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Analysis by Zeseling
T-Doll Role
Sustained

Basic Info

Craft Time
04:30:00
Acquisition Normal, Heavy
Rarity

T-Doll Stats

This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.

Max HP 85
Max DMG 114
Max ACC 93
Max EVA 29
Max ROF 41
Stat rankings are class specific
Show Other Stats
Ammo
15 / 25 / 35 / 45 / 55
Ration
30 / 45 / 60 / 75 / 90
Move Speed
7
Crit. Rate
40%
Crit. Damage
50%
Armor Pen.
15
Clip Size
N/A

Tileset

Affects AR RF
Damage15%
Accuracy20%

Skill

Initial CD (6s)
Level 10 Effect
Individual Skill

Shining Maria

At the start of battle, odd-numbered tiles on the field (numpad layout) become Luna Maria tiles. If there are allied T-Dolls standing on Luna Maria tiles, grant friendly units 1 point of Mare Potentia per second, up to a maximum of 100 points.

Allies standing on Luna Maria tiles will not take odd-numbered amounts of damage below 30 points.

Normal attacks performed by friendly units standing on Luna Maria tiles come with an Combo Hit effect, dealing an additional instance of 30% Damage.

Active: Consume all Mare Potentia on all friendly units and gain 1 point of Rate of Fire per point of Mare Potentia expended, lasting for 10 seconds. (Maximum 100.)

Cooldown: 16 seconds

Unity Skill

Forbidden Syzygy

When SCAR-L and SCAR-H are both on the field, start the battle with 40 points of Mare Potentia.

Additionally, gain 4 points of Mare Potentia per second.

Show All Skills Info
Lvl 1 2 3 4 5 6 7 8 9 10
CD 20 17.8 15.6 13.4 11.2 9 6.8 4.6 2.4

Equipment

Special Equipment
M948 Mod X

Overview

The SCAR twins are some of the strongest Damage Dealers available in GFL when paired together, with SCAR-H primarily functioning as an enabler for SCAR-L's insane Damage output.

Both SCARs have additive buffs, which are applied after multiplicative buffs and thus do not work with most standard buffers. This means teambuilding with the SCARs is slightly different from normal echelons, but with how absurd their Damage output is, most campaign content can be cleared without issues by just adding a tank or two to the echelon.

Due to the nature of their additive buffs, basically only Vulnerability and Crits works well to scale their Damage further, should this even be necessary.

SCAR-H does function as a generalist on her own in a regular RFHG but you would much prefer to use her with SCAR-L due to how absolutely insane they are together.

In regards to M4A1 Mod and her Exodia, there are a lot of comparisons here, as memed by xVarz:

  • They function similarly:
    M4 shoots the frontline. SCAR-L shoots the frontline. M4 is the main DPS in M4ex. SCAR-L is the main DPS in SCARs.
  • M4ex is very high effort:
    M4ex needs kiting. Like, a lot of kiting. That's pretty high effort compared to just sitting there twiddling your thumbs as the enemies just melt on their own with SCARs.

The basics here remain true, and SCARs are incredibly easy to use in comparison to M4 exodia.

As a final note: SCAR-H's Luna Maria tiles are far more important than the tilebuffs that either doll provides. Combine this with the fact that SCAR-L's Damage buff is additive, she does not benefit from tiles much at all and tilebuffs are largely irrelevant for SCARs.

Equipment

Special Equipment
M948 Mod X

Overview

The SCAR twins are some of the strongest Damage Dealers available in GFL when paired together, with SCAR-H primarily functioning as an enabler for SCAR-L's insane Damage output.

Both SCARs have additive buffs, which are applied after multiplicative buffs and thus do not work with most standard buffers. This means teambuilding with the SCARs is slightly different from normal echelons, but with how absurd their Damage output is, most campaign content can be cleared without issues by just adding a tank or two to the echelon.

