Stats
Races
Element Type Chart
Character Shots
All | Toxic Flower | x5 | Yin | ||
All | Doll Liberation | x2 | Yang | 1 | |
All | Toxic Flower | x2 | Yin | 1 | |
All | Doll Liberation | x2 | Yang | 2 | |
All | Toxic Flower | x2 | Yin | 2 | |
All | Neurotoxic Flower | x2 | Yang | 3 |
Solo | Depression | x4 | Yin | ||
Solo | Melancholia | x2 | Yang | 1 | |
Solo | Depression | x2 | Yin | 1 | |
Solo | Melancholia | x2 | Yang | 2 | |
Solo | Depression | x2 | Yin | 2 | |
Solo | Black Bile | x2 | Yang | 3 |
Character Spell Cards
All |
Poison Breath
|
x15 | Yin | ||
All |
Doll Freedom
|
x4 | Yang | 1 | |
All |
Poison Breath
|
x4 | Yin | 1 | |
All |
Doll Freedom
|
x3 | Yang | 2 | |
All |
Light Ball
|
x3 | Yin | 2 | |
All |
Light Orb
|
x3 | Yang | 3 |
Solo |
Noxious Mist
|
x10 | Yin | ||
Solo |
Confusion
|
x3 | Yang | 1 | |
Solo |
Noxious Mist
|
x2 | Yin | 1 | |
Solo |
Confusion
|
x2 | Yang | 2 | |
Solo |
Poison Mist
|
x2 | Yin | 2 | |
Solo |
Confusion
|
x2 | Yang | 3 |
All |
Miss Lily's Poison
|
x17 | Yin | ||
All |
Light Orb
|
x4 | Yang | 1 | |
All |
Miss Lily's Poison
|
x4 | Yin | 1 | |
All |
Light Orb
|
x4 | Yang | 2 | |
All |
Miss Lily's Poison
|
x3 | Yin | 2 | |
All |
Light Orb
|
x3 | Yang | 3 |
Character Ability
Character Skills
Character Characteristics
Character Change Effect
When switching places with a front-guard unit, inherits part of other unit's Yang DEF, Yin DEF, CRIT DEF, & CRIT Evasion buffs (3 turns).
Upgrade Costs
Rank | Coins | Materials |
---|---|---|
0 -> 1 | 1000 | |
1 -> 2 | 2,000 | |
2 -> 3 | 5,000 | |
3 -> 4 | 10,000 | |
4 -> 5 | 15,000 |
Character Analysis
Medicine Melancholy was released on May 11th, 2021 as part of the starting roster. For more up-to-date analysis, be sure to visit the Official Discord Server.
Once a normal doll, Medicine Melancholy was discarded some number of years ago upon the Nameless Hill, surrounded by lily-of-the-valley flowers. Over the years, she became a youkai, who now wishes for the liberation of dolls from humans. Outside of this general disdain for humanity, she has the ability to manipulate poison, thanks to her years of proximity to lily-of-the-valley, which are poisonous. Due to how young she is as a youkai, she does not quite know how to hold back, making her a terrifying foe indeed.
Farming wise, Medicine is unique in that she can Full Break any event stage by herself on the very first hit of her Last Word, allowing her to effectively get 10 DEF DOWN against any stage - though practically speaking she prefers Solo stages, as she has a small but non-negligible chance to fail to Poison all foes in multi-target situations, and her need for three turns (to get both Spirit Power and Accuracy) leaves her too vulnerable to multi-target fights. This is somewhat compromised by her mixed Last Word meaning ATK UP only goes so far for her, alongside her extraordinarily low base ATK values, but it can sometimes let her get the job done. She's also a fantastic option for farming Chapter 2 Act 2's Story Card.
