- Default
- Attack
- Special
- Injured
Summer Ivy - Tidal Breeze |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 15 | 15 | 2 | 2 | 10 |
Middle | 16 | 16 | 3 | 3 | 11 |
High | 17 | 17 | 4 | 4 | 12 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 34 | 43 | 21 | 17 | 40 |
Middle | 38 | 46 | 25 | 20 | 44 |
High | 41 | 50 | 28 | 23 | 47 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
---|---|---|---|
Wind Learns by default at 1 ★ Unlocks at 1 ★
Green Tome Users Only
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50 | 2 | 4 |
Elwind Learns by default at 2 ★ Unlocks at 2 ★
Green Tome Users Only
|
100 | 2 | 6 |
Rexcalibur Learns by default at 4 ★ Unlocks at 3 ★
Green Tome Users Only
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200 | 2 | 9 |
Divine Draught Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of support partner, unit can move to a space within 2 spaces of that ally. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if unit initiates combat, unit is within 2 spaces of support partner, or 【Penalty】is active on foe, grants the following effects to unit during combat based on how many of those 3 conditions apply: if ≥ 2, unit attacks twice; if = 3, deals damage = 15% of the greater of unit's Atk or foe's Atk (excluding area-of-effect Specials). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
|
400 | 2 | 14 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
---|---|---|
Still Water 1 Grants Atk/Res+3. Inflicts Def-3.
Inheritable by all units.
Unlocks at 2 ★ |
50 | A |
Still Water 2 Grants Atk/Res+4. Inflicts Def-4.
Inheritable by all units.
Unlocks at 3 ★ |
100 | A |
Still Water 3 Grants Atk/Res+5. Inflicts Def-5.
Inheritable by all units.
Unlocks at 4 ★ |
200 | A |
Still Water 4 Grants Atk/Res+7. Inflicts Def-5.
Inheritable by all units.
Unlocks at 5 ★ |
300 | A |
Sabotage Res 1 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action.
Inheritable by all units.
Unlocks at 2 ★ |
60 | B |
Sabotage Res 2 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action.
Inheritable by all units.
Unlocks at 3 ★ |
120 | B |
Sabotage Res 3 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action.
Inheritable by all units.
Unlocks at 4 ★ |
240 | B |
Sabotage A/R 3 At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Atk/Res-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Atk/Res-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently).
Inheritable by all units.
Unlocks at 5 ★ |
300 | B |
Flier Guidance 1 If unit's HP = 100%, flying allies within 2 spaces can move to a space adjacent to unit.
Only inheritable by flier units.
Unlocks at 2 ★ |
60 | C |
Flier Guidance 2 If unit's HP ≥ 50% HP, flying allies within 2 spaces can move to a space adjacent to unit.
Only inheritable by flier units.
Unlocks at 3 ★ |
120 | C |
Flier Guidance 3 Flying allies within 2 spaces can move to a space adjacent to unit.
Only inheritable by flier units.
Unlocks at 4 ★ |
240 | C |
Soaring Guidance Infantry and flying allies within 2 spaces of unit can move to a space within 2 spaces of unit. Grants Atk/Spd+3 to infantry and flying allies within 2 spaces of unit during combat, and also, if those allies' Spd > foe's Spd, neutralizes effects that prevent those allies' follow-up attacks during combat.
Flying Only
Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem Engage
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