- Default
- Attack
- Special
- Injured
Winter Claude - Yuletide Schemer |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 18 | 12 | 6 | 9 | 7 |
Middle | 19 | 13 | 7 | 10 | 8 |
High | 20 | 14 | 8 | 11 | 9 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 37 | 40 | 43 | 28 | 31 |
Middle | 41 | 43 | 46 | 32 | 34 |
High | 44 | 47 | 50 | 35 | 37 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Iron Bow Effective against flying units. Learns by default at 1 ★ Unlocks at 1 ★
Only Inheritable by Bow users.
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50 | 2 | 4 |
Steel Bow Effective against flying units. Learns by default at 2 ★ Unlocks at 2 ★
Only Inheritable by Bow users.
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100 | 2 | 6 |
Golden Yule Bow Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and Atk/Spd/Def/Res+X to unit and grants Special cooldown count-X to unit before unit's first attack during combat (X = number of spaces from start position to end position of whoever initiated combat, max 3; if【Penalty】 effects are active on foe, then the value is treated as 3). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). Learns by default at 4 ★ Unlocks at 3 ★
Only Inheritable by Bow users.
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200 | 2 | 8 |
Golden Yule Bow+ Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and Atk/Spd/Def/Res+X to unit and grants Special cooldown count-X to unit before unit's first attack during combat (X = number of spaces from start position to end position of whoever initiated combat, max 3; if【Penalty】 effects are active on foe, then the value is treated as 3). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). Learns by default at 5 ★ Unlocks at 5 ★
Only Inheritable by Bow users.
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300 | 2 | 12 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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Atk/Spd Form 1 If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = number of allies within 2 spaces; max 3).
Inheritable by all units.
Unlocks at 1 ★ |
60 | A |
Atk/Spd Form 2 If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = number of allies within 2 spaces + 2; max 5).
Inheritable by all units.
Unlocks at 2 ★ |
120 | A |
Atk/Spd Form 3 If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7).
Inheritable by all units.
Unlocks at 4 ★ |
240 | A |
Chill Spd 1 At start of turn, inflicts Spd-3 on foe on the enemy team with the highest Spd through its next action.
Inheritable by all units.
Unlocks at 3 ★ |
60 | B |
Chill Atk/Spd 1 At start of turn, inflicts Atk/Spd-3 on foe on the enemy team with the highest Atk+Spd total through its next action.
Inheritable by all units.
Unlocks at 4 ★ |
120 | B |
Chill Atk/Spd 2 At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Atk+Spd total through its next action.
Inheritable by all units.
Unlocks at 5 ★ |
240 | B |
Other Info
Origin |
Fire Emblem: Three Houses
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Banners Featured In
None