- Default
- Attack
- Special
- Injured
Ninja Sanaki - Dawnsworn Ninja |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 7 | 4 | 2 | 13 |
Middle | 18 | 8 | 5 | 3 | 14 |
High | 19 | 9 | 6 | 4 | 15 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 36 | 44 | 21 | 12 | 43 |
Middle | 40 | 47 | 24 | 16 | 47 |
High | 43 | 51 | 28 | 19 | 50 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Fire Learns by default at 1 ★ Unlocks at 1 ★
Red Tome Users Only
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50 | 2 | 4 |
Elfire Learns by default at 2 ★ Unlocks at 2 ★
Red Tome Users Only
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100 | 2 | 6 |
Bolganone Learns by default at 4 ★ Unlocks at 3 ★
Red Tome Users Only
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200 | 2 | 9 |
Radiant Scrolls Enables【Canto (Rem.)】. Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Res-6 on foe during combat, deals damage = Y during combat (excluding area-of-effect Specials), and reduces the effect of foe's non-Special "reduces damage by X%" skills by percentage = Y × 4 during combat (Y = highest total penalties among target and foes within 2 spaces of target; example: if Y × 4 = 64, a foe with a "reduces damage by 45%" skill would reduce damage by 17% instead). 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement.) Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
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400 | 2 | 8 |
Special Skills
Special Skills | SP | Turns |
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Chilling Wind Boosts damage dealt by 50% of unit's Res. Learns by default at 4 ★ Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
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100 | 4 |
Iceberg Boosts damage dealt by 50% of unit's Res. Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
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200 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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Warding Blow 1 If unit initiates combat, grants Res+2 during combat.
Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
50 | A |
Mirror Strike 1 If unit initiates combat, grants Atk/Res+2 during combat.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★ |
120 | A |
Mirror Strike 2 If unit initiates combat, grants Atk/Res+4 during combat.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
240 | A |
Flared Mirror If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1), grants Atk+7, Res+10 to unit during combat, and applies 【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat. 【Divine Vein (Flame)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) Cavalry & Flying Only
Unlocks at 5 ★ |
300 | A |
Sabotage Res 1 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action.
Inheritable by all units.
Unlocks at 2 ★ |
60 | B |
Sabotage Res 2 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action.
Inheritable by all units.
Unlocks at 3 ★ |
120 | B |
Sabotage Res 3 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action.
Inheritable by all units.
Unlocks at 4 ★ |
240 | B |
Sabotage A/R 3 At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Atk/Res-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Atk/Res-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently).
Inheritable by all units.
Unlocks at 5 ★ |
300 | B |
Def Ploy 1 At start of turn, inflicts Def-3 on foes in cardinal directions with Res < unit's Res through their next actions.
Inheritable by all units.
Unlocks at 2 ★ |
60 | C |
Def Ploy 2 At start of turn, inflicts Def-4 on foes in cardinal directions with Res < unit's Res through their next actions.
Inheritable by all units.
Unlocks at 3 ★ |
120 | C |
Def Ploy 3 At start of turn, inflicts Def-5 on foes in cardinal directions with Res < unit's Res through their next actions.
Inheritable by all units.
Unlocks at 4 ★ |
240 | C |
Def/Res Ploy 3 At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Def/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.
Inheritable by all units.
Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem: Radiant Dawn
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Banners Featured In
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