Table of Contents
- Normal
- Damaged
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Sustained
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Basic Info
Craft Time |
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Acquisition | Normal, Heavy |
Rarity |
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T-Doll Stats
This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.
Ammo |
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Ration |
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Move Speed |
7
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Crit. Rate |
40%
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Crit. Damage |
50%
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Armor Pen. |
15
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Clip Size |
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Tileset
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Damage | 15% |
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Accuracy | 20% |
Skill
Initial CD (6s)
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Level 10 Effect
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Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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CD | 20 | 17.8 | 15.6 | 13.4 | 11.2 | 9 | 6.8 | 4.6 | 2.4 |
Equipment
Special Equipment |
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M948 Mod X |
Overview
The SCAR twins are some of the strongest Damage Dealers available in GFL when paired together, with SCAR-H primarily functioning as an enabler for SCAR-L's insane Damage output.
Both SCARs have additive buffs, which are applied after multiplicative buffs and thus do not work with most standard buffers. This means teambuilding with the SCARs is slightly different from normal echelons, but with how absurd their Damage output is, most campaign content can be cleared without issues by just adding a tank or two to the echelon.
Due to the nature of their additive buffs, basically only Vulnerability and Crits works well to scale their Damage further, should this even be necessary.
SCAR-H does function as a generalist on her own in a regular RFHG but you would much prefer to use her with SCAR-L due to how absolutely insane they are together.
In regards to M4A1 Mod and her Exodia, there are a lot of comparisons here, as memed by xVarz:
- They function similarly:
M4 shoots the frontline. SCAR-L shoots the frontline. M4 is the main DPS in M4ex. SCAR-L is the main DPS in SCARs. - M4ex is very high effort:
M4ex needs kiting. Like, a lot of kiting. That's pretty high effort compared to just sitting there twiddling your thumbs as the enemies just melt on their own with SCARs.
The basics here remain true, and SCARs are incredibly easy to use in comparison to M4 exodia.
As a final note: SCAR-H's Luna Maria tiles are far more important than the tilebuffs that either doll provides. Combine this with the fact that SCAR-L's Damage buff is additive, she does not benefit from tiles much at all and tilebuffs are largely irrelevant for SCARs.
Equipment
Special Equipment |
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M948 Mod X |
Overview
The SCAR twins are some of the strongest Damage Dealers available in GFL when paired together, with SCAR-H primarily functioning as an enabler for SCAR-L's insane Damage output.
Both SCARs have additive buffs, which are applied after multiplicative buffs and thus do not work with most standard buffers. This means teambuilding with the SCARs is slightly different from normal echelons, but with how absurd their Damage output is, most campaign content can be cleared without issues by just adding a tank or two to the echelon.
Due to the nature of their additive buffs, basically only Vulnerability and Crits works well to scale their Damage further, should this even be necessary.
SCAR-H does function as a generalist on her own in a regular RFHG but you would much prefer to use her with SCAR-L due to how absolutely insane they are together.
In regards to M4A1 Mod and her Exodia, there are a lot of comparisons here, as memed by xVarz:
- They function similarly:
M4 shoots the frontline. SCAR-L shoots the frontline. M4 is the main DPS in M4ex. SCAR-L is the main DPS in SCARs. - M4ex is very high effort:
M4ex needs kiting. Like, a lot of kiting. That's pretty high effort compared to just sitting there twiddling your thumbs as the enemies just melt on their own with SCARs.
The basics here remain true, and SCARs are incredibly easy to use in comparison to M4 exodia.
As a final note: SCAR-H's Luna Maria tiles are far more important than the tilebuffs that either doll provides. Combine this with the fact that SCAR-L's Damage buff is additive, she does not benefit from tiles much at all and tilebuffs are largely irrelevant for SCARs.
Strengths
Incredible 30% Bonus Damage On Luna Maria Tiles
SCAR-H's 30% Bonus can crit and it scales incredibly well with almost any DPS source.
