Resolve combat as if foe suffered Def/Res-30%.
Units with Skill
Unlocks at 5 ★
Unlocks at 4 ★
Skillsets that use skill
i thought of something you can do for me~ ♡ (Support Emphasis / Hybrid)
Mr. Steal Yo Heart (Player Phase)
Fantastic Flight (General Offense / Aether Raids Defense)
Rosy Allure (Astra Season Offense)
Persona 3 >>> Persona 5 (Offensive Nuke)
King of the Jungle (Near Save)
Killing Wind (General Use)
Vorpal Blade (Chip Support)
End of Service 2023 (Player Phase)
You Wouldn’t Download a Pegasus (Player Phase)
♫ tell me more, tell me more ♫ (General Offense)
Rule by strength…and by love! (General Offense)
Summer’s…Chilling Winds? (Player Phase)
just here to burn the spring festival to the ground (Mixed Phase Fighter)
if she has a million fans, i’m one of them. if she has ten fans, i am one of them. if she has only one fan, that one is me. if she has no fans, i’m no longer alive. if the world is against her, i am against the world. (Offensive / Support Hybrid)
Has Dimitri Ever Actually Seen A Beach? (AR-D / General PvE)
Summertime, feeling fine! (General Offense)
Huey Landing Pad (Aether Raids Defense)
A horse with wings is called a pegasus, Nino! (Aether Raids Offense / General Offense)
Those Who Slytherin the Fast Lane (Speed-invested Player Phase)
Hexecutive Producer (Player Phase/Mixed)
Stamina Lunch Special, Extra Pain Edition! (Standard Offensive Dancer)
The Escorts Will Kick You Out, Thanks For Coming! (Saveball Leader / Max Stat Support)
Stamina Lunch Special, Wedding Cake Edition! (Low-Investment / General Support Dance)
Defense-reducing specials are some of the most commonly used, thanks to their low cooldown and general effectiveness in the hands of most units. Moonbow weighs in at 30% defense/resistance ignore with a charge time of two. Luna requires three charges, but ignores 50%. Moonbow and Luna are decent choices for when you aren’t sure which special to use, but they are not the most effective choice for all units. A good rule of thumb is to assume that most units have around 28 defense, which makes Moonbow worth around eight to nine points of damage per procurement, and Luna around 14 damage. These specials grow in effectiveness the higher the opponent’s defense, being most effective on foes with high defense and resistance.
Moonbow’s low charge time means it can be activated in a single round of combat, provided someone strikes twice and the user strikes last. With a Quickened Pulse seal combined with a Brave weapon, Moonbow can be activated on the very first attack, making it a fantastic choice for those units. These specials also grow in effectiveness the lower the user’s attack is. Low attack, high speed units are the best candidates for Moonbow. Luna is a slightly stronger version, and is the better choice when not trying to trigger the special on round one. Moonbow’s short cooldown makes it a popular pairing with the Wo Dao, providing a ton of damage when the special activates.
Moonbow is often used as a catch-all special, and while it is certainly effective in the hands of nearly every unit, it is often not the best choice. While it is easy to activate and can secure some new KO’s, it does not grant the units much more power compared to other specials. Whereas, Ignis and Glacies can allow a unit to threaten nearly anything with a KO. Luna and Moonbow will deal pitiful damage to enemies who already have low defensive stats.