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Analysis by GamePress
Summer Ivy - Tidal Breeze

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
173
HP 38
ATK 46
SPD 25
DEF 20
RES 44

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 15 15 2 2 10
Middle 16 16 3 3 11
High 17 17 4 4 12

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 34 43 21 17 40
Middle 38 46 25 20 44
High 41 50 28 23 47

Weapon Skills

Weapons SP Rng. Mt.
Wind
Learns by default at 1 ★
Unlocks at 1 ★
Green Tome Users Only
50 2 4
Elwind
Learns by default at 2 ★
Unlocks at 2 ★
Green Tome Users Only
100 2 6
Rexcalibur
Learns by default at 4 ★
Unlocks at 3 ★
Green Tome Users Only
200 2 9
Divine Draught

Accelerates Special trigger (cooldown count-1).

If unit is within 3 spaces of support partner, unit can move to a space within 2 spaces of that ally.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if unit initiates combat, unit is within 2 spaces of support partner, or 【Penalty】is active on foe, grants the following effects to unit during combat based on how many of those 3 conditions apply: if ≥ 2, unit attacks twice; if = 3, deals damage = 15% of the greater of unit's Atk or foe's Atk (excluding area-of-effect Specials). 

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Night Sky

Boosts damage dealt by 50%.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
Glimmer

Boosts damage dealt by 50%.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Still Water 1

Grants Atk/Res+3. Inflicts Def-3.

Inheritable by all units.
Unlocks at 2 ★
50
A
Still Water 2

Grants Atk/Res+4. Inflicts Def-4.

Inheritable by all units.
Unlocks at 3 ★
100
A
Still Water 3

Grants Atk/Res+5. Inflicts Def-5.

Inheritable by all units.
Unlocks at 4 ★
200
A
Still Water 4

Grants Atk/Res+7. Inflicts Def-5.

Inheritable by all units.
Unlocks at 5 ★
300
A
Sabotage Res 1

At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action.

Inheritable by all units.
Unlocks at 2 ★
60
B
Sabotage Res 2

At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action.

Inheritable by all units.
Unlocks at 3 ★
120
B
Sabotage Res 3

At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action.

Inheritable by all units.
Unlocks at 4 ★
240
B
Sabotage A/R 3

At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Atk/Res-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Atk/Res-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently).

Inheritable by all units.
Unlocks at 5 ★
300
B
Flier Guidance 1

If unit's HP = 100%, flying allies within 2 spaces can move to a space adjacent to unit.

Only inheritable by flier units.
Unlocks at 2 ★
60
C
Flier Guidance 2

If unit's HP ≥ 50% HP, flying allies within 2 spaces can move to a space adjacent to unit.

Only inheritable by flier units.
Unlocks at 3 ★
120
C
Flier Guidance 3

Flying allies within 2 spaces can move to a space adjacent to unit.

Only inheritable by flier units.
Unlocks at 4 ★
240
C
Soaring Guidance

Infantry and flying allies within 2 spaces of unit can move to a space within 2 spaces of unit. Grants Atk/Spd+3 to infantry and flying allies within 2 spaces of unit during combat, and also, if those allies' Spd > foe's Spd, neutralizes effects that prevent those allies' follow-up attacks during combat.

Flying Only
Unlocks at 5 ★
300
C

Other Info

Origin
Fire Emblem Engage

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