39 46 30 24 43
High 42 50 33 27 47

Weapon Skills

Weapons SP Rng. Mt.
Stone
Learns by default at 1 ★
Unlocks at 1 ★
Colorless Tome Only
50 2 4
Elstone
Learns by default at 2 ★
Unlocks at 2 ★
Colorless Tome Only
100 2 6
Hvítrdeer

If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)

Learns by default at 4 ★
Unlocks at 3 ★
Colorless Tome Only
200 2 8
Hvítrdeer+

If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)

Learns by default at 5 ★
Unlocks at 5 ★
Colorless Tome Only
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Chilling Wind

Boosts damage dealt by 50% of unit's Res.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
Iceberg

Boosts damage dealt by 50% of unit's Res.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Atk/Res Ideal 1

At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+3 to unit during combat. 

【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Excludes Flying and Cavalry Units
Unlocks at 1 ★
60
A
Atk/Res Ideal 2

At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+4 to unit during combat.

【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Excludes Flying and Cavalry Units
Unlocks at 2 ★
120
A
Atk/Res Ideal 3

At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+5 to unit during combat.

【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Excludes Flying and Cavalry Units
Unlocks at 4 ★
240
A
Rouse Atk/Res 1

At start of turn, if unit is not adjacent to an ally, grants Atk/Res+2 to unit for 1 turn.

Excludes Armor and Flying units.
Unlocks at 3 ★
60
C
Rouse Atk/Res 2

At start of turn, if unit is not adjacent to an ally, grants Atk/Res+4 to unit for 1 turn.

Excludes Armor and Flying units.
Unlocks at 4 ★
120
C
Rouse Atk/Res 3

At start of turn, if unit is not adjacent to an ally, grants Atk/Res+6 to unit for 1 turn.

Excludes Armor and Flying units.
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem: Awakening

Banners Featured In

None