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Flandre Scarlet (Pseudo-Servant: Nishita)

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Ultra Fes
Pseudo-Servant: Nishita

Stats

Element Type Chart

Auroral Arc
Expand
Auroral Arc (a Touhou LW original) refers to an aurora shaped like an arch. This is an apt temperament for Flandre, who contains within her the ancestor of the servant who dances to the left of the secret god.

Flandre's temperament (strong against Moon Essence, Star Essence, and Metal Phase but weak to Sun Essence, Water Phase, and Wood Phase) has combined with Satono's temperament (Star Essence and Fire Phase).
sun_strong
Sun
moon_weak
Moon
fire_neutral
Fire
water_strong
Water
wood_neutral
Wood
metal_weak
Metal
earth_neutral
Earth
star_weak
Star

Character Shots

The Spread Shot of Flandre Scarlet from the world reborn (a Touhou LW original). She swings around a myoga ginger stalk in this attack. There are basically two types of ginger in Japan. Ginger with a strong scent is called shoga, but it was previously called senoka (lit. older brother scent). Ginger with a weaker scent is called myoga, but it was previously called menoka (lit. little sister scent). However, when shoga ginger is pickled, it is called gari.
Solo
Myoga Ginger Scent
x12 Yin
Solo
Spicy Scent
x3 Yin 1
Solo
Fresh Scent
x2 Yin 1
Solo
Very Spicy Scent
x2 Yin 1
Solo
Stimulating Scent
x1 Yang 2
Solo
Forgetfulness Scent
x1 Yang 3
The Focus Shot of Flandre Scarlet from the world reborn (a Touhou LW original). She shoots out hot and spicy laser beams in this attack. It's said that spicy isn't technically a sense of taste but a pain signal sent to the brain. But then, how can something smell spicy? Perhaps spicy food gives off tiny particles that strongly stimulate the nose, or maybe we simply misinterpret other smells as being ''spicy.'' Either way, if you shoot spicy particles with enough speed, you should be able to make a spicy laser.
Solo
Aromatic Myoga Ginger Shoot
x8 Yin
Solo
Fragrant Myoga Ginger Shoot
x2 Yin 1
Solo
Aromatic Myoga Ginger Bud
x1 Yin 1
Solo
Redolent Myoga Ginger Shoot
x1 Yang 2
Solo
Pungent Myoga Ginger Shoot
x1 Yang 2
Solo
Pungent Myoga Ginger Bud
x1 Yang 3

Character Spell Cards

Available
Available
Limit Break 1
Limit Break 2
Limit Break 3
A Spell Card of Flandre Scarlet from the world reborn (a Touhou LW original). In this attack, she recalls a taboo that has been forgotten. There is an interesting folk story about how myoga ginger got its name. It's said that there was a man who was so forgetful that he kept forgetting his name, so he carried a flag bearing his name on his back. When he died, the plant that sprouted atop his grave was named myoga, meaning ''to carry a name'' in Japanese. It must be pretty scary to forget your own name...
*Pre- and Post- effects assume max level. Effects per level can be viewed here.
Pre-Attack Spell Card Effects
Party's Agility 3 level(s) UP (4 turns).
Inflicts 2 layer(s) of Barrier Status: Blind to all targets (2 turns).
Post-Attack Spell Card Effects
Party's Spirit Power 0.75 UP.
All
Jinda Early-Budding Scent
x15 Yin
All
Suwa 1st Harvest Scent
x5 Yang 1
All
Suwa 2nd Harvest Scent
x4 Yin 1
All
Suwa 3rd Harvest Scent
x4 Yin 1
All
Saigawa 2nd Harvest Scent
x3 Yang 2
All
Noda Late-Budding Scent
x3 Yang 3
A Spell Card of Flandre Scarlet from the world reborn (a Touhou LW original). She performs a mysterious dance in this attack. It is a folk dance that is performed to celebrate the discovery of fresh water. Japan is blessed with lots of fresh water, so this dance probably originated in a much more arid land. How did Okina learn about it?
*Pre- and Post- effects assume max level. Effects per level can be viewed here.
Pre-Attack Spell Card Effects
Party's Yin DEF 3 level(s) UP (4 turns).
Party's Evasion 4 level(s) UP (4 turns).
Post-Attack Spell Card Effects
Adds 2 layer(s) to own Barrier.
Solo
Mysterious Water Dance
x17 Yin
Solo
Ushavtem
x4 Yin 1
Solo
Mayim
x4 Yin 2
Solo
B'sason
x4 Yin 2
Solo
Mimainei
x4 Yin 3
Solo
Hayeshua
x4 Yin 3
The Last Word of Flandre Scarlet from the world reborn (a Touhou LW original). She looks at an asterism of nine stars in the northern night sky. Most people believe there is a distinct boundary between reality and fiction. However, in most cases, there are no walls between the stage and the audience. Why do actors become different people when they step on stage? And why doesn't anyone in the audience take it upon themselves to step up there instead? Unspoken agreements like these are a type of coordinated madness. The stage is basically an altar. The actors are shrine maidens, the audience are devout followers, and the performance is a ritual.

