- Default
- Attack
- Special
- Injured
Nabata Juno - Nimble Grace |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 15 | 7 | 15 | 8 | 4 |
Middle | 16 | 8 | 16 | 9 | 5 |
High | 17 | 9 | 17 | 10 | 6 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 34 | 40 | 43 | 32 | 23 |
Middle | 38 | 43 | 46 | 35 | 27 |
High | 41 | 46 | 50 | 38 | 30 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Iron Sword Learns by default at 1 ★ Unlocks at 1 ★
Only Inheritable by Sword Units.
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50 | 1 | 6 |
Steel Sword Learns by default at 2 ★ Unlocks at 2 ★
Only Inheritable by Sword Units.
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100 | 1 | 8 |
Silver Sword Learns by default at 4 ★ Unlocks at 3 ★
Only Inheritable by Sword Units.
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200 | 1 | 11 |
Blade of Sands Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants Spd/Res+6,【Bonus Doubler】, and【Null Panic】to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials). 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
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400 | 1 | 16 |
Available Rearmed Weapons |
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Arcane Devourer |
Arcane Éljúðnir |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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Guard Bearing 1 During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 30%. Flying Sword, Lance & Axe Only
Unlocks at 2 ★ |
60 | B |
Guard Bearing 2 During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 40%. Flying Sword, Lance & Axe Only
Unlocks at 3 ★ |
120 | B |
Guard Bearing 3 During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 50%. Flying Sword, Lance & Axe Only
Unlocks at 4 ★ |
240 | B |
Guard Bearing 4 Inflicts Spd/Def-4 on foe during combat. Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (during unit's first combat initiated by foe each turn, X = 60; otherwise, X = 30). Flying Sword, Lance & Axe Only
Unlocks at 5 ★ |
300 | B |
Atk/Def Oath 1 At start of turn, if unit is adjacent to an ally, grants Atk/Def+3 to unit for 1 turn. Infantry & Flying Units Only
Unlocks at 2 ★ |
60 | C |
Atk/Def Oath 2 At start of turn, if unit is adjacent to an ally, grants Atk/Def+4 to unit for 1 turn. Infantry & Flying Units Only
Unlocks at 3 ★ |
120 | C |
Atk/Def Oath 3 At start of turn, if unit is adjacent to an ally, grants Atk/Def+5 to unit for 1 turn. Infantry & Flying Units Only
Unlocks at 4 ★ |
240 | C |
Atk/Def Oath 4 At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Def+3 to unit during combat. Infantry & Flying Units Only
Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem: The Binding Blade
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Banners Featured In
None