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New Year Seiðr

Analysis by GamePress
New Year Seiðr - Time's Goddesses

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
179
HP 40
ATK 47
SPD 29
DEF 17
RES 46

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 7 6 3 12
Middle 18 8 7 4 13
High 19 9 8 5 14

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 36 44 25 13 42
Middle 40 47 29 17 46
High 43 51 32 20 49

Duo Skill

Grants【Time's Gate】and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 4 spaces of unit for 1 turn. 

【Time's Gate】

Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only).

Weapon Skills

Weapons SP Rng. Mt.
Light
Learns by default at 1 ★
Unlocks at 1 ★
Blue Tome Users Only
50 2 4
Ellight
Learns by default at 2 ★
Unlocks at 2 ★
Blue Tome Users Only
100 2 6
Shine
Learns by default at 4 ★
Unlocks at 3 ★
Blue Tome Users Only
200 2 9
Goddess Temari

Accelerates Special trigger (cooldown count-1). On turn 2 onward, enables Canto (1).

At start of turn, if unit's HP ≥ 25%, grants Atk/Res+6 and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and the following effects to unit during combat: Atk/Spd/Def/Res+X (X = turn number × 2, max 8); on turn 3 onward, unit deals +Y damage (Y = highest total bonuses among unit and allies within 2 spaces of unit; excluding area-of-effect Specials); on turn 4 onward, if unit initiates combat and unit's Res ≥ foe's Res+5, unit attacks twice (if【Time's Gate】is active on unit or if【Time's Grip】is active on target or on foes within 2 spaces of target, turn number is treated as a minimum of 4). 

【Time's Gate】

Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only). 

【Time's Grip】

Inflicts Atk/Spd/Def/Res-4 during combat. Neutralizes unit's skills during allies' combat through unit's next action.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Chilling Wind

Boosts damage dealt by 50% of unit's Res.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
Iceberg

Boosts damage dealt by 50% of unit's Res.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Warding Blow 1

If unit initiates combat, grants Res+2 during combat.

Non-inheritable by Staff-wielding units.
Unlocks at 2 ★
50
A
Mirror Strike 1

If unit initiates combat, grants Atk/Res+2 during combat.

Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
120
A
Mirror Strike 2

If unit initiates combat, grants Atk/Res+4 during combat.

Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
240
A
Remote Mirror

If unit initiates combat, grants Atk+7 and Res+10 to unit during combat and reduces damage from foe's first attack during combat by 30%.

Ranged Weapon Users Only
Unlocks at 5 ★
300
A
Sabotage Res 1

At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action.

Inheritable by all units.
Unlocks at 2 ★
60
B
Sabotage Res 2

At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action.

Inheritable by all units.
Unlocks at 3 ★
120
B
Sabotage Res 3

At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action.

Inheritable by all units.
Unlocks at 4 ★
240
B
Sabotage S/R 3

At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Spd/Res-6 on that foe through its next action.

At start of combat, if unit's Res > foe's Res, inflicts Spd/Res-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently).

Inheritable by all units.
Unlocks at 5 ★
300
B
Future-Sighted

After foes' start-of-turn skills trigger, for the closest foes in cardinal directions of unit, if unit's Res ≥ foe's Res+X (X = distance from unit to foe × 3, - 5), and if【Time's Grip】is not active on foe, that foe's action ends immediately and inflicts【Time's Grip】 on foe.

If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, unit makes a guaranteed follow-up attack, and reduces damage from foe's first attack by 30% during combat. 

【Time's Grip】

Inflicts Atk/Spd/Def/Res-4 during combat. Neutralizes unit's skills during allies' combat through unit's next action.

Non-Inheritable skill.
Unlocks at 5 ★
300
C

Other Info

Origin
Fire Emblem Heroes

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