Some plays are also murder mysteries. In one such play, seven of the characters are victims, and the eighth is the culprit. But there is also a ninth character who shouldn't exist. What would happen if Flandre was also thrown into the mix...? That's what the god Okina Matara wanted to find out with her new rendition of this old play.
*Pre- and Post- effects assume max level. Effects per level can be viewed here.
Pre-Attack Spell Card Effects
Party's Yin ATK 2 level(s) UP (2 turns).
Party's Agility 4 level(s) UP (4 turns).
Inflicts 3 layer(s) of Barrier Status: Blind to all targets (2 turns).
Post-Attack Spell Card Effects
Adds 2 layer(s) to party's Barrier.
All
Curious Star
x19 Yin
All
Early-Rising Star & Beautiful Star
x6 Yin 1
All
Young Star & Timid Star
x6 Yin 1
All
Wise Star & Mature Star
x5 Yin 1
All
Wary Star
x5 Yin 2
All
Star that Shines Scarlet and Gold
x4 Yin 3

Character Ability

Capable of destroying absolutely anything?
Expand
The ability of Flandre Scarlet from the world reborn (a Touhou LW original). This Flandre's ability remains essentially unchanged, but when she's activated as an ancestor god, Nishita's power envelops almost all of her body, which seemingly causes her to act like a completely different person.

Okina Matara has two servants: Satono Nishida and Mai Teireida. Apparently, Okina replaces her servants periodically. However, the full truth of the matter remains a mystery. It seems the replacements must be human, but she vehemently avoids those with important jobs, such as the Hakurei shrine maiden. What's more, becoming one of her servants entails abandoning one's humanity... or so the rumor goes. That's all rather scary, but the ''Secret God Servant Recruitment Details,'' as explained by Okina, weren't scary at all. In her pitch to Flandre, she said, ''I can tell by your aura that you'll become a star! It's an easy job. All you have to do is sing and dance!'' She went on to clarify that signing up would allow Flandre to study the art of performing from herself, Mai, and Satono. She claimed that this was Flandre's chance to debut as an actress and that her classes had already garnered some awards.

Nishita and Teireita are ancestor gods while also being the secret god's two servants. The three of them combined make up a single god. Nishita danced to the left of the secret god, a role that has been passed down the generations all the way to Satono Nishida. Nishita was the one who noticed that vampires in plays and movies were just characters performed by professional human actors, so she used this to justify her decision to view all vampires as human. In contrast to Satono, Nishita is more easy-going and rowdy, referring to herself as ''reporter-like.'' It may be more accurate to think of her as one aspect of the secret god, Okina Matara, or even a bunrei. There's no way a being like her should have independent thoughts, so maybe this was all some form of delusion or manifestation of Okina's will. Regardless, the ancestor god, Nishita, decided to watch over Flandre Scarlet whenever she wasn't watching Satono Nishida.

