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Watatsuki no Yorihime (Peace Temple of Modesty and Devotion)

2017fx
Ultra Fes
Peace Temple of Modesty and Devotion

Stats

Element Type Chart

Cruithne
Expand
Cruithne (a Touhou LW original) refers to one of the Atten asteroids―asteroids with orbits that bring them into proximity with Earth. It is similar to the moon but also completely different, which is fitting for the mysterious Yorihime of the Capital. Her temperament is not limited to the usual archetypes because the colossal system of the Capital is altering it.

This temperament is specialized to solely resist Earth Phase.
sun_neutral
Sun
moon_neutral
Moon
fire_neutral
Fire
water_neutral
Water
wood_neutral
Wood
metal_neutral
Metal
earth_weak
Earth
star_neutral
Star

Character Shots

The Spread Shot of Watatsuki no Yorihime from the Capital (a Touhou LW original). She fires bullets that harbor divine spirits created by the super-science of the Capital. The ammunition specially designed to work with Yorihime's gunswords are called Divine Bullets. A word for bullet in Japanese is ''tama'' which is also a homophone for the words for soul and gemstone. Thus, it is thought that these bullets have a connection with a certain jewelry-crafting god―They may even be a type of Izanagi Object.

Enshrining summoned divine spirits within bullets that are then shot may seem sacrilegious at first glance, but these divine spirits are not expended in this process as they are only bunrei. However, since the divine spirits cannot act as sprits and are instead always limited to a single function, they are not omnipotent.
All
Divine Spirit Bullet - Bunrei
x6 Yang
All
Divine Spirit Bullet - Single Spirit
x2 Yang 1
All
Divine Spirit Bullet - Tranquil Soul
x2 Yin 2
All
Divine Spirit Bullet - Lucky Soul
x2 Yin 2
All
Divine Spirit Bullet - Wondrous Soul
x2 Yang 3
All
Divine Spirit Bullet - Wild Soul
x2 Yang 3
The Focus Shot of Watatsuki no Yorihime from the Capital (a Touhou LW original). She attacks with her gunswords in double-blade mode. Yorihime carries multiple gunblades, which she switches between or combines together, depending on what the situation demands. Double-blade mode is when two gunblades are connected at the hilt to create a single weapon with a blade at each end. It is really cool but also makes the wielder look like a villain.
Solo
Legendary Sword Futsu no Mitama
x5 Yang
Solo
Legendary Sword Kamudo
x1 Yang 1
Solo
Legendary Sword Ikutachi
x1 Yin 2
Solo
Legendary Sword Ame no Ohabari
x1 Yin 2
Solo
Legendary Sword Ame no Habakiri
x1 Yin 2
Solo
Legendary Sword Kusanagi
x1 Yang 3

