Table of Contents
- Normal
- Damaged
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Sustained
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Basic Info
Craft Time |
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Acquisition | Normal, Heavy |
Rarity |
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T-Doll Stats
This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.
Ammo |
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Ration |
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Move Speed |
10
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Crit. Rate |
20%
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Crit. Damage |
50%
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Armor Pen. |
15
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Clip Size |
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Tileset
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Damage | 15% |
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Accuracy | 20% |
Skill
Initial CD (6s)
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Level 10 Effect
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Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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CD | 20 | 17.8 | 15.6 | 13.4 | 11.2 | 9 | 6.8 | 4.6 | 2.4 |
Equipment
Special Equipment |
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MK318 Mod X |
For day use VFL, SPEQ/HV, Focus Chip.
For night use PEQ, SPEQ/HV, #2 Chip.
Overview
The SCAR twins are some of the strongest Damage Dealers available in GFL when paired together, with SCAR-L functioning as the main Damage Dealer, but needs her twin SCAR-H to function well.
Both SCARs have additive buffs, which are applied after multiplicative buffs and thus do not work with most standard buffers. This means teambuilding with the SCARs is slightly different from normal echelons, but with how absurd their Damage output is, most campaign content can be cleared without issues by just adding a tank or two to the echelon.
Due to the nature of their additive buffs, basically only Vulnerability and Crits works well to scale their Damage further, should this even be necessary.
In regards to M4A1 Mod and her Exodia, there are a lot of comparisons here, as memed by xVarz:
- They function similarly:
M4 shoots the frontline. SCAR-L shoots the frontline. M4 is the main DPS in M4ex. SCAR-L is the main DPS in SCARs. - M4ex is very high effort:
M4ex needs kiting. Like, a lot of kiting. That's pretty high effort compared to just sitting there twiddling your thumbs as the enemies just melt on their own with SCARs.
The basics here remain true, and SCARs are incredibly easy to use in comparison to M4 exodia.
As a final note: SCAR-H's Luna Maria tiles are far more important than the tilebuffs that either doll provides. Combine this with the fact that SCAR-L's Damage buff is additive, she does not benefit from tiles much at all and tilebuffs are largely irrelevant for SCARs.
Equipment
Special Equipment |
---|
MK318 Mod X |
For day use VFL, SPEQ/HV, Focus Chip.
For night use PEQ, SPEQ/HV, #2 Chip.
Overview
The SCAR twins are some of the strongest Damage Dealers available in GFL when paired together, with SCAR-L functioning as the main Damage Dealer, but needs her twin SCAR-H to function well.
Both SCARs have additive buffs, which are applied after multiplicative buffs and thus do not work with most standard buffers. This means teambuilding with the SCARs is slightly different from normal echelons, but with how absurd their Damage output is, most campaign content can be cleared without issues by just adding a tank or two to the echelon.
Due to the nature of their additive buffs, basically only Vulnerability and Crits works well to scale their Damage further, should this even be necessary.
In regards to M4A1 Mod and her Exodia, there are a lot of comparisons here, as memed by xVarz:
- They function similarly:
M4 shoots the frontline. SCAR-L shoots the frontline. M4 is the main DPS in M4ex. SCAR-L is the main DPS in SCARs. - M4ex is very high effort:
M4ex needs kiting. Like, a lot of kiting. That's pretty high effort compared to just sitting there twiddling your thumbs as the enemies just melt on their own with SCARs.
The basics here remain true, and SCARs are incredibly easy to use in comparison to M4 exodia.
As a final note: SCAR-H's Luna Maria tiles are far more important than the tilebuffs that either doll provides. Combine this with the fact that SCAR-L's Damage buff is additive, she does not benefit from tiles much at all and tilebuffs are largely irrelevant for SCARs.
Strengths
Flat Damage Bonus On Sancta Terra Tiles
Note that SCAR-H's 30% extra Damage tiles are far better for DPS Dolls, as the 30% Bonus Damage can crit unlike the flat 100 Damage from SCAR-L.