Defensive Utility On Tiles
Allies standing on Luna Maria tiles will not take odd-numbered amounts of damage below 30 points.
High Damage Output
If she is together with SCAR-L, she can easily cap her own RoF, and she also provides any doll on her Luna Maria Tiles with additional RoF.
Additive Buffs
As SCAR-H's buffs are additive rather than multiplicative, they cannot be cleansed by enemies and they are not reduced by debuffs as it is applied afterwards.
Weaknesses
Additive Buffs
Constrains teambuilding options, as flat buffs do not benefit from multiplicative buffs.
Only Truly Shines When Paired Together
You really really want to use the SCAR twins together, and they are much weaker on their own.
Full Analysis
Each second, SCAR-H gives 1 skill stack to each Doll on an odd-numbered tile, allowing her to buff said Dolls with a flat RoF buff when activating her skill.
Her Unity Skill only affects herself, giving herself an additional 4 stacks per second; other allies still gain 1 stack per second.
Strengths
Incredible 30% Bonus Damage On Luna Maria Tiles
SCAR-H's 30% Bonus can crit and it scales incredibly well with almost any DPS source.
Defensive Utility On Tiles
Allies standing on Luna Maria tiles will not take odd-numbered amounts of damage below 30 points.
High Damage Output
If she is together with SCAR-L, she can easily cap her own RoF, and she also provides any doll on her Luna Maria Tiles with additional RoF.
Additive Buffs
As SCAR-H's buffs are additive rather than multiplicative, they cannot be cleansed by enemies and they are not reduced by debuffs as it is applied afterwards.
Weaknesses
Additive Buffs
Constrains teambuilding options, as flat buffs do not benefit from multiplicative buffs.
Only Truly Shines When Paired Together
You really really want to use the SCAR twins together, and they are much weaker on their own.
Full Analysis
Each second, SCAR-H gives 1 skill stack to each Doll on an odd-numbered tile, allowing her to buff said Dolls with a flat RoF buff when activating her skill.
Her Unity Skill only affects herself, giving herself an additional 4 stacks per second; other allies still gain 1 stack per second.
Team Options
Should be used with SCAR-L, preferably, but also works as a generalist RF.
With SCAR-L, add as many tanks as necessary and steamroll most content.
Both SCAR twins should be placed on the odd tiles 1 and 7 to do effective DPS.
Recommended Formations
SCAR-H | Px4 Storm | |
PPK Mod | Tank | |
SCAR-L |
PPK/Px4 SCARs is a comp for buffing the Damage of SCAR-L in general content and is not recommended for Ranking.
Take note that adding additional DPS dolls is completely pointless together with the SCARs for almost all fights. SCAR-L already does so much Damage any other Doll isn't going to keep up and they aren't going to help keep you alive long enough for SCAR-L to kill everything for you.
In general, all you really need with SCARs is something to be in front of them long enough to survive until everything is dead though, so the below is true no matter what:
SCAR-H | ||
Tank | ||
SCAR-L |
Team Options
Should be used with SCAR-L, preferably, but also works as a generalist RF.
With SCAR-L, add as many tanks as necessary and steamroll most content.
Both SCAR twins should be placed on the odd tiles 1 and 7 to do effective DPS.
Recommended Formations
SCAR-H | Px4 Storm | |
PPK Mod | Tank | |
SCAR-L |
PPK/Px4 SCARs is a comp for buffing the Damage of SCAR-L in general content and is not recommended for Ranking.
Take note that adding additional DPS dolls is completely pointless together with the SCARs for almost all fights. SCAR-L already does so much Damage any other Doll isn't going to keep up and they aren't going to help keep you alive long enough for SCAR-L to kill everything for you.
In general, all you really need with SCARs is something to be in front of them long enough to survive until everything is dead though, so the below is true no matter what:
SCAR-H | ||
Tank | ||
SCAR-L |
History/Trivia
Acquisition |
Normal,
Heavy
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Illustrator |
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Voice Actor |
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