- Default
- Attack
- Special
- Injured
Summer Fjorm - Seaside Thaw |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 18 | 9 | 15 | 3 | 5 |
Middle | 19 | 10 | 16 | 4 | 6 |
High | 20 | 11 | 17 | 5 | 7 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 40 | 39 | 43 | 25 | 24 |
Middle | 43 | 43 | 46 | 28 | 28 |
High | 46 | 46 | 50 | 31 | 31 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Iron Sword Learns by default at 1 ★ Unlocks at 1 ★
Only Inheritable by Sword Units.
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50 | 1 | 6 |
Steel Sword Learns by default at 2 ★ Unlocks at 2 ★
Only Inheritable by Sword Units.
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100 | 1 | 8 |
Silver Sword Learns by default at 4 ★ Unlocks at 3 ★
Only Inheritable by Sword Units.
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200 | 1 | 11 |
Ice-Bound Brand Accelerates Special trigger (cooldown count-1). If foe uses bow, dagger, magic, or staff, neutralizes effects that prevent unit's counterattacks during combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Atk/Spd = 20% of unit's Spd at start of combat, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and reduces damage dealt to unit by 5 when foe's attack triggers unit's Special (excluding Miracle) during combat. Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Special Skills | SP | Turns |
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Holy Vestments Reduces damage inflicted by attacks from foes 2 spaces away by 30%. Learns by default at 4 ★ Unlocks at 3 ★
Restricted to melee units.
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100 | 3 |
Sacred Cowl Reduces damage inflicted by attacks from foes 2 spaces away by 30% Unlocks at 4 ★
Restricted to melee units.
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200 | 2 |
Frostbite Mirror Reduces damage from foe's attacks by X% (if foe's Range = 1, X = 10; if foe's Range = 2, X = 30). After Special triggers, unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat). At start of combat, if unit's Special is ready, unit can counterattack regardless of foe's range during combat. Unlocks at 5 ★ |
500 | 2 |
Passive Skills
Passive Skills | SP | Slot |
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Atk/Spd Finish 1 If unit is within 3 spaces of an ally, grants Atk/Spd+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) Infantry Units Only Unlocks at 2 ★ |
60 | A |
Atk/Spd Finish 2 If unit is within 3 spaces of an ally, grants Atk/Spd+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) Infantry Units Only Unlocks at 3 ★ |
120 | A |
Atk/Spd Finish 3 If unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) Infantry Units Only Unlocks at 4 ★ |
240 | A |
Atk/Spd Finish 4 If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) Infantry Units Only Unlocks at 5 ★ |
300 | A |
Spurn 1 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit's HP ≤ 25% and unit's attack can trigger their Special, deals +5 damage when Special triggers. Infantry Sword, Lance & Axe Only
Unlocks at 2 ★ |
60 | B |
Spurn 2 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit's HP ≤ 50% and unit's attack can trigger their Special, deals +5 damage when Special triggers. Infantry Sword, Lance & Axe Only
Unlocks at 3 ★ |
120 | B |
Spurn 3 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≤ 75% and unit's attack can trigger their Special, deals +5 damage when Special triggers. Infantry Sword, Lance & Axe Only
Unlocks at 4 ★ |
240 | B |
Spurn 4 Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to foe or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). If unit's HP ≤ 75% and unit's attack can trigger unit's Special, deals +5 damage when Special triggers. If foe's attack triggers unit's Special, unit's next attack deals +5 damage (resets at end of combat). Infantry Sword, Lance & Axe Only
Unlocks at 5 ★ |
300 | B |
Time's Pulse 1 At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. Infantry Units Only Unlocks at 2 ★ |
60 | C |
Time's Pulse 2 At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. Infantry Units Only Unlocks at 3 ★ |
120 | C |
Time's Pulse 3 At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. Infantry Units Only Unlocks at 4 ★ |
240 | C |
Time's Pulse 4 At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1. Infantry Units Only Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem Heroes
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