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Rearmed Sonya

Analysis by GamePress
Rearmed Sonya - Beautiful Mage

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
182
HP 38
ATK 47
SPD 32
DEF 20
RES 45

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 15 7 9 2 14
Middle 16 8 10 3 15
High 17 9 11 4 16

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 34 44 28 17 42
Middle 38 47 32 20 45
High 41 51 35 23 49

Weapon Skills

Weapons SP Rng. Mt.
Wind
Learns by default at 1 ★
Unlocks at 1 ★
Green Tome Users Only
50 2 4
Elwind
Learns by default at 2 ★
Unlocks at 2 ★
Green Tome Users Only
100 2 6
Rexcalibur
Learns by default at 4 ★
Unlocks at 3 ★
Green Tome Users Only
200 2 9
Arc. Caliburnus

Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.

Learns by default at 5 ★
Unlocks at 5 ★
Green Tome Users Only
300 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Rising Wind

Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
150 4
Blazing Wind

Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit's Atk minus foe's Def or Res).

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
300 4

Passive Skills

Passive Skills SP Slot
Beyond Witchery

Grants Atk/Spd/Def/Res+8 to unit. At start of turn, grants Special cooldown count-X to unit and deals X damage to unit (on turn 1, X = 2; otherwise, X = 1). Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

Non-Inheritable skill.
Unlocks at 5 ★
300
A
Escape Route 1

If unit's HP ≤ 30%, unit can move to a space adjacent to any ally.

Inheritable by all units.
Unlocks at 2 ★
60
B
Escape Route 2

If unit's HP ≤ 40%, unit can move to a space adjacent to any ally.

Inheritable by all units.
Unlocks at 3 ★
120
B
Escape Route 3

If unit's HP ≤ 50%, unit can move to a space adjacent to any ally.

Inheritable by all units.
Unlocks at 4 ★
240
B
Escape Route 4

When unit's HP ≤ 99%, enables【Canto (1)】 (also activates if conditions are met due to effects after combat). 

Inflicts Atk/Spd-3 on foe during combat. If unit's HP ≤ 99%, unit can move to a space adjacent to any ally within 3 spaces. If unit's HP ≤ 60%, unit can move to a space adjacent to any ally. 

【Canto (1)】

After an attack, Assist skill, or structure destruction, unit can move 1 space(s).  (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).)

Inheritable by all units.
Unlocks at 5 ★
300
B
Res Ploy 1

At start of turn, inflicts Res-3 on foes in cardinal directions with Res < unit's Res through their next actions.

Inheritable by all units.
Unlocks at 2 ★
60
C
Res Ploy 2

At start of turn, inflicts Res-4 on foes in cardinal directions with Res < unit's Res through their next actions.

Inheritable by all units.
Unlocks at 3 ★
120
C
Res Ploy 3

At start of turn, inflicts Res-5 on foes in cardinal directions with Res < unit's Res through their next actions.

Inheritable by all units.
Unlocks at 4 ★
240
C
Atk/Res Ploy 3

At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions. 

【Ploy】

Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 

【Exposure】

Foe's attacks deal +10 damage. 

【Bonus Doubler】

Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 

【Treachery】

Unit deals additional damage = total bonuses on unit for 1 turn. 

【Grand Strategy】

Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently.  Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.

Inheritable by all units.
Unlocks at 5 ★
300
C

Other Info

Origin
Fire Emblem Echoes

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