Table of Contents
- Normal
- Damaged
|
---|
Support
|
Basic Info
Craft Time |
|
---|---|
Acquisition | Normal |
Rarity |
|
T-Doll Stats
This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.
Ammo |
|
---|---|
Ration |
|
Move Speed |
10
|
Crit. Rate |
20%
|
Crit. Damage |
50%
|
Armor Pen. |
15
|
Clip Size |
|
Tileset
|
Damage | 20% |
---|
|
Damage | 25% |
---|
Skill
Crimson Echoes
Initial CD (6s)
|
||
---|---|---|
|
Level 10 Effect
Increase Damage, Rate of Fire and Accuracy of allies on her tiles by 25% for 5 seconds. |
Level 10 Cooldown
16 Seconds
|
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
CD | 20 | 19.6 | 19.2 | 18.8 | 18.4 | 18 | 17.6 | 17.2 | 16.8 | 16 |
DMG+ | 15% (3s) | 16.1% (3.2s) | 17.2% (3.4s) | 18.3% (0.7s) | 19.4% (3.9s) | 20.6% (4.1s) | 21.7% (4.3s) | 22.8% (4.6s) | 23.9% (4.8s) | 25% (5s) |
ACC+ | 15% (3s) | 16.1% (3.2s) | 17.2% (3.4s) | 18.3% (3.7s) | 19.4% (3.9s) | 20.6% (4.1s) | 21.7% (4.3s) | 22.8% (4.6s) | 23.9% (4.8s) | 25% (5s) |
RoF+ | 15% (3s) | 16.1% (3.2s) | 17.2% (3.4s) | 18.3% (3.7s) | 19.4% (3.9s) | 20.6% (4.1s) | 21.7% (4.3s) | 22.8% (4.6s) | 23.9% (4.8s) | 25% (5s) |
Unlocks at MOD I
Crimson Echoes
Initial CD (6s)
|
||
---|---|---|
|
Level 10 Effect
Increase Damage, Rate of Fire and Accuracy of allies on her tiles by 30% for 5 seconds. |
Level 10 Cooldown
16 seconds
|
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
CD | 18 | 17.8 | 17.6 | 17.4 | 17.2 | 17 | 16.8 | 16.6 | 16.4 | 16 |
Unlocks at MOD II
Mechanical Longitudinal Wave
Initial CD (0s)
|
||
---|---|---|
|
Level 10 Effect
When “Crimson Echoes” is activated, apply “Echo” to allies on her buff tiles. Echo: Increase Damage and Accuracy of ARs by 10%, increase Evasion and Damage Reduction of SMGs by 15%, stacking up to 3 times. Units with Echo will apply the same Echo buff to their adjacent (horizontally and vertically, but not diagonally) units after 2 seconds. The Echo buff lasts 6 seconds and does not trigger other skills effects. |
Level 10 Cooldown
0 seconds
|
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
CD | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
T-Doll Analysis
Equipment
Special Equipment |
---|
Custom T1 Red Dot Sight |
Overview
The craftable four-star French AR Ribeyrolles is one of the very few privileged ARs that provide buffs to her backline AR teammates. Featuring a strong 20% Damage tile buff and a Skill that will boost the backline’s damage output by over 55%, Ribeyrolles is an easy choice for the core of many AR Echelons — though she falls short in comparison against M4A1 (her closest comparable), she is still a very prominent tile 4 pick.
Ribeyrolles’ paling performance can be attributed to her own mediocre DPS because of her low RoF and inability to boost her own damage output through her Skill, as well as her long Cooldown that makes Ribey ineffective against late-game enemy compositions. Overall, while not as infallible as M4A1, Ribeyrolles is a very clear and solid second choice when it comes to tile 4 ARs.
Equipment
Special Equipment |
---|
Custom T1 Red Dot Sight |
Overview
Ribeyrolles can now spread her disease to her allies. Nice of her to share. Her mod still does not completely fix the issues with her base stats, but it’s certainly an improvement. Her tiles and skill 1 multipliers are improved to the level of a 5-star handgun.
Her skill 2 spreads an “echo” to the teammates she buffs, then all adjacent units every 2 seconds after that. The echo massively boosts the damage output of ARs and the survivability of SMGs, stacking up to 3 times and lasting 6 seconds. Make sure that every unit is adjacent to another to maximize her buffs. Because of this, Ribeyrolles Mod now buffs her own DPS so her individual performance is not quite as awful.
With her mod, Ribeyrolles is now much better than most options for a position 4 unit on an ARSMG due to the mix of good buffs she can offer and is an incredibly strong investment.
While Ribeyrolles Mod an incredibly strong staple in ARSMG teams, stopping at mod 2 is fine. Her special equipment is not important.
Strengths
Tiles affect other ARs
Ribeyrolles provides a 20% Damage buff to adjacent ARs through her tile buffs, which is an extremely rare ability that cements her as a core member of AR Echelons.
Skill buffs teammates further
Ribeyrolles is able to further boost the backline’s damage output to absurd levels through her Skill. It also affects anyone standing above or below Ribeyrolles in battle, regardless of class, further boosting her versatility.
Weaknesses
Bad DPS
An inability to apply her Skill buff to herself combined with her low RoF tanks Ribeyrolles’ DPS by a considerable amount.
Long Cooldown
Ribeyrolles’ 6 second Cooldown means her Skill will take a lengthy time to activate and provide the squad with her signature huge damage output boost. This weakness is made quite apparent against late enemy squads which start very close and can put a serious dent on allied tanks from the get-go, thus making early damage much more valuable than late damage.