Flandre and her sister are both confident in their abilities, perhaps unjustifiably so, but Flandre has led a much more sheltered life. This has given her some remarkably unique and explosive sensibilities. Seeing Flandre, Nishita mumbled, ''It's crazy how she has such a high opinion of herself despite her amateurish skills. But I have to give her credit for trying her best in her own way. Satono was also like that when she was starting out. And the same goes for me, too! Isn't that right, Master?''
Immune to Barrier Status: Freeze and Blind. When attacked with Freeze or Blind, Spirit Power 0.20 UP.
When using Boost, party's Agility 1 level UP (1 turn).
DMG to effective elements 25% UP.
When using Graze, party's CRIT Accuracy 1 level UP (1 turn).

Character Skills

CD 3
Own CRIT ATK 4 level(s) UP (2 turns).
Party's Accuracy 4 level(s) UP (3 turns).
Grants Quick to self.
Info
How did she spend all those years in the basement? Perhaps she put on puppet shows with her teddy bears.
Skill Level 1 2 3 4 5 6 7 8 9 10
Critical Attack Level Up
Value 2 2 2 2 2 3 3 3 3 4
Rate 0 20 40 60 80 0 20 40 60 0
Add 0 1 1 1 1 0 1 1 1 0
Accuracy Level Up
Value 2 2 2 2 2 3 3 3 3 4
Rate 0 20 40 60 80 0 20 40 60 0
Add 0 1 1 1 1 0 1 1 1 0
Quick
Value 1 1 1 1 1 1 1 1 1 1
Rate 0 0 0 0 0 0 0 0 0 0
Add 0 0 0 0 0 0 0 0 0 0
CD 3 3 3 3 3 3 3 3 3 3
CD 3
Inflicts 3 layer(s) of Barrier Status: Blind to all targets (3 turns).
All targets' Yin DEF 3 level(s) DOWN (3 turns).
Inflicts 2 layer(s) of Barrier Status: Blind to party (1 turn).
Info
She wants fame and the attention of the masses.
Skill Level 1 2 3 4 5 6 7 8 9 10
Barrier Blind
Value 1 1 1 1 1 2 2 2 2 3
Rate 0 20 40 60 80 0 20 40 60 0
Add 0 1 1 1 1 0 1 1 1 0
Yin Defense Level Down
Value 1 1 1 1 1 2 2 2 2 3
Rate 0 20 40 60 80 0 20 40 60 0
Add 0 1 1 1 1 0 1 1 1 0
Barrier Blind
Value 1 1 1 1 1 1 1 1 1 2
Rate 0 10 20 30 40 50 60 70 80 0
Add 0 1 1 1 1 1 1 1 1 0
CD 3 3 3 3 3 3 3 3 3 3
Blood Bath Lvl 10
CD 3
Own Spirit Power 1.60 UP.
Party's Agility 4 level(s) UP (3 turns).
Party's Yin ATK 2 level(s) UP (2 turns).
Info
On stage, she's a shining star. She's the princess of the night, as beautiful as a moonlit flower.
Skill Level 1 2 3 4 5 6 7 8 9 10
Spirit Power Up
Value 1.1 1.15 1.2 1.25 1.3 1.35 1.4 1.45 1.5 1.6
Rate 0 0 0 0 0 0 0 0 0 0
Add 1 1 1 1 1 1 1 1 1 1
Agility Level Up
Value 2 2 2 2 2 3 3 3 3 4
Rate 0 20 40 60 80 0 20 40 60 0
Add 0 1 1 1 1 0 1 1 1 0
Yin Attack Level Up
Value 1 1 1 1 1 1 1 1 1 2
Rate 0 10 20 30 40 50 60 70 80 0
Add 0 1 1 1 1 1 1 1 1 0
CD 3 3 3 3 3 3 3 3 3 3

Character Characteristics

Six Perceptions
When attacked, DMG from Sharp Bullet 100% DOWN. [Success rate 50%.]
Secret God's Left-Hand Servant
After being attacked, own CRIT ATK 1 level UP (3 turns). [Success rate 90%.]
Nishita Ancestor
When turn starts, own Spirit Power 0.35 UP. [Success rate 100%.]