Character Spell Cards

Available
Available
Limit Break 1
Limit Break 2
Limit Break 3
A Spell Card of Watatsuki no Yorihime from the Capital (a Touhou LW original). She summons the divine spirit of Hono-Ikazuchi and attacks with their power. Hono-Ikazuchi is the god of fire thunder, one of the eight gods of thunder. She previously used this technique against Sakuya when she visited the moon, but it seems Yorihime has now altered it to make it legal under the Spell Card Rules. This thundering technique makes use of the relationship between Phases. First, lightning descends from rain clouds as water nourishes wood, then flames erupt from this lightning as wood feeds fire. This attack was also particularly effective against Sakuya since fire refines metal.
*Pre- and Post- effects assume max level. Effects per level can be viewed here.
Pre-Attack Spell Card Effects
Target's CRIT DEF 2 level(s) DOWN (2 turns).
Inflicts 2 layer(s) of Barrier Status: Paralyze to target (2 turns).
Post-Attack Spell Card Effects
None
Solo
Hono-Ikazuchi's Flames
x16 Yang
Solo
Ou-Ikazuchi's Flames
x4 Yang 1
Solo
Kuro-Ikazuchi's Flames
x4 Yang 2
Solo
Saku-Ikazuchi's Thunder
x5 Yin 3
Solo
Waka-Ikazuchi & Tsuchi-Ikazuchi's Thunder
x5 Yin 3
Solo
Naru-Ikazuchi & Fusu-Ikazuchi's Thunder
x5 Yin 3
A Spell Card of Watatsuki no Yorihime from the Capital (a Touhou LW original). She summons the divine spirit of Amatsu-Mikaboshi and attacks with their power. Amatsu-Mikaboshi is a god of the stars. She previously used this technique against Marisa when she visited the moon, but it seems Yorihime has now altered it to make it legal under the Spell Card Rules. According to Yorihime, this attack displays the true light of the stars uninhibited by the atmosphere, which looks like infinite stars that continually accelerate.
*Pre- and Post- effects assume max level. Effects per level can be viewed here.
Pre-Attack Spell Card Effects
Own Spirit Power 1.25 UP.
Post-Attack Spell Card Effects
None
All
Chinese Constellation: Three Stars
x14 Yang
All
Chinese Constellation: Military Well
x4 Yang 1
All
Chinese Constellation: Excrement
x4 Yin 2
All
Chinese Constellation: Turtle Beak
x4 Yin 3
All
Chinese Constellation: Monster Deity
x5 Yang 3
All
Chinese Constellation: Seat Flags
x5 Yang 3
The Last Word of Watatsuki no Yorihime from the Capital (a Touhou LW original). She summons divine spirits into her Divine Bullets and her own body to unleash a flurry of attacks from various gods. It could be said that this technique makes full use of Yorihime's nature as a kind of shrine maiden. Swords are often thought of as vessels for gods, so perhaps her gunswords are the same. Her dancelike swordsmanship and marksmanship are reminiscent of a shrine maiden's dance when they channel spirits.
*Pre- and Post- effects assume max level. Effects per level can be viewed here.
Pre-Attack Spell Card Effects
Own Yang ATK 2 level(s) UP (2 turns).
All targets' Evasion 2 level(s) DOWN (2 turns).
All targets' CRIT DEF 2 level(s) DOWN (2 turns).
Post-Attack Spell Card Effects
None
All
Hands of Ookuninushi & Futsunushi
x20 Yang
All
Hand of Umashimaji
x4 Yang 1
All
Hand of Yamato Takeru
x4 Yang 2
All
Hand of Takehaya Susanoo
x4 Yang 2
All
Hands of Takeminakata & Takemikazuchi
x4 Yang 3
All
Heads of Yamata no Orochi
x4 Yang 3

Character Ability

Capable of summoning divine spirits (Concealed)
Expand
The ability of the secret Watatsuki no Yorihime. Her ability doesn't appear to be any different from the usual Yorihime, but it may have been redeveloped with different underlying principles. It seems the purpose for this varies depending on which world she is assigned to. However, the primary cause is unknown and requires further investigation. Gunsword Denjimaru: An experimental weapon only used by this Yorihime from the Capital. Her original sword was improved by the Capital's super-science to shoot Divine Bullets as a gunsword. She utilizes the power of divine spirits by making a part of them (their bunrei) possess the Divine Bullets, which she then fires. It can, of course, also be used as a sword, where the blade functions as an antenna to receive the divine spirits. She possesses multiple exact replica gunswords, which she can use in combination to unleash various divine spirit sword techniques. The Divine Bullets and blades are most likely made out of Izanagi Objects or something similar. Also, Yorihime was the one who named this gunsword Denjimaru, meaning electromagnetic sword, after it was improved. The name Denjimaru also applies to all the replicas. It seems that this Yorihime likes to give names to her weapons. Old-Fashioned Notebook (Enhanced Model/Pro MAX): A support device used by this Yorihime from the Capital. All of the data from her previous notebook has been transferred onto this high-tech multi-functional device which utilizes the Capital's super science. It houses a digital brain and could even be considered Yorihime's partner as it assists her in so many ways. It assists decision-making in battle, communication, assignment of tasks, and every aspect of her daily life... She cannot live without it, which is why Yorihime grows anxious when she does not have the notebook on her person. Yorihime has been witnessed on multiple occasions conversing with the device's voice user interface when she thinks nobody is around.
When using Boost, party's Accuracy 1 level UP (1 turn).
DMG to effective elements 25% UP.
When using Graze, party's CRIT ATK 1 level UP (1 turn).

