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Analysis by GamePress
Summer Ymir - Seasons of Life

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
177
HP 38
ATK 45
SPD 18
DEF 35
RES 41

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 15 14 2 8 7
Middle 16 15 3 9 8
High 17 16 4 10 9

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 34 42 15 32 37
Middle 38 45 18 35 41
High 41 49 21 38 44

Weapon Skills

Weapons SP Rng. Mt.
Stone
Learns by default at 1 ★
Unlocks at 1 ★
Colorless Tome Only
50 2 4
Elstone
Learns by default at 2 ★
Unlocks at 2 ★
Colorless Tome Only
100 2 6
Atlas (Weapon)
Learns by default at 4 ★
Unlocks at 3 ★
Colorless Tome Only
200 2 9
Sparkling Sun

Accelerates Special trigger (cooldown count-1).

If unit is within 3 spaces of an ally, inflicts Atk/Res-X on foe (X = 30% of unit's HP at start of combat + 6; max 18) and unit makes a guaranteed follow-up attack during combat, reduces damage from area-of-effect Specials by 75% (excluding Røkkr area-of-effect Specials), and restores 10 HP to unit after combat, and also, if foe can make a follow-up attack during combat, reduces damage from foe's first attack by 75%.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New Moon

Treats foe's Def/Res as if reduced by 30% during combat.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
Moonbow

Treats foe's Def/Res as if reduced by 30% during combat.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Water Boost 1

At start of combat, if unit's HP ≥ foe's HP+3, grants Res+2 during combat.

Inheritable by all units.
Unlocks at 2 ★
50
A
Water Boost 2

At start of combat, if unit's HP ≥ foe's HP+3, grants Res+4 during combat.

Inheritable by all units.
Unlocks at 3 ★
100
A
Water Boost 3

At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat.

Inheritable by all units.
Unlocks at 4 ★
200
A
Fireflood Boost 3

Grants HP+5.

At start of combat, if unit's HP ≥ 50%, grants Atk/Res+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).

Inheritable by all units.
Unlocks at 5 ★
300
A
Mystic Boost 1

Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 2 HP after combat.

Inheritable by all units.
Unlocks at 2 ★
60
B
Mystic Boost 2

Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 4 HP after combat.

Inheritable by all units.
Unlocks at 3 ★
120
B
Mystic Boost 3

Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 6 HP after combat.

Inheritable by all units.
Unlocks at 4 ★
240
B
Mystic Boost 4

Inflicts Atk-5 on foe during combat. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." If foe uses staff, neutralizes effects that prevent unit's counterattacks during combat. Restores 10 HP to unit after combat.

Inheritable by all units.
Unlocks at 5 ★
300
B
Everliving Domain

If unit is within 2 spaces of any allies, grants Def/Res+4 and the following effect to unit and those allies during combat: "If unit's HP ≥ 75% and foe would reduce unit's HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.)"

Non-Inheritable skill.
Unlocks at 5 ★
300
C

Other Info

Origin
Fire Emblem Heroes

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