Character Change Effect

Speed Link
When switching places with a rear-guard unit, other unit's Agility, Accuracy, & Evasion UP (3 turns).
When switching places with a front-guard unit, inherits part of other unit's Agility, Accuracy, & Evasion buffs (3 turns).

Upgrade Costs

Rank Coins Materials
0 -> 1 1000
1 -> 2 2,000
2 -> 3 5,000
3 -> 4 10,000
4 -> 5 15,000

Character Analysis

Flandre Scarlet (Pseudo Servant: Nishita) was released on December 28th 2023 on "Ultra Festival Prayer: Destructive Drama." For more up-to-date analysis, be sure to visit the Discord Official Discord Server.

In a dramatic, yet destructive fashion, this version of Flandre Scarlet comes out to play from behind closed doors! As one of two counterparts to the pair of Pseudo Shikigami, the devil that was selected by Nishita, an ancestral god alongside Teireita is channeling her inner Satono Nishida (or rather, Nishita channeling Flandre’s power?) to not only be a great backup dancer under Okina Matara’s wing, but also a performer whose limits go beyond the secret doors. Will dancing to the tune of the Secret God help resolve the Lost Word Incident?

Lr Flandre Scarlet is a Speed-Class Friend who dances her way in with strong Skills with 3 turns of cooldown duration, self-sufficiency, her usage of Blind anomalies to her advantage, and destructive damage potential.

As an Attacker / Supporter / Debuffer

  • High Yin ATK stat at 1875. 
  • The damage of Lr Flandre’s bullet lines increase by 25% when one of her Metal/Star/Fire bullets are effective against said enemy.
  • Gains Spirit Power from using Skill 3 (1.60), Passive 3 every turn (0.35) and provides it to the team with Spell Card 1 Post-ATK (0.75). However, Lr Flandre can also reach 3.00 Spirit Power on Turn 1 by herself instead of 2.60 through self-inflicted Blind anomalies (more on that below).
  • Grants the team Yin ATK when using Skill 3 and Last Word Pre-ATK.
  • Debuffs the Yin DEF of enemies via Skill 2 and on some Spell Card 2 Bullet Lines.
  • CRIT ATK buffs gained via Skill 1.
  • CRIT DEF debuffs on a target via 2 of Spell Card 2’s Bullet Lines.
  • Gives Accuracy to the team when using Skill 1.
  • Agility buffs for the team when Boosting and when using Skill 3 and the Pre-ATKs of Spell Card 1 and Last Word. Gains a slight Agility buff on a Focus Shot bullet line.
  • Yin DEF buff for the team with Spell Card 2 Pre-ATK.
  • Has both Slice Scaling and Hard Scaling, with a lot more of the former. Slice Scaling can go up to as high as 175% on her Last Word, and Hard Scaling only appears on Line 1 of every attack, with that alone having a much lesser Scaling percentage.
  • When Grazing, can give the team some CRIT Accuracy for that turn.
  • Lr Flandre’s destructive Killer range includes Human, Parallel Presence, Older Sister, Doll, Shrine Maiden and Magician