Solo Stage Farms: 2-7-1
For harder fights, Medicine is the undisputed queen of Barrier Breaks. Due to the nature of Barrier Anomality breaks, she doesn’t care about Element like most – so long as the enemy isn’t immune to Poison, which is a very small minority of units, she can inflict a ton of Breaks thanks to her All Last Word, Return of Happiness, which has Toxic at merely P0. Unlike Element Breaks, which can only break 1 Barrier per Bullet line, Anomaly Breaks such as Toxic will break all Barriers with the corresponding Anomaly on them. To compliment this, her Skills and Spell Cards apply many layers of Poison onto enemies.
To put it into perspective how much Poison Medicine can apply, without relying on luck: she can Break from 3 to 5 Barriers on one foe, or 1 to 3 to multiple foes. If you’re willing to retry a fight a few times, she can even break up to 8 Barriers on one foe, or 6 on multiple foes – enough to Full Break most enemies immediately! If that’s not enough, she has pretty good access to Wood Element attacks. If you're truly desperate, she even has a single Earth Break at P3 on her second shot, Black Bile.
Medicine is somewhat lacking outside of this, having low damage and no other buffs or debuffs for her team. But her ability to Full Break entire enemy teams single-handedly is enough to make her a devastatingly strong unit in strong fights anyway, thanks to the sheer power of Full Break.
Overall, Medicine is an extremely powerful Friend. You won’t get a ton of use for her in Events, but when it comes to farming the Chapter 1 Boss and Breaking foes in hard fights, she’s second to none. Just make sure not to inhale the poison, she doesn’t know how to hold back.
Here are the chances for Medicine’s secondary effects:
Black Bile: Chance for Poison 0%/0%/0%/0%/0%/30%
Story Card Recommendations
(Card recommendations last updated on October 31, 2022)
Spell Card
First and foremost, Medicine needs Spirit Power - the extra base Bullets provide her with too much damage to pass up. Next, Accuracy UP cards will be vital as she does not have innate sources of it, not to mention that this will allow her to cause consistent damage. Finally, giving her YIN ATK UP cards will allow her Last Word have better damage output.
Last Word
If Medicine is being used to break Poison anomaly barriers, and didn't get Accuracy from her Spell Cards, feel free to give her Accuracy UP (notably Froggy Hat for the extra Liquid DMG UP it grants). Otherwise, you may consider going for Overwhelming Firepower to further increase her damage output.
Character Skill Level Up Recommendations
Poison Mist and Toxic Touch are of equal importance for Medicine, though Toxic Touch is slightly more useful to rush as it lets her farm Solo stages sooner. Hallucinatory Poison is practically worthless, and can be saved for when she has a Fantasy Rebirth.
Character Strengths
+ Wonderful Poison breaker, practically able to break almost any opponent
+ Quick farmer for early game content
+ Poison anomalies can serve as Yang support
Character Weaknesses
- Useless against enemies immune to Poison, which are rare
- Below average elemental breaks
- Low Damage
First and foremost, Medicine needs Spirit Power - the extra base Bullets provide her with too much damage to pass up. Next, Accuracy UP cards will be vital as she does not have innate sources of it, not to mention that this will allow her to cause consistent damage. Finally, giving her YIN ATK UP cards will allow her Last Word have better damage output.
If Medicine is being used to break Poison anomaly barriers, and didn't get Accuracy from her Spell Cards, feel free to give her Accuracy UP (notably Froggy Hat for the extra Liquid DMG UP it grants). Otherwise, you may consider going for Overwhelming Firepower to further increase her damage output.
Poison Mist and Toxic Touch are of equal importance for Medicine, though Toxic Touch is slightly more useful to rush as it lets her farm Solo stages sooner. Hallucinatory Poison is practically worthless, and can be saved for when she has a Fantasy Rebirth.
+ Wonderful Poison breaker, practically able to break almost any opponent
+ Quick farmer for early game content
+ Poison anomalies can serve as Yang support
- Useless against enemies immune to Poison, which are rare
- Below average elemental breaks
- Low Damage