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Analysis by Adamasturia
T-Doll Role
DPS

Basic Info

Acquisition Fixed Point Crate Reward
Rarity

T-Doll Stats

This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.

Max HP 73
Max DMG 34
Max ACC 77
Max EVA 77
Max ROF 57
Stat rankings are class specific
Show Other Stats
Ammo
10 / 15 / 20 / 25 / 30
Ration
10 / 15 / 20 / 25 / 30
Move Speed
15
Crit. Rate
20%
Crit. Damage
50%
Armor Pen.
15
Clip Size
N/A

Tileset

Affects all
Damage15%
Crit Rate10%

Skill

Deadly Roulette
Initial CD (6s)
Level 10 Effect

Passive: Deal 0.1x, 0.5x, 1x, 2x, 5x, and 10x damage every 6 attacks, in this order. The first shot of every round is random. If the first shot of the round deals 1x damage or more, increase accuracy and critical damage by 5% for 20 seconds. Otherwise, reduce movement speed and evasion by 10% for 20 seconds.

Active: Increase rate of fire by 40% for 8 seconds.

Level 10 Cooldown 12 Seconds
Show All Skills Info
Lvl 1 2 3 4 5 6 7 8 9 10
CD 15 14.7 14.4 14.1 13.8 13.5 13.2 12.9 12.6 12

Equipment

Overview

Rhino is a DPS handgun that revolves around randomness. Her tile shape and buffs are pretty good, and her rate of fire selfbuff on active is incredibly similar to Desert Eagle’s. Her performance as an actual DPS is pretty lackluster though, lagging behind the free unit Desert Eagle.

Due to the random nature of her passive skill and how much its damage varies, Rhino is difficult to rely on for most fights, usually wasting most of her damage output. Also don’t give Rhino too much rate of fire, her skill starts to behave weirdly when she shoots too fast.

The main use of Rhino is for speedrunning data simulations by abusing how much damage her 10x multiplier bullet does.

Equipment

Overview

Rhino is a DPS handgun that revolves around randomness. Her tile shape and buffs are pretty good, and her rate of fire selfbuff on active is incredibly similar to Desert Eagle’s. Her performance as an actual DPS is pretty lackluster though, lagging behind the free unit Desert Eagle.

Due to the random nature of her passive skill and how much its damage varies, Rhino is difficult to rely on for most fights, usually wasting most of her damage output. Also don’t give Rhino too much rate of fire, her skill starts to behave weirdly when she shoots too fast.

The main use of Rhino is for speedrunning data simulations by abusing how much damage her 10x multiplier bullet does.

T-Doll Costumes
Lunar Crown

Normal

Damaged

Strengths

Strong Tilebuffs

Python’s mirror twin in terms of tilebuffs. The same firepower and crit rate, but the gaps are on opposite corners. Needless to say these tilebuffs are pretty strong.

Skill Data Simulation Speedruns

Rhino with enough firepower and crit rate and with a 10x initial multiplier can 1-shot the beginner target dummy.

Weaknesses

The Roulette Wheel

Since Rhino has a about equal chance to pick any starting damage multiplier, her performance in any given fight is extremely random. The outcome of the fight can look extremely different if Rhino gets her bad damage multipliers first when shooting the most dangerous targets. This randomness is also determined in a way so that restarting the fight does not change the outcome.

Extreme Overkilling

Rhino’s 10x and 5x bullet are really big multipliers. If they end up overkilling her targets then Rhino wastes the best part of her DPS.

Full Analysis

Rhino’s passive has 6 states, one for each damage multiplier to her attacks. 0.1x, 0.5x, 1x, 2x, 5x, and 10x. To make this easier I’ll call them chambers.

Rhino randomly picks one of the chambers to start on. The chance of choosing any given chamber is basically equal. If that chamber is 1x, 2x, 5x, or 10x, she gets the 5% buff to accuracy and crit damage. If it’s the 0.1x or the 0.5x chamber, she gets the 10% move speed and evasion debuff. Rhino’s next 6 auto-attacks will cycle through the chambers in order. (e.g. Starting on the 2x chamber: 2x > 5x > 10x > 0.1x > 0.5x > 1x). After firing 6 shots, Rhino randomly picks a new chamber to start from. She gets the associated buff/debuff, then she cycles through the 6 chambers in order again. This repeats infinitely.

The skill starts to break down once Rhino’s rate of fire is higher than 100. This is because changing chambers takes 15 frames, so having a rate of fire faster than 15 frames lets Rhino shoot a chamber multiple times before moving onto the next chamber. She still takes 6 shots before rerolling the starting chamber however. (e.g. Starting on the 5x chamber: 5x > 5x > 10x > 10x > 0.1x > 0.1x).

Visually, the skill is represented on Rhino’s chibi in-combat. After she shoots a bullet from a specific chamber, a roman numeral appears above her head corresponding to the multiplier. “I” is 0.1x, “II” is 0.5x, “III” is 1x, “IV” is 2x, “V” is 5x, “VI” is 10x. If the shot fired is the first shot of a set of 6, the roman numeral is golden, otherwise the roman numeral is silver.

There is also a revolver cylinder to Rhino’s side. When she gets the high multiplier first chamber buff, upward arrows appear above the cylinder. When she gets the low multiplier first chamber debuff, downward arrows appear below the cylinder.

