Restores HP = 50% of damage dealt.

Inheritable Restrictions?

No Staff

Skillsets that use skill

I’m gonna get racist (Enemy Phase Tank)

Leader of the 7th Platoon (Supertank)

Grace of the Radiant (Defensive Tank)

The Bride Aesthetic (Defensive)

Resire (Enemy Phase)

Dealing around the neighborhood (Enemy Phase)

Beat of the Rising Sun (Close Call/Repel Tank)

A Rose by Any Other Name (Defensive Tank)

Lord of a Dead Empire (Defensive Tank)

Aetherian Kryptonite (Aether Raids Omnitank)

Polaris (Defensive Tank)

Jack-o-Lantern Specia-cular! (Special Fighter)

Paradise Lost (Defensive Tank)

Ban-Banking on Success (Bonus Doubler Distant Counter)

Pierce the Sky (Aether Raids)

Flowering Brilliance (Defensive Generalist)

BITE ZE DUSTO BUNNY (Aether Raids Tank)

Cheating on Armads (Special Spam Tank / Enemy Phase Focus)

WHERE DID THE LIONS GO?! (Aether Raids Tank)

Let the Sunshine in! (Mixed Bruiser)

Early Summer Rain (Defensive Generalist)

Song of Storms (Physical Tank)

Greil's Legacy (Defensive Bruiser)

Prince of Scorn (Range Enemy Phase)

Tellius’s Finest (Close Call Defensive)

Healing Specials


There are four healing Specials: Daylight, which upgrades into either Sol or Noontime (Aether is covered elsewhere). While they do not grant extra damage, they heal the user for a percent of the damage dealt with that attack. Noontime heals 30% with a charge time of two, and Sol heals 50% with a charge time of three. While they are poor choices for winning duels, healing Specials are amazing for longer game modes where they can help a unit sustain over many battles. Healing specials base their healing off the direct damage dealt to opponents, meaning any overkill will not translate into more healing.


The way that healing Specials scale make them ill-suited to low damage hits, being a better fit for slower and stronger attacks. The low power of brave weapons make them less desirable than others. Some weapons and skills grant +10 damage on Special trigger, making them excellent skills to use with healing specials as they provide extra raw healing and some much-needed damage. Wrath is one such skill, but beware that the healing may take the unit above the 75% HP threshold required for Wrath to take effect. Healing Specials are often used to compliment healing builds such as the common Falchion Medic build, which combines the legendary Falchion with Renewal to boost healing. Healing Specials can also help a unit stay above a valuable healing threshold, such as Quick Riposte or Guard.


The biggest limitation of healing Specials is their lack of extra damage. The healing is often not enough to win single duels, being more useful over longer stretches of time where it adds up. A unit wielding a healing Special risks being KO'd by a strong attack before they have the chance to heal.