Strengths
Extreme DPS and Survival Boost
Ribeyrolles Mod now offers a maximum of 73% firepower, 73% accuracy, and 30% rate of fire to ARs.
30% firepower buff, 30% accuracy buff, 30% rate of fire, 52% evasion, and 52% damage resistance to SMGs.
While conditional, these two are extremely big DPS and survivability increases in the right conditions.
Endless Skill 2
Ribeyrolles Mod has no limit to the number of times her echo bounces. As long as there exist at least 2 adjacent units on the field, her echo will bounce forever.
Weaknesses
Still Awful Uptime
Neural upgrade did not change the duration of Ribeyrolles Mod’s skill 1, so her skill still only lasts 5 seconds, performance dropping off sharply.
Still Low Rate of Fire
Although improved, Ribeyrolles Mod’s 68 base rate of fire still sucks relative to other ARs, so her DPS still lags behind.
Slow Skill 2
Ribey Mod’s skill 2 takes extremely long to proliferate. 2 seconds for each reflect means every team member having at least 1 stack takes at least 4 seconds.
Skill 2 Limited to ARs / SMGs
Ribey Mod’s skill 2 does not give buffs to any other unit besides ARs and SMGs, even when echoing off them. So she is relatively stuck with them.
More Dependent on Team Positioning
Ribey Mod not only requires her allies to stand on her tiles to apply her skill 1, but requires her allies to be standing adjacent to each other to maximize echo reflections, making the team position far more rigid if maximizing her skill 2.
Full Analysis
Notes:
- Echoes being emitted are indicated by a red hemisphere expanding outwards from the T-doll emitting the echo.
- Non-ARs/SMGs can receive and emit echoes, but they do not benefit from any buffs.
- Ribeyrolles Mod’s skill 2 buffs stack multiplicatively.
- Retreating her does not stop the echoes.
- Echoes cannot be emitted by units that are moving, moving units delay their echoes until they stop moving.
- When receiving an echo, an ally unit emits 1 echo 2 seconds later. Even if they receive more than 1 echo stack within 2 seconds, they only emit 1 echo. After emitting that echo, the ally unit does not emit any more echoes until receiving another.
- Each echo stack has its own 6 second duration
- Ribeyrolles Mod’s echoes reset the 2-second internal echo timer for adjacent nearby units that have echoes, preventing 2 directly adjacent T-dolls from emitting an echo at the same time.
- This usually locks the whole team into a 4-second cycle, where half the units emit an echo in the first two seconds and the other half emits an echo in the next two.
- Many non-T-dolls can also receive and emit echoes, such as taunt fairy, twin fairy, General Liu clones, P90 clones, Welrod Mod shield, Agent 416 mines, etc.
Due to the limited duration of an echo stack, the number of echo stacks a T-doll can have relies heavily on how many units are adjacent to them.
Basically, a unit with 1 other adjacent unit alternates between 1 and 2 stacks every 2 seconds. 2 adjacent alternates between 2 and 3 stacks every 2 seconds. 3 adjacent stays at 3 stacks permanently. This cycle starts within 4 seconds of the first echo being received.
It is physically impossible to get 3 stacks on only 5 units at all times. F formation has 1 adjacent to position 1, 3 adjacent to position 4, and 2 adjacent to the rest. B formation is the same except it’s position 7 that’s left out. C formation gives the backline 2 adjacent and both frontline units only get 1 adjacent unit. Cross formation gives one unit 3 stacks and everyone else only has 1 adjacent.
This is unfortunate, because it means at least one DPS always misses out on the optimal number of stacks. Moving Ribeyrolles Mod to the blank space means she no longer gives her skill 1 buff to both DPSes. C formation is the best for DPS, Q and D formation are best for survival.
Due to the slow spreading nature of Ribeyrolles’ skill 2 means she is not just a burst DPS buffer. A good portion of her buff is tied in the skill 2 echoes, which take around 4 seconds after using her skill 1 to fully kick in. It’s only after the second skill activation onwards that she provides her maximum buffs. She is actually quite fine even for longer duration fights, prefers them even. More fighting time gives her more time to spread her echoes.
For optimal DPS and on the assumption that Ribeyrolles is Mod 3 instead of Mod 2 for some reason, Ribeyrolles does actually prefer her special equipment over the VFL. Her preferred body slot is the #2 processing chip because her base rate of fire is so bad.
Team Options
5/6 second CD ARs
ARs that have a long initial Cooldown usually possess incredible DPS modifiers that Ribeyrolles can blast through the roof. Some examples are G11, ART556, TAR-21 and OTs-14.
Recommended Formations
AR | SMG | |
Ribeyrolles | SMG/HG | |
AR |
Ribeyrolles should always be employed in tile 4 to get the most out of her tiles and Skill.
Whether tile 5 has an SMG or an HG is up to the player, though given the usual slow start in Ribey’s Echelons, an SMG is better suited for this spot due to their superior tanking capabilities.
Team Options
5/6 second CD ARs
ARs that have a long initial Cooldown usually possess incredible DPS modifiers that Ribeyrolles can blast through the roof. Some examples are G11, ART556, TAR-21 and OTs-14.
Recommended Formations
AR | SMG | |
Ribeyrolles Mod | SMG | |
AR |
MOD Cost
MOD 1
MOD 2
MOD 3
History/Trivia
The Ribeyrolles 1918 was an experimental automatic carbine developed by Paul Ribeyrolle during World War 1. It did not see much success as a design and was never put into service.
Acquisition |
Normal
|
---|---|
Illustrator |
|
Voice Actor |
|
Manufacturer |
Ribeyrolles,
Sutter and Chauchat
|
T-Doll Full Name |
|
Country of Origin |
France
|
Common Nicknames |
|