As a Utility / Breaker

  • Lr Flandre’s elements are mostly Metal, Star and Fire appearing to a somewhat lesser extent. Metal appears 3 times on both her Spread Shot and Spell Card 1 while appearing 4 times on her Last Word, Star appears in every attack in some form, mainly being 3 times in both Shots and Spell Card 1, and Fire only mainly appears 3 times in her Focus Shot and 4 times in her Spell Card 2.
  • Lr Flandre has another method of gaining Spirit Power, being through Blind and Freeze anomaly inflictions on herself (1 layer = 0.20 Spirit Power). She can do this with Skill 2 on the team, and as for herself, achieved on various Bullet Lines on Spell Card 1 and both Shots.
  • She can also inflict and break Blind anomalies. Inflictions are achieved also through Skill 2, and Pre-ATKs from Spell Card 1 and Last Word, with breaks achieved via Solo Spread Shot (1P), All-Targeting Spell Card 1 (2P) and All-Targeting Last Word (3P).
  • Team Evasion buffs from Spell Card 2 Pre-ATK.
  • Gains 2 Barriers from Spell Card 2 Post-ATK, with the Last Word Post-ATK granting the same amount to the team.

Story Card Recommendations

(Card recommendations last updated on January 11, 2024)

Spell Card

The three key factors when it comes to getting the most out of Lr Flandre will be Spirit Power, Yin ATK and CRIT ATK. While Agility, Accuracy and even Yin DEF to an extent may be nice to have in some cases, they are less mandatory, and should all the important buffing be covered, you can look to Ofuda Boosting cards for both Spell Cards, and for elements if you wanted, Metal Cards for Spell Card 1 and Fire for Spell Card 2.

Spirit Power UP: Let the Oil Money Flow, The Witch of Scarlet Dreams, Post-Training Kinako Milk, Taking a Breather in Spring, Our Dream, Mountain of Faith, Youkai Mountain Anniversary, Road of Liminality’s Ennichi, Dancer in the Puddle, Midnight Tea, Frozen-Over Gensokyo

Team Spirit Power UP: Divine Spirit Tajikarao, Dancers Take the Stage!, Bibliophile on Duty, Myouren Temple Anniversary, Utopia Tea Time

CRIT ATK UP: Divine Spirit Tajikarao, New Year’s Shrine Visit VI, Worlds in Hand, Bloody Order, Miracle Mallet, 19th Hakurei Shrine Reitaisai, Standing Behind You, Ordinary Magician

Yin ATK UP: Shrine Maiden Reborn, New Year’s Shrine Visit VI, Tenma Mountain Starfall, Redder than Blood, Mansion of Memories, Rainbow Dragon Cave, A Curious Festival, Blood Moon Singing Contest, Overwhelming Firepower, Magic Trio

Team Accuracy UP: Ability Cards?, Picaresque Kitties, 20th Hakurei Shrine Reitaisai

Team Agility UP: Ability Cards?, Grassroots Youkai Network

Yin DEF UP: Wakey-Wakey!, Peach-Picking Princess

Ofuda Bullet Power UP: Shrine Maiden Reborn, Summer God Fantasy Sea, A Curious Festival, 19th Hakurei Shrine Reitaisai

Metal Bullet Power UP: Disillusion, Two Girl Rock Band, Myouren Temple Anniversary, Shikigami Detectives, Our Dream, 9th Hakurei Shrine Fall Reitaisai

Fire Bullet Power UP: Bonds of Blood, Bloody Order, Worlds in Hand, Redder than Blood, Mega Flare, Red Hot Polaris

Top Yin ATK Stat Sticks: Incident Shrine, Bonds of Blood, Lunatic Red Eyes, Divine Spirit Tajikarao, Kaguya’s Moonlit Festival!, Anniversary at the SDM, Infinity Garden, Redder Than Blood, Summer Rocket, I’m Alright!, The Heat of my Fingertips

Top Agility Stat Sticks: Thunder Beat, Undercover Reporter, Protection of Cerpinus, Eat and Walk, My Favorites, I’ll Borrow This Until I’m Dead!, Heavenly Backup Dancers, Members of the Yakumo Family, Touhou LostWord