Due to the nature of their additive buffs, basically only Vulnerability and Crits works well to scale their Damage further, should this even be necessary.

SCAR-H does function as a generalist on her own in a regular RFHG but you would much prefer to use her with SCAR-L due to how absolutely insane they are together.

In regards to M4A1 Mod and her Exodia, there are a lot of comparisons here, as memed by xVarz:

  • They function similarly:
    M4 shoots the frontline. SCAR-L shoots the frontline. M4 is the main DPS in M4ex. SCAR-L is the main DPS in SCARs.
  • M4ex is very high effort:
    M4ex needs kiting. Like, a lot of kiting. That's pretty high effort compared to just sitting there twiddling your thumbs as the enemies just melt on their own with SCARs.

The basics here remain true, and SCARs are incredibly easy to use in comparison to M4 exodia.

As a final note: SCAR-H's Luna Maria tiles are far more important than the tilebuffs that either doll provides. Combine this with the fact that SCAR-L's Damage buff is additive, she does not benefit from tiles much at all and tilebuffs are largely irrelevant for SCARs.

Strengths

Incredible 30% Bonus Damage On Luna Maria Tiles

SCAR-H's 30% Bonus can crit and it scales incredibly well with almost any DPS source.

Defensive Utility On Tiles

Allies standing on Luna Maria tiles will not take odd-numbered amounts of damage below 30 points.

High Damage Output

If she is together with SCAR-L, she can easily cap her own RoF, and she also provides any doll on her Luna Maria Tiles with additional RoF.

Additive Buffs

As SCAR-H's buffs are additive rather than multiplicative, they cannot be cleansed by enemies and they are not reduced by debuffs as it is applied afterwards.

Weaknesses

Additive Buffs

Constrains teambuilding options, as flat buffs do not benefit from multiplicative buffs.

Only Truly Shines When Paired Together

You really really want to use the SCAR twins together, and they are much weaker on their own.

Full Analysis

Each second, SCAR-H gives 1 skill stack to each Doll on an odd-numbered tile, allowing her to buff said Dolls with a flat RoF buff when activating her skill.

Her Unity Skill only affects herself, giving herself an additional 4 stacks per second; other allies still gain 1 stack per second.

Strengths

Incredible 30% Bonus Damage On Luna Maria Tiles

SCAR-H's 30% Bonus can crit and it scales incredibly well with almost any DPS source.

Defensive Utility On Tiles

Allies standing on Luna Maria tiles will not take odd-numbered amounts of damage below 30 points.

High Damage Output

If she is together with SCAR-L, she can easily cap her own RoF, and she also provides any doll on her Luna Maria Tiles with additional RoF.

Additive Buffs

As SCAR-H's buffs are additive rather than multiplicative, they cannot be cleansed by enemies and they are not reduced by debuffs as it is applied afterwards.

Weaknesses

Additive Buffs

Constrains teambuilding options, as flat buffs do not benefit from multiplicative buffs.

Only Truly Shines When Paired Together

You really really want to use the SCAR twins together, and they are much weaker on their own.

Full Analysis

Each second, SCAR-H gives 1 skill stack to each Doll on an odd-numbered tile, allowing her to buff said Dolls with a flat RoF buff when activating her skill.

Her Unity Skill only affects herself, giving herself an additional 4 stacks per second; other allies still gain 1 stack per second.

Team Options

Should be used with SCAR-L, preferably, but also works as a generalist RF.

With SCAR-L, add as many tanks as necessary and steamroll most content.

Both SCAR twins should be placed on the odd tiles 1 and 7 to do effective DPS.

Team Options

Should be used with SCAR-L, preferably, but also works as a generalist RF.

With SCAR-L, add as many tanks as necessary and steamroll most content.

Both SCAR twins should be placed on the odd tiles 1 and 7 to do effective DPS.

History/Trivia

Acquisition
Normal,
Heavy
Illustrator
LIN+
Voice Actor
Shizuka Ishigami