- Default
- Attack
- Special
- Injured
Summer Shez (F) - Mercenary Shine |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 15 | 9 | 3 | 2 |
Middle | 18 | 16 | 10 | 4 | 3 |
High | 19 | 17 | 11 | 5 | 4 |
HP | ATK | SPD | DEF | RES | |
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Low | 36 | 43 | 42 | 27 | 15 |
Middle | 40 | 46 | 45 | 30 | 18 |
High | 43 | 50 | 48 | 33 | 21 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Iron Sword Learns by default at 1 ★ Unlocks at 1 ★
Only Inheritable by Sword Units.
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50 | 1 | 6 |
Steel Sword Learns by default at 2 ★ Unlocks at 2 ★
Only Inheritable by Sword Units.
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100 | 1 | 8 |
Silver Sword Learns by default at 4 ★ Unlocks at 3 ★
Only Inheritable by Sword Units.
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200 | 1 | 11 |
Surfer's Spire Enables【Canto (Rem. +1)】. Grants Spd+5. Unit attacks twice (even if foe initiates combat, unit attacks twice). Deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials). 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
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400 | 1 | 11 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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Swift Slice If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+8 to unit during combat. If unit initiates combat against a non-dragon or non-beast infantry foe and unit's Spd ≥ foe's Spd+20, grants "effective against all weapon types" to unit during combat. Otherwise, if unit initiates combat and unit's Spd ≥ foe's Spd+5, grants "effective against all weapon types" to unit during combat.
Non-Inheritable skill.
Unlocks at 5 ★ |
300 | A |
Lull Spd/Def 1 Inflicts Spd/Def-1 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. Excludes Armor and Flying units.
Unlocks at 2 ★ |
60 | B |
Lull Spd/Def 2 Inflicts Spd/Def-2 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. Excludes Armor and Flying units.
Unlocks at 3 ★ |
120 | B |
Lull Spd/Def 3 Inflicts Spd/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. Excludes Armor and Flying units.
Unlocks at 4 ★ |
240 | B |
Lull Spd/Def 4 Inflicts Spd/Def-X on foe (X = 4 + number of【Bonus】effects active on foe; max 8; excludes stat bonuses) and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). Excludes Armor and Flying units.
Unlocks at 5 ★ |
300 | B |
Threaten Def 1 At start of turn, inflicts Def-3 on foes within 2 spaces through their next actions.
Inheritable by all units.
Unlocks at 2 ★ |
50 | C |
Threat. Atk/Def 1 At start of turn, inflicts Atk/Def-3 on foes within 2 spaces through their next actions.
Inheritable by all units.
Unlocks at 3 ★ |
100 | C |
Threat. Atk/Def 2 At start of turn, inflicts Atk/Def-4 on foes within 2 spaces through their next actions.
Inheritable by all units.
Unlocks at 4 ★ |
200 | C |
Atk/Def Menace At start of turn, inflicts Atk/Def-6 on nearest foes within 4 spaces through their next actions and grants Atk/Def+6 to unit for 1 turn.
Inheritable by all units.
Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem Warriors: Three Hopes
Fire Emblem: Three Houses
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