GamePress

Winter Edelgard

Analysis by GamePress
Winter Edelgard - Snowfall Future

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
201
HP 46
ATK 47
SPD 17
DEF 47
RES 44

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 19 7 3 13 13
Middle 20 8 4 14 14
High 21 9 5 15 15

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 43 44 13 43 41
Middle 46 47 17 47 44
High 49 51 20 50 48

Weapon Skills

Weapons SP Rng. Mt.
Iron Lance
Learns by default at 1 ★
Unlocks at 1 ★
Lance Users Only
50 1 6
Steel Lance
Learns by default at 2 ★
Unlocks at 2 ★
Lance Users Only
100 1 8
Silver Lance
Learns by default at 4 ★
Unlocks at 3 ★
Lance Users Only
200 1 11
Black Yule Lance

Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25% and unit initiates combat, applies【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space and on the 5 spaces behind those spaces (based on direction unit is facing) for 1 turn after combat.

At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-X on foe (X = 15 - number of adjacent allies × 2; min 6), grants Special cooldown count-Y to unit before unit's first attack (Y = number of spaces from start position to end position of whoever initiated combat, max 3; if foe is in a space where allied 【Divine Vein (Flame)】is applied, then the value is treated as 3), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = 100 - number of allies adjacent to unit × 30 during combat, and also, if unit has weapon-triangle advantage or if foe is in a space where allied【Divine Vein (Flame)】is applied, neutralizes foe's non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects during combat. 

【Divine Vein (Flame)】

Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Glowing Ember

Boosts damage dealt by 50% of unit's Def.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
Bonfire

Boosts damage dealt by 50% of unit's Def.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3
Armored Blaze

Boosts Special damage by 40% of unit's Def when Special triggers.

If foe's Range = 1 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).

Unlocks at 5 ★
Only inheritable by armor units.
500 3

Passive Skills

Passive Skills SP Slot
Atk/Def Prime 1

If【Bonus】is active on unit, grants Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 1; max 3). 

【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Excludes Tome, Dragon and Staff Users
Unlocks at 2 ★
60
A
Atk/Def Prime 2

If【Bonus】is active on unit, grants Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 1; max 5).

【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Excludes Tome, Dragon and Staff Users
Unlocks at 3 ★
120
A
Atk/Def Prime 3

If【Bonus】is active on unit, grants Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 7).

【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Excludes Tome, Dragon and Staff Users
Unlocks at 4 ★
240
A
Atk/Def Prime 4

If【Bonus】is active on unit, grants Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat. 

【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Excludes Tome, Dragon and Staff Users
Unlocks at 5 ★
300
A
Raging Tempest

At start of turn, if unit's HP = 100% or if any foe is within 3 columns or 3 rows centered on unit, grants "unit can move 1 extra space (that turn only; does not stack)" and【Charge】 to unit for 1 turn.

If number of allies adjacent to unit ≤ 1, inflicts Atk/Def-5 on foe during combat, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and if unit initiates combat, grants another action to unit after combat (once per turn; if a skill effect moves unit after combat, this effect occurs based on unit's final placement after that movement). 

【Charge】

Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)

Non-Inheritable skill.
Unlocks at 5 ★
300
B
Def Ploy 1

At start of turn, inflicts Def-3 on foes in cardinal directions with Res < unit's Res through their next actions.

Inheritable by all units.
Unlocks at 2 ★
60
C
Def Ploy 2

At start of turn, inflicts Def-4 on foes in cardinal directions with Res < unit's Res through their next actions.

Inheritable by all units.
Unlocks at 3 ★
120
C
Def Ploy 3

At start of turn, inflicts Def-5 on foes in cardinal directions with Res < unit's Res through their next actions.

Inheritable by all units.
Unlocks at 4 ★
240
C
Def/Res Ploy 3

At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Def/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions.  【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 

【Exposure】

Foe's attacks deal +10 damage. 

【Bonus Doubler】

Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 

【Treachery】

Unit deals additional damage = total bonuses on unit for 1 turn. 

【Grand Strategy】

Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently.  Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.

Inheritable by all units.
Unlocks at 5 ★
300
C

Other Info

Origin
Fire Emblem: Three Houses

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