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Safy - Font of Piety

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
183
HP 38
ATK 47
SPD 31
DEF 21
RES 46

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 15 7 8 5 12
Middle 16 8 9 6 13
High 17 9 10 7 14

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 34 44 27 18 42
Middle 38 47 31 21 46
High 41 51 34 24 49

Weapon Skills

Weapons SP Rng. Mt.
Assault
Unlocks at 1 ★
Restricted to units that use a Staff.
50 2 10
Repair

Calculates damage from staff like other weapons. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1).

At start of turn, neutralizes any【Penalty】on unit and allies within 2 spaces of unit (excluding penalties inflicted at start of turn) and restores 20 HP to those units. Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and unit makes a guaranteed follow-up attack. 

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Heal

Restores 5 HP to target ally.

Learns by default at 1 ★
1 50
Reconcile

Restores 7 HP to unit and target ally.

Learns by default at 3 ★
1 100
Return

Restores 8 HP to target ally and target ally moves to opposite side of unit.  

If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)

Learns by default at 4 ★
1 200
Return+

Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit.  

If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)

Learns by default at 5 ★
1 300

Special Skills

Special Skills SP Turns
Imbue

When healing an ally with a staff, restores an additional 10 HP to target ally.

Learns by default at 4 ★
Unlocks at 2 ★
Restricted to units that use a Staff.
50 1
Miracle

If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.

Learns by default at 5 ★
Unlocks at 3 ★
Inheritable by all units.
200 5
Holy Panic

If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.)

If Special is triggered during combat, inflicts Atk/Spd-6 and【Panic】on target and foes within 2 spaces of target after combat. 

【Panic】

Converts bonuses on target into penalties through its next action.

Unlocks at 5 ★
Restricted to units that use a Staff.
500 2

Passive Skills

Passive Skills SP Slot
Still Water 1

Grants Atk/Res+3. Inflicts Def-3.

Inheritable by all units.
Unlocks at 2 ★
50
A
Still Water 2

Grants Atk/Res+4. Inflicts Def-4.

Inheritable by all units.
Unlocks at 3 ★
100
A
Still Water 3

Grants Atk/Res+5. Inflicts Def-5.

Inheritable by all units.
Unlocks at 4 ★
200
A
Still Water 4

Grants Atk/Res+7. Inflicts Def-5.

Inheritable by all units.
Unlocks at 5 ★
300
A
Atk Ploy 1

At start of turn, inflicts Atk-3 on foes in cardinal directions with Res < unit's Res through their next actions.

Inheritable by all units.
Unlocks at 2 ★
60
C
Atk Ploy 2

At start of turn, inflicts Atk-4 on foes in cardinal directions with Res < unit's Res through their next actions.

Inheritable by all units.
Unlocks at 3 ★
120
C
Atk Ploy 3

At start of turn, inflicts Atk-5 on foes in cardinal directions with Res < unit's Res through their next actions.

Inheritable by all units.
Unlocks at 4 ★
240
C
Atk/Spd Ploy 3

At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Spd-7,【Ploy】, and【Exposure】 on those foes through their next actions. 

【Ploy】

Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 

【Exposure】

Foe's attacks deal +10 damage. 

【Bonus Doubler】

Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 

【Treachery】

Unit deals additional damage = total bonuses on unit for 1 turn. 

【Grand Strategy】

Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently.  Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.

Inheritable by all units.
Unlocks at 5 ★
300
C

Other Info

Origin
Fire Emblem: Thracia 776

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