Character Skills

CD 4
Own Spirit Power 1.50 UP.
Party's Yang ATK 2 level(s) UP (2 turns).
Own Evasion 3 level(s) UP (3 turns).
Info
The guardian deity of Buddhism. There is a theory that he was once the king of a nation in the west, but this is probably just speculation.
Skill Level 1 2 3 4 5 6 7 8 9 10
Spirit Power Up
Value 0.5 0.6 0.7 0.8 0.8 1 1.1 1.2 1.3 1.5
Rate 0 0 0 0 0 0 0 0 0 0
Add 1 1 1 1 1 0 1 1 1 1
Yang Attack Level Up
Value 1 1 1 1 1 1 1 1 1 2
Rate 0 10 20 30 30 50 60 70 80 0
Add 0 1 1 1 1 1 1 1 1 0
Evasion Level Up
Value 2 2 2 2 2 2 2 2 2 3
Rate 0 10 20 30 30 50 60 70 80 0
Add 0 1 1 1 1 1 1 1 1 0
CD 5 5 5 5 4 4 4 4 4 4
CD 5
All targets' Yang DEF 2 level(s) DOWN (2 turns).
All targets' CRIT DEF 2 level(s) DOWN (2 turns).
Grants Charge to self.
Info
One of the Seven Gods of Fortune. Apparently, he was once a Chinese monk.
Skill Level 1 2 3 4 5 6 7 8 9 10
Yang Defense Level Down
Value 1 1 1 1 1 1 1 1 1 2
Rate 0 10 20 30 50 60 70 80 90 0
Add 0 1 1 1 1 1 1 1 1 0
Critical Defense Level Down
Value 1 1 1 1 1 1 1 1 1 2
Rate 0 10 20 30 50 60 70 80 90 0
Add 0 1 1 1 1 1 1 1 1 0
Grants Charge to Self
Value 1 1 1 1 1 1 1 1 1 1
Rate 0 0 0 0 0 0 0 0 0 0
Add 0 0 0 0 0 0 0 0 0 0
CD 5 5 5 5 5 5 5 5 5 5
CD 4
Party's CRIT ATK 2 level(s) UP (2 turns).
All targets' CRIT Evasion 2 level(s) DOWN (3 turns).
Party's Spirit Power 0.25 UP.
Info
A strange and mysterious god. There is a theory that this god once worked with a famous prince.
Skill Level 1 2 3 4 5 6 7 8 9 10
Critical Attack Level Up
Value 1 1 1 1 1 1 1 1 1 2
Rate 0 10 20 30 40 50 60 80 80 0
Add 0 1 1 1 1 1 1 1 1 0
Critical Evasion Level Down
Value 1 1 1 1 1 1 1 1 1 2
Rate 0 10 20 30 40 50 60 80 80 0
Add 0 1 1 1 1 1 1 1 1 0
Spirit Power Up
Value 0.15 0.15 0.15 0.2 0.2 0.2 0.25 0.25 0.25 0.25
Rate 0 0 0 0 0 0 0 0 0 0
Add 1 1 1 1 1 1 1 1 1 1
CD 5 5 5 5 5 5 5 5 4 4

Character Characteristics

Anti-Kaiju Defense
When attacked, DMG from youkai 35% DOWN. [Success rate 100%.]
Wish for Peace
When turn starts, own Spirit Power 0.35 UP. [Success rate 75%.]
Purge
After being attacked, own CRIT ATK 1 level UP (3 turns). [Success rate 75%.]

Character Change Effect

Attack Link
When switching places with a rear-guard unit, other unit's Yang ATK, Yin ATK, CRIT ATK, & CRIT Accuracy UP (3 turns).
When switching places with a front-guard unit, inherits part of other unit's Yang ATK, Yin ATK, CRIT ATK, & CRIT Accuracy buffs (3 turns).

Upgrade Costs

Rank Coins Materials
0 -> 1 1000
1 -> 2 2,000
2 -> 3 5,000
3 -> 4 10,000
4 -> 5 15,000

Character Analysis

B3 Watatsuki no Yorihime was released on February 18th, 2022 in "Ultra Festival Prayer: Gun-Sword Peacekeeper." For more up-to-date analysis, be sure to visit the Discord Official Discord Server.

