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Rearmed Alcryst

Analysis by GamePress
Rearmed Alcryst - Tender Archer

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
182
HP 39
ATK 43
SPD 46
DEF 30
RES 24

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 12 12 3 4
Middle 17 13 13 4 5
High 18 14 14 5 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 35 40 42 27 21
Middle 39 43 46 30 24
High 42 47 49 33 28

Weapon Skills

Weapons SP Rng. Mt.
Iron Bow

Effective against flying units.

Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Bow users.
50 2 4
Steel Bow

Effective against flying units.

Learns by default at 2 ★
Unlocks at 2 ★
Only Inheritable by Bow users.
100 2 6
Silver Bow

Effective against flying units.

Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Bow users.
200 2 9
Arcane Darkbow

Accelerates Special trigger (cooldown count-1). Effective against flying foes.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit, neutralizes unit's penalties, and neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack.

Learns by default at 5 ★
Unlocks at 5 ★
Only Inheritable by Bow users.
300 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Night Sky

Boosts damage dealt by 50%.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
Glimmer

Boosts damage dealt by 50%.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2
Deadeye

Doubles damage dealt. Disables non-Special skills that "reduce damage by X%."

Unlocks at 5 ★
Only Inheritable by Bow users.
500 3

Passive Skills

Passive Skills SP Slot
Flashing Blade 1

If unit's Spd ≥ foe's Spd+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)

Excludes Flying, Cavalry, and Staff Units
Unlocks at 2 ★
60
A
Flashing Blade 2

If unit's Spd ≥ foe's Spd+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)

Excludes Flying, Cavalry, and Staff Units
Unlocks at 3 ★
120
A
Flashing Blade 3

If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)

Excludes Flying, Cavalry, and Staff Units
Unlocks at 4 ★
240
A
Flash Sparrow

If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd ≥ foe's Spd-5, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).

Excludes Flying and Cavalry Units
Unlocks at 5 ★
300
A
Get Behind Me!

If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-5 on foe, inflicts penalty on foe's Def = 30% of foe's Def at start of combat, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

Non-Inheritable skill.
Unlocks at 5 ★
300
B
Def Smoke 1

Inflicts Def-3 on foes within 2 spaces of target through their next actions after combat.

Non-inheritable by Staff-wielding units.
Unlocks at 2 ★
60
C
Def Smoke 2

Inflicts Def-5 on foes within 2 spaces of target through their next actions after combat.

Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
120
C
Def Smoke 3

Inflicts Def-7 on foes within 2 spaces of target through their next actions after combat.

Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
240
C
Def/Res Smoke 3

After combat, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, grants Atk+6 to unit and allies within 2 spaces of unit for 1 turn, and grants 【Pathfinder】to unit for 1 turn. 

【Pathfinder】

When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.)

Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
300
C

Other Info

Origin
Fire Emblem Engage

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