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Analysis by Adamasturia
T-Doll Role
Burst DPS

Basic Info

Rarity

T-Doll Stats

This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.

Max HP 121
Max DMG 51
Max ACC 46
Max EVA 44
Max ROF 76
Stat rankings are class specific
Show Other Stats
Min/Max Armor
0 0
Ammo
20 / 30 / 40 / 50 / 60
Ration
20 / 30 / 40 / 50 / 60
Move Speed
10
Crit. Rate
20%
Crit. Damage
50%
Armor Pen.
10
Clip Size
N/A

Tileset

Affects SMG
Damage20% Evasion15%

Skill

Sticky Bombs
Initial CD (3s)
Level 10 Effect

Every 8 seconds, automatically place a sticky grenade on the enemy with the highest HP, up to a maximum of 3 grenades per enemy unit. When skill is activated, detonate all sticky grenades on the field, each dealing 5x damage that cannot miss within an area of 1.5 units.

Level 10 Cooldown 4 Seconds
Show All Skills Info
Lvl 1 2 3 4 5 6 7 8 9 10

Equipment

Overview

Sharing the same stats as 416 pre-mod, as well as her dislike for Dier and nonsense, Agent 416 sadly does not perform as well as her counterpart. While on paper her Skills seem good, in practice they are quite lacking. One of her third mines is rarely used, her sticky bombs damage multiplier is not big enough to matter against beefy enemies and often her mines’ hit box miss the enemies and her DPS is lacking due to a lack of a specialized SPEQ buff, making her on par with G41 stat wise. Moreover because her bombs target enemies with highest HP, they will not always  apply Accuracy debuff on the enemy DPS units, but rather the tanky ones, which more often than not have an Evasion low enough for her Evasion debuff to not be significant.

Because of this veteran commanders will have a hard time justifying levelling her and her two SPEQs, as her Bag doesn’t offer anything relevant to make it worth upgrading, while new commanders won’t see her bring out anything unique to justify raising her other than having gold equips readily available for commanders lacking these and a fairly decent early DPS, which matters more in early game than late game.

Equipment

Overview

Sharing the same stats as 416 pre-mod, as well as her dislike for Dier and nonsense, Agent 416 sadly does not perform as well as her counterpart. While on paper her Skills seem good, in practice they are quite lacking. One of her third mines is rarely used, her sticky bombs damage multiplier is not big enough to matter against beefy enemies and often her mines’ hit box miss the enemies and her DPS is lacking due to a lack of a specialized SPEQ buff, making her on par with G41 stat wise. Moreover because her bombs target enemies with highest HP, they will not always  apply Accuracy debuff on the enemy DPS units, but rather the tanky ones, which more often than not have an Evasion low enough for her Evasion debuff to not be significant.

Because of this veteran commanders will have a hard time justifying levelling her and her two SPEQs, as her Bag doesn’t offer anything relevant to make it worth upgrading, while new commanders won’t see her bring out anything unique to justify raising her other than having gold equips readily available for commanders lacking these and a fairly decent early DPS, which matters more in early game than late game.

T-Doll Costumes
Defender of Manhattan

Normal

Damaged

Strengths

Unique SPEQs

Having her own crit scope (ACOG x4) and HV ammo (5.56mm HV rounds (Explosive)) means that for new commanders who lack gold equips raising A416 can be a good option DPS wise until they acquire better equipment and mod the AR team.

Good early DPS for early game

Because of her multiple skills due to her SPEQs, Agent 416 can be a good early DPS AR for early game content, where enemies have low HP, and Accuracy or Evasion low enough to be significantly affected by her Sticky Bombs’ debuff.

Weaknesses

Average stats

Having 51 FP, 46 ACC and 76 ROF puts her on par with G41 (50 FP, 48 ACC and 77 ROF) not considering their Skills. With A416’s Skill in mind, she becomes subpar, especially compared to grenadiers such as Sopmod, 416 and FAL because of her low multiplier of 5x coupled with a spaced cooldown, while DPS wise she is left behind by Sopmod MOD and 416 MOD.

Inconsistent skill

While on paper her second Skill sounds good, in practice they are rather impractical. Not only are they deployed only directly in front of her, forcing A416 to be fielded on position 4, a position typically reserved for buffer ARs (like M4) or HGs (like Grizzly), her Sticky Bombs’ hitbox sometimes misses the enemies even when they’re near it, while her third sticky bomb is rarely used.

Low multiplier

While her multiplier is the same as FAL’s, and her first grenade comes off at 3s, A416’s other nades take each eight seconds to be deployed, while FAL deploys 3 nades consecutively at six seconds. That means her damage output as a grenadier is subpar compared to other units commanders have access

Strengths

Unique SPEQs

Having her own crit scope (ACOG x4) and HV ammo (5.56mm HV rounds (Explosive)) means that for new commanders who lack gold equips raising A416 can be a good option DPS wise until they acquire better equipment and mod the AR team.

Good early DPS for early game

Because of her multiple skills due to her SPEQs, Agent 416 can be a good early DPS AR for early game content, where enemies have low HP, and Accuracy or Evasion low enough to be significantly affected by her Sticky Bombs’ debuff.

Weaknesses

Average stats

Having 51 FP, 46 ACC and 76 ROF puts her on par with G41 (50 FP, 48 ACC and 77 ROF) not considering their Skills. With A416’s Skill in mind, she becomes subpar, especially compared to grenadiers such as Sopmod, 416 and FAL because of her low multiplier of 5x coupled with a spaced cooldown, while DPS wise she is left behind by Sopmod MOD and 416 MOD.

Inconsistent skill

While on paper her second Skill sounds good, in practice they are rather impractical. Not only are they deployed only directly in front of her, forcing A416 to be fielded on position 4, a position typically reserved for buffer ARs (like M4) or HGs (like Grizzly), her Sticky Bombs’ hitbox sometimes misses the enemies even when they’re near it, while her third sticky bomb is rarely used.

Low multiplier

While her multiplier is the same as FAL’s, and her first grenade comes off at 3s, A416’s other nades take each eight seconds to be deployed, while FAL deploys 3 nades consecutively at six seconds. That means her damage output as a grenadier is subpar compared to other units commanders have access

Team Options

Because of her second skill, A416 prefers to be deployed primarily on Position 4. That means 3AR teams with her in the middle are often prefered, if not as practical as a setup with M4/Ribey or a HG on Position 4. She can also be fielded on Position 1 and 7, as her tiles offer a mix of 20% FP and 10% evasion, useful for both maintanks and off-tanks, albeit not very meaningful. However, against some enemy comps, her sticky bombs might not be used at all.

As her main downside is the lack of damage from her Sticky Bombs, HGs and SMGs with FP buffs are her best friend. SAA, Mk23, Grizzly and Vector pair well with her, assuming the commander decides to not field her on position 4.

Team Options

Because of her second skill, A416 prefers to be deployed primarily on Position 4. That means 3AR teams with her in the middle are often prefered, if not as practical as a setup with M4/Ribey or a HG on Position 4. She can also be fielded on Position 1 and 7, as her tiles offer a mix of 20% FP and 10% evasion, useful for both maintanks and off-tanks, albeit not very meaningful. However, against some enemy comps, her sticky bombs might not be used at all.

As her main downside is the lack of damage from her Sticky Bombs, HGs and SMGs with FP buffs are her best friend. SAA, Mk23, Grizzly and Vector pair well with her, assuming the commander decides to not field her on position 4.

History/Trivia

Acquisition
Event
Illustrator
NIXOO
Voice Actor
T-Doll Full Name
Agent 416