Watatsuki no Yorihime’s strength is truly incomparable to any other current Touhou character. As a Lunarian who has lived a much longer life compared to mere humans, along with the teachings from Eirin Yagokoro, Yorihime has mastered using the power of the eight million gods by allowing them to possess her body. Not only is her combat prowess unmatched, but her summoning is very adaptable to any situation, being able to defeat the bullet power of Sakuya Izayoi, Remilia Scarlet, and Marisa Kirisame with pure cunning wit. Even Reimu Hakurei, with her own ability to summon spirits as a shrine maiden, does not show the same flexibility as the lunar princess. All of this applied to the Yorihime we already knew, but what happened to this one to make her an incredible Friend…? Gunblades, probably.

Yorihime and her many gods excel at a great amount of farming opportunities. Although her All-target Last Word, Kannagi - Warrior Shrine Maiden, is somewhat backloaded with 1-2-2 bullet lines at 1/2/3 Spirit Power, she has her own methods to quickly build up her strength. Foreign God Skanda provides 1.5 Spirit Power, making for a still impressive turn 1 burst option. Unusual God Matara gives a smaller 0.25 Spirit Power, which is at least given out to the entire party, and Divine Spirit: Amatsu-Mikaboshi can be used for an additional 1.25 Spirit Power when needed. All of her tools combined makes for a very consistent farmer that can easily clear several story card farms all by herself.
Solo Stage Farms: 2-7-1, 3-3-3, 3-6-3, Future Story Card Stage

Just like her original form, Yorihime has a heavy amount of Killer bullets in her attacks, especially her spell cards. Most notable are the Anti-Youkai and Anti-Human bullets found at the start of Divine Spirit: Hono-Ikazuchi and her Last Word, guaranteeing critical hits on a good majority of the cast. CRIT ATK buffs to the party from Unusual God Matara (2 levels for 2 turns) and Graze from her character ability combined with 6 levels of CRIT DEF DOWN to all foes (Eccentric God Hotei, Divine Spirit: Hono-Ikazuchi and her Last Word doing 2 levels each) and 2 levels of CRIT Evasion DOWN to all opponents from Unusual God Matara makes Yorihime a very powerful CRIT attacker. Even if an opponent avoids the Killers, such as fairies, Yorihime doesn’t pull punches with heavy Slice scaling and gives herself 4 levels of Yang ATK UP from Foreign God Skanda and her Last Word and continues to debuff opponents with Eccentric God Hotei’s 2 levels of Yang DEF DOWN.

As for breaking, Yorihime juggles an impressive variety of elemental breaks, with 3 Fire and Wood breaks from Divine Spirit: Hono-Ikazuchi and a mix of Water, Metal, Moon, and Star elsewhere. A 0P Metal Focus shot is always nice to have, even if Solo-target. Her most obvious element proficiency is from her Last Word, boasting Moon breaks on each bullet line to promise a world of pain for anyone daring to challenge the Moon element. Outside of that, Yorihime holds even more breaking utility through anomaly breaks, including from Paralyze breaks at 3P of Divine Spirit: Hono-Ikazuchi, Freeze breaks at 3P of Divine Spirit: Amatsu-Mikaboshi, and Poison breaks on Kannagi - Warrior Shrine Maiden. Interesting to note is Divine Spirit: Hono-Ikazuchi’s Pre-Attack Effect of applying 2 Paralyze anomalies to the target, meaning a guaranteed 2 breaks on anyone not immune to Paralyze at 3P. While Spirit Power-costly, Yorihime’s Spirit Power gain still makes these options practical in many situations.

As expected from one who desires peace, Yorihime holds strength for herself while still accepting the support of others. Along with supporting others with her own buffs and debuffs, Yorihime synergizes with many Friends thanks to her anomaly breaks and applying Charge to herself with Eccentric God Hotei. Charge is important for an attacker like her, as it ensures that other Friends apply debuffs before she follows them up. On top of that, each boost provides Accuracy support to the whole team, making her a solid choice for any challenging content.

