- Default
- Attack
- Special
- Injured
Summer L'Arachel - Summer Princess |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 14 | 15 | 8 | 2 | 5 |
Middle | 15 | 16 | 9 | 3 | 6 |
High | 16 | 17 | 10 | 4 | 7 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 33 | 43 | 41 | 12 | 27 |
Middle | 37 | 46 | 44 | 16 | 30 |
High | 40 | 50 | 47 | 19 | 33 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Assault Learns by default at 1 ★ Unlocks at 1 ★
Restricted to units that use a Staff.
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50 | 2 | 10 |
Seaside Parasol At start of turn, inflicts【Guard】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and inflicts Res-X on foe during combat (X = number of【Bonus】and【Penalty】 effects active on foe × 4; max 16; excludes stat bonuses and stat penalties). 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). Learns by default at 3 ★ Unlocks at 3 ★
Restricted to units that use a Staff.
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200 | 2 | 8 |
Seaside Parasol+ At start of turn, inflicts【Guard】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and inflicts Res-X on foe during combat (X = number of【Bonus】and【Penalty】 effects active on foe × 4; max 16; excludes stat bonuses and stat penalties). 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). Learns by default at 5 ★ Unlocks at 5 ★
Restricted to units that use a Staff.
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300 | 2 | 12 |
Support Skills
Support Skills | Rng. | SP |
---|---|---|
Heal Restores 5 HP to target ally. Learns by default at 1 ★ |
1 | 50 |
Mend Restores 10 HP. Learns by default at 3 ★ |
1 | 100 |
Recover Restores 15 HP. Slows Special trigger (cooldown count +1) Learns by default at 4 ★ |
1 | 150 |
Recover+ Restores HP = 50% of Atk +10. (Minimum of 15 HP.) Learns by default at 5 ★ |
1 | 300 |
Special Skills
Special Skills | SP | Turns |
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Imbue When healing an ally with a staff, restores an additional 10 HP to target ally. Learns by default at 4 ★ Unlocks at 2 ★
Restricted to units that use a Staff.
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50 | 1 |
Swift-Winds Balm When healing an ally with a staff, grants Spd+4 to all allies for 1 turn. Learns by default at 5 ★ Unlocks at 3 ★
Restricted to units that use a Staff.
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150 | 1 |
Earthwind Balm When healing an ally with a staff, grants Spd/Def+4 to all allies for 1 turn. Unlocks at 4 ★
Restricted to units that use a Staff.
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200 | 1 |
Earthwind Balm+ When healing an ally with a staff, grants Spd/Def+6 to all allies for 1 turn. Unlocks at 5 ★
Restricted to units that use a Staff.
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300 | 1 |
Passive Skills
Passive Skills | SP | Slot |
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Blade Session 1 If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 1 + number of allies who have already acted (max value of 3).
Inheritable by all units.
Unlocks at 3 ★ |
60 | A |
Blade Session 2 If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 2 + number of allies who have already acted × 2 (max value of 6).
Inheritable by all units.
Unlocks at 4 ★ |
120 | A |
Blade Session 3 If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 3 + number of allies who have already acted × 3 (max value of 9).
Inheritable by all units.
Unlocks at 5 ★ |
240 | A |
Wrathful Staff 1 At start of combat, if unit's HP = 100%, calculates damage from staff like other weapons.
Restricted to units that use a Staff.
Unlocks at 1 ★ |
60 | B |
Wrathful Staff 2 At start of combat, if unit's HP ≥ 50%, calculates damage from staff like other weapons.
Restricted to units that use a Staff.
Unlocks at 2 ★ |
120 | B |
Wrathful Staff 3 Calculates damage from staff like other weapons.
Restricted to units that use a Staff.
Unlocks at 4 ★ |
240 | B |
Other Info
Origin |
Fire Emblem: The Sacred Stones
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