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Treats foe's Def/Res as if reduced by 30% during combat.

Inheritable Restrictions?

No Staff

Skillsets that use skill

Battling for Bloodstained Bloodlines (Aether Raids Defense - Dark Season)

Local Woman Dropkicks Illiterate Child - News at 11 (Player Phase Again)

I AM the Hot Milf in Your Area (Player Phase)

On An Open Fire (General Use / Aether Raids Offense)

To Someone Special (Aether Raids Defense)


And Here You Thought I Was Dead… Well, I Am But That’s Not the Point! (Far Save)

An Odd Time for Hope (Player Phase/Support)

At Least Out Loud… (General Offense)

I Won’t Say It, No, No (Defensive Generalist)

Cocytus Love and Pain (Player Phase / Brave Nuke)

The Self-Refreshing All-Female Duo Unit Drawn By Cuboon To Automatically Win A Hero Rises (Vantage)

do not go gentle into that good night (General Offense)

Certified Pegasus Knight (Note: Not Risen Archer Proof) (Support)

It Frickin’ Wimdy (General Use)

Wind Deniers Be Like “Must Have Been the Uhhh Um the Uhhh” (Aether Raids Defense)

i thought of something you can do for me~ ♡ (Support Emphasis / Hybrid)

Mr. Steal Yo Heart (Player Phase)

Fantastic Flight (General Offense / Aether Raids Defense)

Rosy Allure (Astra Season Offense)

Persona 3 >>> Persona 5 (Offensive Nuke)

Defense Ignoring Specials


Defense-reducing specials are some of the most commonly used, thanks to their low cooldown and general effectiveness in the hands of most units. Moonbow weighs in at 30% defense/resistance ignore with a charge time of two. Luna requires three charges, but ignores 50%. Moonbow and Luna are decent choices for when you aren’t sure which special to use, but they are not the most effective choice for all units. A good rule of thumb is to assume that most units have around 28 defense, which makes Moonbow worth around eight to nine points of damage per procurement, and Luna around 14 damage. These specials grow in effectiveness the higher the opponent’s defense, being most effective on foes with high defense and resistance.


Moonbow’s low charge time means it can be activated in a single round of combat, provided someone strikes twice and the user strikes last. With a Quickened Pulse seal combined with a Brave weapon, Moonbow can be activated on the very first attack, making it a fantastic choice for those units. These specials also grow in effectiveness the lower the user’s attack is. Low attack, high speed units are the best candidates for Moonbow. Luna is a slightly stronger version, and is the better choice when not trying to trigger the special on round one. Moonbow’s short cooldown makes it a popular pairing with the Wo Dao, providing a ton of damage when the special activates.


Moonbow is often used as a catch-all special, and while it is certainly effective in the hands of nearly every unit, it is often not the best choice. While it is easy to activate and can secure some new KO’s, it does not grant the units much more power compared to other specials. Whereas, Ignis and Glacies can allow a unit to threaten nearly anything with a KO. Luna and Moonbow will deal pitiful damage to enemies who already have low defensive stats.