- Default
- Attack
- Special
- Injured
Veyle - Gentle Dragon |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 16 | 15 | 7 | 3 | 6 |
Middle | 17 | 16 | 8 | 4 | 7 |
High | 18 | 17 | 9 | 5 | 8 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 35 | 43 | 26 | 18 | 43 |
Middle | 39 | 46 | 30 | 21 | 46 |
High | 42 | 50 | 33 | 24 | 50 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
---|---|---|---|
Thunder Learns by default at 1 ★ Unlocks at 1 ★
Blue Tome Users Only
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50 | 2 | 4 |
Elthunder Learns by default at 2 ★ Unlocks at 2 ★
Blue Tome Users Only
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100 | 2 | 6 |
Thoron Learns by default at 4 ★ Unlocks at 3 ★
Blue Tome Users Only
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200 | 2 | 9 |
Obscurité Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6,【Resonance: Blades】, and【Resonance: Shields】to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. 【Resonance: Blades】 Grants Atk/Spd+4 during combat for 1 turn. 【Resonance: Shields】 Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack." Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
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400 | 2 | 14 |
Special Skills
Special Skills | SP | Turns |
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Chilling Wind Boosts damage dealt by 50% of unit's Res. Learns by default at 4 ★ Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
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100 | 4 |
Iceberg Boosts damage dealt by 50% of unit's Res. Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
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200 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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Atk/Res Finish 1 If unit is within 3 spaces of an ally, grants Atk/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) Infantry Units Only Unlocks at 2 ★ |
60 | A |
Atk/Res Finish 2 If unit is within 3 spaces of an ally, grants Atk/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) Infantry Units Only Unlocks at 3 ★ |
120 | A |
Atk/Res Finish 3 If unit is within 3 spaces of an ally, grants Atk/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) Infantry Units Only Unlocks at 4 ★ |
240 | A |
Atk/Res Finish 4 If unit is within 3 spaces of an ally, grants Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) Infantry Units Only Unlocks at 5 ★ |
300 | A |
Atk/Res Tempo 1 Inflicts Atk/Res-1 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
Excludes Armor, Cavalry, and Flying
Unlocks at 2 ★ |
60 | B |
Atk/Res Tempo 2 Inflicts Atk/Res-2 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
Excludes Armor, Cavalry, and Flying
Unlocks at 3 ★ |
120 | B |
Atk/Res Tempo 3 Inflicts Atk/Res-3 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
Excludes Armor, Cavalry, and Flying
Unlocks at 4 ★ |
240 | B |
Atk/Res Tempo 4 Inflicts Atk/Res-4 on foe, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead).
Excludes Armor, Cavalry, and Flying
Unlocks at 5 ★ |
300 | B |
Fell Protection If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat, and also, if unit's Res ≥ foe's Res+5, reduces damage from attacks during combat by 30% (excluding area-of-effect Specials), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). For allies within 2 spaces of unit, grants Atk/Res+4 to ally during their combat, and also, if this unit's Res ≥ ally's foe's Res+5 at start of combat, reduces damage from attacks by 30% during ally's combat (excluding area-of-effect Specials), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during ally's combat (cannot exceed foe's maximum Special cooldown).
Non-Inheritable skill.
Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem Engage
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Banners Featured In
None