Yin ATK + Agility Stat Sticks: Divine Spirit Tajikarao, The Heat of my Fingertips, Glistening Summer Days, Ordinary Magician, Underworld Party Night, New Year’s Shrine Visit VI, Post-Training Kinako Milk, Dead End, New Year’s Shrine Visit III

Last Word

With a Laser Last Word, Lr Flandre generally prefers something that will boost her Laser power by 50%, but because this Pseudo Servant is a Speed-Class Friend, Red Hot Polaris gives an additional Yin DEF debuff on top of the 50% Laser boost for good measure. It also boosts Fire bullets by 45% which is in one of her bullet lines. This is a similar story to Night-Splitting Light which has a 50% Boost in Laser and Star (another line also happens to be Star) so this becomes a strong choice too, but can’t make personal use of the Speed-restricted Yang DEF debuff effect. For a normal, yet effective Laser boost option, that’s what Infinity Garden can bring. One of the three above should be your go-to pick.

Some weaker, but somewhat viable options in their own right include Little Sister and Sweets with 45% Laser, some 50% Metal boosting cards like Disillusion and Two Girl Rock Band and some 25% Laser options with some quirky effects like Anniversary at the SDM and Ordinary Magician. The former of these two debuffs an enemy’s Yin DEF by 3 stages, and the latter has a tiny CRIT ATK boost with a favorable stat stick.

Character Skill Level Up Recommendations

First up for a maxed Skill performance shall be Blood Bath, for its boost in Spirit Power from 1.10 to 1.60, team Agility and Yin ATK, all contributing to Lr Flandre’s damage in some way. Next up will be Basement Actress. With that Skill’s 2 layers of Blind that Lr Flandre takes advantage of, on top of the prior Skill, she can reach 3P all by her own and also achieve some Yin DEF debuffs and Blind inflictions on all her enemies. And finally will be 495 Years Solo. Since it starts off with 2 stages of Team Accuracy, Lr Flandre is alright with leaving this one last, even with that boost in CRIT ATK.

Character Strengths

Destructive Dancing Devil’s Damage

Lr Flandre definitely has what it takes to deal great damage when the cards fall into place for her, and a few factors that can help make this possible is her usage of both Slice and Hard Scaling (a lot more of the former), higher damage if her Metal/Fire/Star elemental bullets are effective, and if her Killers land, can destroy her enemies. It may take some external help to reach max stats, but even then, Lr Flandre can hold her own rather well.

Self-Sufficient Soloist

This one of a kind backup dancer has all the important offensive buffs needed to get her going, some of those being on her Skills which all have a 3 Turn Cooldown, being rather convenient for relatively quick usage and having the buffs to stay afloat. These effects include for herself: CRIT ATK and Spirit Power. As for the team, we have: Yin ATK, Agility and Accuracy with more Agility for them when Boosting and some CRIT Accuracy when Grazing, as well as more Spirit Power for the team not just via Spell Card 1 Pre-ATK but also for herself via her Ability to turn any Blind and Freeze anomalies into Spirit Power, demonstrated by Skill 2. We also have some additional debuffing potential on enemies like with Yin DEF and the potential to inflict Blind anomalies, but more on that below…

Backed up by Blinds and Breaks

Inflicting 3 layers of Blind on all enemies, another 2 on Spell Card 1’s Pre-ATK and 3 more on her Last Word Pre-ATK, with the same Spell Card 1 and Last Word also being the ticket to Blind Breaking, Lr Flandre does definitely have what it takes to destroy the Barriers of her enemies, whether it’s through her Blind anomalies or her fair mix of Metal, Star and Fire elements

Character Weaknesses

Killer Range is Somewhat Taboo

Unfortunately, the main thing holding back Lr Flandre in terms of performance is her Killer range. While ones like mainly Human and Parallel Presence are decent compared to others, it might be hard at times to get the sweet Critical Hits when you need it, especially against enemies that don’t have the tags needed for Lr Flandre to get those CRITs.