Rhino as a DPS handgun is pretty questionable honestly. Her high damage multiplier shots run the risk of overkilling their targets, while her low damage multipliers do virtually nothing. The average of her DPS increase under skill assuming ideal luck is 355.7%. This is far lower than Desert Eagle’s 530.8%, despite their incredibly similar roles and rate of fire self-buffs. Also her luck swings wildly if she gets too much rate of fire. Since Desert Eagle is given to new players for free, there is hardly a good reason to use Rhino as a staple DPS HG.

The main actual use of Rhino is in the incredibly specific niche of data simulation speedruns. If Rhino gets her 10x multiplier as her very first bullet in data sim with the perfect team, she can 1-shot the data sim target dummy, finishing the fight in the fastest time possible, since she faces no first attack delay unlike other 1-shotters.

Other than that Rhino’s pretty hard to use normally.

Strengths

Strong Tilebuffs

Python’s mirror twin in terms of tilebuffs. The same firepower and crit rate, but the gaps are on opposite corners. Needless to say these tilebuffs are pretty strong.

Skill Data Simulation Speedruns

Rhino with enough firepower and crit rate and with a 10x initial multiplier can 1-shot the beginner target dummy.

Weaknesses

The Roulette Wheel

Since Rhino has a about equal chance to pick any starting damage multiplier, her performance in any given fight is extremely random. The outcome of the fight can look extremely different if Rhino gets her bad damage multipliers first when shooting the most dangerous targets. This randomness is also determined in a way so that restarting the fight does not change the outcome.

Extreme Overkilling

Rhino’s 10x and 5x bullet are really big multipliers. If they end up overkilling her targets then Rhino wastes the best part of her DPS.

Full Analysis

Rhino’s passive has 6 states, one for each damage multiplier to her attacks. 0.1x, 0.5x, 1x, 2x, 5x, and 10x. To make this easier I’ll call them chambers.

Rhino randomly picks one of the chambers to start on. The chance of choosing any given chamber is basically equal. If that chamber is 1x, 2x, 5x, or 10x, she gets the 5% buff to accuracy and crit damage. If it’s the 0.1x or the 0.5x chamber, she gets the 10% move speed and evasion debuff. Rhino’s next 6 auto-attacks will cycle through the chambers in order. (e.g. Starting on the 2x chamber: 2x > 5x > 10x > 0.1x > 0.5x > 1x). After firing 6 shots, Rhino randomly picks a new chamber to start from. She gets the associated buff/debuff, then she cycles through the 6 chambers in order again. This repeats infinitely.

The skill starts to break down once Rhino’s rate of fire is higher than 100. This is because changing chambers takes 15 frames, so having a rate of fire faster than 15 frames lets Rhino shoot a chamber multiple times before moving onto the next chamber. She still takes 6 shots before rerolling the starting chamber however. (e.g. Starting on the 5x chamber: 5x > 5x > 10x > 10x > 0.1x > 0.1x).

Visually, the skill is represented on Rhino’s chibi in-combat. After she shoots a bullet from a specific chamber, a roman numeral appears above her head corresponding to the multiplier. “I” is 0.1x, “II” is 0.5x, “III” is 1x, “IV” is 2x, “V” is 5x, “VI” is 10x. If the shot fired is the first shot of a set of 6, the roman numeral is golden, otherwise the roman numeral is silver.

There is also a revolver cylinder to Rhino’s side. When she gets the high multiplier first chamber buff, upward arrows appear above the cylinder. When she gets the low multiplier first chamber debuff, downward arrows appear below the cylinder.

Rhino as a DPS handgun is pretty questionable honestly. Her high damage multiplier shots run the risk of overkilling their targets, while her low damage multipliers do virtually nothing. The average of her DPS increase under skill assuming ideal luck is 355.7%. This is far lower than Desert Eagle’s 530.8%, despite their incredibly similar roles and rate of fire self-buffs. Also her luck swings wildly if she gets too much rate of fire. Since Desert Eagle is given to new players for free, there is hardly a good reason to use Rhino as a staple DPS HG.

The main actual use of Rhino is in the incredibly specific niche of data simulation speedruns. If Rhino gets her 10x multiplier as her very first bullet in data sim with the perfect team, she can 1-shot the data sim target dummy, finishing the fight in the fastest time possible, since she faces no first attack delay unlike other 1-shotters.

Other than that Rhino’s pretty hard to use normally.

Team Options

Firepower/Critrate Buffers

Units that increase the damage of Rhino’s bullet to one-shot the target dummy.

Team Options

Firepower/Critrate Buffers

Units that increase the damage of Rhino’s bullet to one-shot the target dummy.

History/Trivia

Profile

A small and nimble Doll adept in concealment and infiltration, and always makes surprising discoveries in unexpected places. Having been through a lot of training and accumulated plenty of combat experience, she is very confident in her own abilities. Serious and down-to-earth, she follows every single order to the tee, but also often gets her leg pulled by others. She falls for all kinds of fibs, so she starts having doubts even when people are actually telling the truth. The reason why she's always wearing a cape that clearly doesn't fit her seems to be a subject that one should steer well clear of.

Acquisition
Fixed Point Crate Reward
Illustrator
柱柱
Voice Actor
Haruka Ran
Manufacturer
Chiappa Firearms
T-Doll Full Name
Chiappa Rhino
Country of Origin
Italy