Defensive Utility On Tiles
Allies standing on Sancta Terra tiles will not take even-numbered amounts of damage at 30 points or below.
High Damage Output
If she is together with SCAR-H, she gives herself an absurd ~800-1000 extra flat Damage, which also benefits from SCAR-H's 30% bonus tiles.
Additive Buffs
As SCAR-L's buffs are additive rather than multiplicative, they cannot be cleansed by enemies and they are not reduced by debuffs as it is applied afterwards.
Weaknesses
Additive Buffs
Constrains teambuilding options, as flat buffs do not benefit from multiplicative buffs.
Only Truly Shines When Paired Together
You really really want to use the SCAR twins together, and in SCAR-L's case, she is very lackluster on her own.
Full Analysis
Each second, each ally on an even-numbered tile gives SCAR-L 1 skill stack.
SCAR-L needs her unity skill to gain enough skill stacks, and she wants to be on odd-numbered tiles to gain the 30% extra damage hit from SCAR-H as well as the RoF buff from SCAR-H.
Strengths
Flat Damage Bonus On Sancta Terra Tiles
Note that SCAR-H's 30% extra Damage tiles are far better for DPS Dolls, as the 30% Bonus Damage can crit unlike the flat 100 Damage from SCAR-L.
Defensive Utility On Tiles
Allies standing on Sancta Terra tiles will not take even-numbered amounts of damage at 30 points or below.
High Damage Output
If she is together with SCAR-H, she gives herself an absurd ~800-1000 extra flat Damage, which also benefits from SCAR-H's 30% bonus tiles.
Additive Buffs
As SCAR-L's buffs are additive rather than multiplicative, they cannot be cleansed by enemies and they are not reduced by debuffs as it is applied afterwards.
Weaknesses
Additive Buffs
Constrains teambuilding options, as flat buffs do not benefit from multiplicative buffs.
Only Truly Shines When Paired Together
You really really want to use the SCAR twins together, and in SCAR-L's case, she is very lackluster on her own.
Full Analysis
Each second, each ally on an even-numbered tile gives SCAR-L 1 skill stack.
SCAR-L needs her unity skill to gain enough skill stacks, and she wants to be on odd-numbered tiles to gain the 30% extra damage hit from SCAR-H as well as the RoF buff from SCAR-H.
Team Options
SCAR-L needs SCAR-H to do well. Use her with SCAR-H.
Add as many tanks as necessary and steamroll most content.
Both SCAR twins should be placed on the odd tiles 1 and 7 to do effective DPS.
Recommended Formations
SCAR-H | Px4 Storm | |
PPK Mod | Tank | |
SCAR-L |
PPK/Px4 SCARs is a comp for buffing the Damage of SCAR-L in general content and is not recommended for Ranking.
Take note that adding additional DPS dolls is completely pointless together with the SCARs for almost all fights. SCAR-L already does so much Damage any other Doll isn't going to keep up and they aren't going to help keep you alive long enough for SCAR-L to kill everything for you.
In general, all you really need with SCARs is something to be in front of them long enough to survive until everything is dead though, so the below is true no matter what:
SCAR-H | ||
Tank | ||
SCAR-L |
Team Options
SCAR-L needs SCAR-H to do well. Use her with SCAR-H.
Add as many tanks as necessary and steamroll most content.
Both SCAR twins should be placed on the odd tiles 1 and 7 to do effective DPS.
Recommended Formations
SCAR-H | Px4 Storm | |
PPK Mod | Tank | |
SCAR-L |
PPK/Px4 SCARs is a comp for buffing the Damage of SCAR-L in general content and is not recommended for Ranking.
Take note that adding additional DPS dolls is completely pointless together with the SCARs for almost all fights. SCAR-L already does so much Damage any other Doll isn't going to keep up and they aren't going to help keep you alive long enough for SCAR-L to kill everything for you.
In general, all you really need with SCARs is something to be in front of them long enough to survive until everything is dead though, so the below is true no matter what:
SCAR-H | ||
Tank | ||
SCAR-L |
History/Trivia
Acquisition |
Normal,
Heavy
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Illustrator |
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Voice Actor |
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