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Ninja Heather

Analysis by GamePress
Ninja Heather - Wandering Ninja

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
187
HP 41
ATK 42
SPD 47
DEF 27
RES 30

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 11 7 7 7
Middle 17 12 8 8 8
High 18 13 9 9 9

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 38 39 44 24 26
Middle 41 42 47 27 30
High 44 46 51 31 33

Weapon Skills

Weapons SP Rng. Mt.
Iron Dagger

After combat, inflicts Def/Res-3 on foe through its next action.

Learns by default at 1 ★
Unlocks at 1 ★
Dagger users only.
50 2 3
Steel Dagger

After combat, inflicts Def/Res-3 on foe through its next action.

Learns by default at 2 ★
Unlocks at 2 ★
Dagger users only.
100 2 5
Silver Dagger

After battle, inflicts Def/Res-5 on foe through its next action.

Learns by default at 4 ★
Unlocks at 3 ★
Dagger users only.
200 2 7
Spy's Shuriken

Accelerates Special trigger (cooldown count-1). If unit initiates combat, unit attacks twice. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat.

If a Rally Assist skill is used by unit or targets unit, grants【Null Follow-Up】to unit and target or targeting ally and inflicts【Exposure】on foes in cardinal directions of unit and target or targeting ally through their next actions. If a Rally Assist skill is used by unit, grants another action to unit. (Additional action granted once per turn only.)

Effect:【Dagger 7】 

【Null Follow-Up】

If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 

【Exposure】

Foe's attacks deal +10 damage. 

【Dagger 7】

After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 9
Available Rearmed Weapons
Arcane Void
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally Speed

Grants Spd+4 to target ally for 1 turn.

Learns by default at 4 ★
1 150
Rally Atk/Spd

Grants Atk/Spd+3 to target ally for 1 turn.

1 300
Rally Atk/Spd+

Grants Atk/Spd+6 to target ally for 1 turn.

1 400

Passive Skills

Passive Skills SP Slot
Darting Blow 1

If unit initiates combat, grants Spd+2 during combat.

Non-inheritable by Staff-wielding units.
Unlocks at 2 ★
50
A
Swift Sparrow 1

If unit initiates combat, unit granted Atk/Spd+2 during battle.

Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
120
A
Swift Sparrow 2

If unit initiates combat, unit granted Atk/Spd+4 during battle.

Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
240
A
Remote Sparrow

If unit initiates combat, grants Atk/Spd+7 during combat and reduces damage from foe's first attack during combat by 30%.

Ranged Weapon Users Only
Unlocks at 5 ★
300
A
Spd/Def Ruse 1

If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Def-1 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

Excludes Armor, Flying and Staff Units
Unlocks at 2 ★
60
B
Spd/Def Ruse 2

If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Def-3 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

Excludes Armor, Flying and Staff Units
Unlocks at 3 ★
60
B
Spd/Def Ruse 3

If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Def-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

Excludes Armor, Flying and Staff Units
Unlocks at 4 ★
240
B
Spd/Def Ruse 4

Inflicts Spd/Def-4 on foe during combat. If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Def-6,【Guard】, 【Discord】, and【Schism】on foes in cardinal directions of unit and target through their next actions. 

【Guard】

Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 

【Discord】

Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. 

【Schism】

Neutralizes Triangle Attack, Dual Strike, and Pathfinder effects active on unit through unit's next action. Unit is excluded from ally Triangle Attack and Dual Strike effects calculated using numbers of allies. When this status (Schism) is neutralized, Triangle Attack, Dual Strike, and Pathfinder effects are also neutralized.

Excludes Armor, Flying and Staff Units
Unlocks at 5 ★
300
B

Other Info

Origin
Fire Emblem: Radiant Dawn

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