Just like the countless amount of gods she has access to, Yorihime’s kit is truly limitless. Even if she does not max out a buff such as Yang ATK UP by herself, she has plenty of other strengths to not even need that. As of now, the Peace Temple is truly one of the strongest characters in Touhou LostWord.

The Slice scaling for Yorihime’s attacks are as follows:

Divine Bullets: 0%/50%/0%/50%/0%/0% 
Double-Blade: 40%/50%/50%/0%/0%/0% 
Divine Spirit: Hono-Ikazuchi’s: 0%/0%/0%/0%/0%/70% 
Divine Spirit: Amatsu-Mikaboshi: 0%/0%/0%/0%/0%/70% 
Kannagi - Warrior Shrine Maiden: 80%/0%/100%/0%/120%/120%

Story Card Recommendations

Spell Card

Yorihime has her own Accuracy support thanks to Evasion debuffs and her character ability, allowing for her to be more creative with her story card slots. Witch of Scarlet Dreams is always nice to have, for both a stat stick and extra Spirit Power to utilize. Otherwise, further CRIT ATK buffs can be achieved with cards such as The Surface is So Fun!, or you can turn to Yang ATK up to prepare her Last Word.

Last Word

Both of these Last Word slot options provide a flat 50% buff to Yorihime's Last Word: The Heat of My Fingertips for Moon-element bullets and Unknown Barrier Team for Energy Bullets. Technically, Unknown Barrier Team would be more ideal for its Yang ATK buff, being more relevant for the Yang-only Last Word, but either card does very well.

Character Skill Level Up Recommendations

Foreign God Skanda’s 1.5 Spirit Power gain is important to utilizing all of the benefits of Yorihime’s spells, definitely making it a first priority. Even the trivial Evasion buff attached to this skill is fine due to the beneficial second buff of 2 levels of Yang ATK UP to the entire party. Afterwards, her other 2 skills are both useful and depend on the team you are building. Eccentric God Hotei might be less situational due to debuffing all targets’ Yang DEF by 2 levels, but Unusual God Matara is especially great for any CRIT-centered teams, along with a small Spirit Power boost to everyone.

Character Strengths

Bringing Out The Big Gun(blade)s

The Moon-only nature of B3 Yorihime Last Word increases the ways she can support the damage of her Last Word with Story Cards (most notably Lunatic Red Eyes), along with just decimating any foes weak to Moon. Along with the decent Slice Scaling on the attack, the bullets have Killers against Youkai, Humans, and even more to ensure critical hits on a wide variety of foes.

Critical Buff and Debuff Utility

B3 Yorihime’s comrades can receive Yang ATK UP from Skill 1 and CRIT ATK UP from Skill 3, helping increase the damage of the team’s Killer bullets. On top of that, she is great at debuffing the foes, particularly through Skill 2. When it comes down to it, B3 Yorihime is able to make effective use of each and every Skill in some way, benefiting your side.

Character Weaknesses

Breaks Outside of Moon on Last Word are Mediocre

B3 Yorihime’s core element is Moon (as shown on her Last Word), but her whole kit seems to have a whole lot of other elements scattered in her kit. Her Spread and Focus Shot have Water and Metal respectively, Spell Card 1 has an even mix of Fire and Wood, Spell Card 2 has 3 Star, but her Last Word makes up for this with 6 Moon lines on top of Moon slightly appearing elsewhere. Anomaly utility is also snuck in, with Paralyze both inflicted onto an enemy then broken via Spell Card 1, and can potentially break Freeze and Paralyze anomalies on Spell Card 2 and Last Word respectively, all of the above achieved at 3P.

Support is Helpful, but Short-Lived

While B3 Yorihime’s team support is by no means bad, its main problem is just the fact none of it can last longer than 2 turns naturally. Her Yang ATK and CRIT ATK support via Skills 1 and 3 only lasts 2 turns, her Boost and Graze effects in the form on party-wide Accuracy and CRIT ATK are 1 turn, and her Debuffs via means such as Skill 2 and Last Word also last 2 Turns. B3 Yorihime is a case of “Strike while the iron is hot!” when it comes to her buff/debuff durations unless Story Cards and external support say otherwise.