- Default
- Attack
- Special
- Injured
Summer Shez (M) - Mercenary Shade |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 18 | 8 | 13 | 6 | 3 |
Middle | 19 | 9 | 14 | 7 | 4 |
High | 20 | 10 | 15 | 8 | 5 |
HP | ATK | SPD | DEF | RES | |
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Low | 37 | 41 | 41 | 28 | 20 |
Middle | 41 | 44 | 44 | 31 | 23 |
High | 44 | 47 | 48 | 34 | 27 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Iron Lance Learns by default at 1 ★ Unlocks at 1 ★
Lance Users Only
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50 | 1 | 6 |
Steel Lance Learns by default at 2 ★ Unlocks at 2 ★
Lance Users Only
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100 | 1 | 8 |
Silver Lance Learns by default at 4 ★ Unlocks at 3 ★
Lance Users Only
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200 | 1 | 11 |
Surfer's Spade Enables【Canto (Rem. +1)】. Grants Spd+5. Unit attacks twice (even if foe initiates combat, unit attacks twice). Deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials). 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
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400 | 1 | 11 |
Available Rearmed Weapons |
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Arcane Qiang |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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Atk/Spd Solo 1 If unit is not adjacent to an ally, grants Atk/Spd+2 during combat. Unlocks at 3 ★ |
60 | A |
Atk/Spd Solo 2 If unit is not adjacent to an ally, grants Atk/Spd+4 during combat. Unlocks at 4 ★ |
120 | A |
Atk/Spd Solo 3 If unit is not adjacent to an ally, grants Atk/Spd+6 during combat.
Inheritable by all units.
Unlocks at 5 ★ |
240 | A |
Chill Def 1 At start of turn, inflicts Def-3 on foe on the enemy team with the highest Def through its next action.
Inheritable by all units.
Unlocks at 1 ★ |
60 | B |
Chill Def 2 At start of turn, inflicts Def-5 on foe on the enemy team with the highest Def through its next action.
Inheritable by all units.
Unlocks at 2 ★ |
120 | B |
Chill Def 3 At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action.
Inheritable by all units.
Unlocks at 4 ★ |
240 | B |
Other Info
Origin |
Fire Emblem Warriors: Three Hopes
Fire Emblem: Three Houses
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Banners Featured In
None