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Analysis by GamePress
Summer Fjorm - Seaside Thaw

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
188
HP 43
ATK 43
SPD 46
DEF 28
RES 28

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 18 9 15 3 5
Middle 19 10 16 4 6
High 20 11 17 5 7

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 40 39 43 25 24
Middle 43 43 46 28 28
High 46 46 50 31 31

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 2 ★
Unlocks at 2 ★
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 11
Ice-Bound Brand

Accelerates Special trigger (cooldown count-1).

If foe uses bow, dagger, magic, or staff, neutralizes effects that prevent unit's counterattacks during combat.

If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Atk/Spd = 20% of unit's Spd at start of combat, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and reduces damage dealt to unit by 5 when foe's attack triggers unit's Special (excluding Miracle) during combat.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Holy Vestments

Reduces damage inflicted by attacks from foes 2 spaces away by 30%.

Learns by default at 4 ★
Unlocks at 3 ★
Restricted to melee units.
100 3
Sacred Cowl

Reduces damage inflicted by attacks from foes 2 spaces away by 30%

Unlocks at 4 ★
Restricted to melee units.
200 2
Frostbite Mirror

Reduces damage from foe's attacks by X% (if foe's Range = 1, X = 10; if foe's Range = 2, X = 30).

After Special triggers, unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat).

At start of combat, if unit's Special is ready, unit can counterattack regardless of foe's range during combat.

Unlocks at 5 ★
500 2

Passive Skills

Passive Skills SP Slot
Atk/Spd Finish 1

If unit is within 3 spaces of an ally, grants Atk/Spd+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.)

Infantry Units Only
Unlocks at 2 ★
60
A
Atk/Spd Finish 2

If unit is within 3 spaces of an ally, grants Atk/Spd+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.)

Infantry Units Only
Unlocks at 3 ★
120
A
Atk/Spd Finish 3

If unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.)

Infantry Units Only
Unlocks at 4 ★
240
A
Atk/Spd Finish 4

If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)

Infantry Units Only
Unlocks at 5 ★
300
A
Spurn 1

If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit's HP ≤ 25% and unit's attack can trigger their Special, deals +5 damage when Special triggers.

Infantry Sword, Lance & Axe Only
Unlocks at 2 ★
60
B
Spurn 2

If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit's HP ≤ 50% and unit's attack can trigger their Special, deals +5 damage when Special triggers.

Infantry Sword, Lance & Axe Only
Unlocks at 3 ★
120
B
Spurn 3

If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≤ 75% and unit's attack can trigger their Special, deals +5 damage when Special triggers.

Infantry Sword, Lance & Axe Only
Unlocks at 4 ★
240
B
Spurn 4

Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to foe or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%).

If unit's HP ≤ 75% and unit's attack can trigger unit's Special, deals +5 damage when Special triggers. If foe's attack triggers unit's Special, unit's next attack deals +5 damage (resets at end of combat).

Infantry Sword, Lance & Axe Only
Unlocks at 5 ★
300
B
Time's Pulse 1

At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.

Infantry Units Only
Unlocks at 2 ★
60
C
Time's Pulse 2

At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.

Infantry Units Only
Unlocks at 3 ★
120
C
Time's Pulse 3

At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.

Infantry Units Only
Unlocks at 4 ★
240
C
Time's Pulse 4

At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.

After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1.

Infantry Units Only
Unlocks at 5 ★
300
C

Other Info

Origin
Fire Emblem Heroes

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