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Summer L'Arachel

Analysis by GamePress
Summer L'Arachel - Summer Princess

4-5

Obtainable as a 4 - 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
173
HP 37
ATK 46
SPD 44
DEF 16
RES 30

Stat Variations

Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low 14 15 8 2 5
Middle 15 16 9 3 6
High 16 17 10 4 7

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low 33 43 41 12 27
Middle 37 46 44 16 30
High 40 50 47 19 33

Weapon Skills

Weapons SP Rng. Mt.
Assault
Learns by default at 1 ★
Unlocks at 1 ★
Restricted to units that use a Staff.
50 2 10
Seaside Parasol

At start of turn, inflicts【Guard】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and inflicts Res-X on foe during combat (X = number of【Bonus】and【Penalty】 effects active on foe × 4; max 16; excludes stat bonuses and stat penalties). 

【Guard】

Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 

【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Learns by default at 3 ★
Unlocks at 3 ★
Restricted to units that use a Staff.
200 2 8
Seaside Parasol+

At start of turn, inflicts【Guard】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and inflicts Res-X on foe during combat (X = number of【Bonus】and【Penalty】 effects active on foe × 4; max 16; excludes stat bonuses and stat penalties). 

【Guard】

Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 

【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Learns by default at 5 ★
Unlocks at 5 ★
Restricted to units that use a Staff.
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Heal

Restores 5 HP to target ally.

Learns by default at 1 ★
1 50
Mend

Restores 10 HP.

Learns by default at 3 ★
1 100
Recover

Restores 15 HP. Slows Special trigger (cooldown count +1)

Learns by default at 4 ★
1 150
Recover+

Restores HP = 50% of Atk +10. (Minimum of 15 HP.)

Learns by default at 5 ★
1 300

Special Skills

Special Skills SP Turns
Imbue

When healing an ally with a staff, restores an additional 10 HP to target ally.

Learns by default at 4 ★
Unlocks at 2 ★
Restricted to units that use a Staff.
50 1
Swift-Winds Balm

When healing an ally with a staff, grants Spd+4 to all allies for 1 turn.

Learns by default at 5 ★
Unlocks at 3 ★
Restricted to units that use a Staff.
150 1
Earthwind Balm

When healing an ally with a staff, grants Spd/Def+4 to all allies for 1 turn.

Unlocks at 4 ★
Restricted to units that use a Staff.
200 1
Earthwind Balm+

When healing an ally with a staff, grants Spd/Def+6 to all allies for 1 turn.

Unlocks at 5 ★
Restricted to units that use a Staff.
300 1

Passive Skills

Passive Skills SP Slot
Blade Session 1

If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 1 + number of allies who have already acted (max value of 3).

Inheritable by all units.
Unlocks at 3 ★
60
A
Blade Session 2

If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 2 + number of allies who have already acted × 2 (max value of 6).

Inheritable by all units.
Unlocks at 4 ★
120
A
Blade Session 3

If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 3 + number of allies who have already acted × 3 (max value of 9).

Inheritable by all units.
Unlocks at 5 ★
240
A
Wrathful Staff 1

At start of combat, if unit's HP = 100%, calculates damage from staff like other weapons.

Restricted to units that use a Staff.
Unlocks at 1 ★
60
B
Wrathful Staff 2

At start of combat, if unit's HP ≥ 50%, calculates damage from staff like other weapons.

Restricted to units that use a Staff.
Unlocks at 2 ★
120
B
Wrathful Staff 3

Calculates damage from staff like other weapons.

Restricted to units that use a Staff.
Unlocks at 4 ★
240
B

Other Info

Origin
Fire Emblem: The Sacred Stones

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