GamePress

Under Tides - Event Operations and Farming Guide

Submit Feedback or Error

Farming Guide

Event Currency:

  • Event Currency only drops from Normal Event Stages.
  • Total needed to clear shop: 5940 (6340 if you include Furniture Parts)
  • Total from Event Missions: 1080
  • Total from First Clear rewards: 960 (520 from normal Stages 440  from EX stages)
  • Remaining currency needed from normal Event stages: 3900
  • Currency drops at a rate of 1:1 for sanity spent,  so 3900 Sanity is needed on normal event Stages
  • Sanity required for First clear of EX and Challenge mode: 240
  • Total Sanity required to clear the Store: 4140
  • One week of Annihilation will require around 125 Sanity.
  • Total Sanity required is 4265
  • The event runs for 2 weeks, so natural Sanity regen supplies 3360.  The weekly mission Top pots give an extra 200 per week, for a total of 400, or 600 if you saved from the week before.  Total possible of f2p regen is about 3760
  • We should be gettin 6 more Top Emergency Potions (600 sanity) with the event login rewards, giving a total of 4360.
  • F2P players SHOULD have enough Sanity to clear the shop (excluding Furniture Parts).
  • The monthly pack provides an additional 840 sanity over 2 weeks, for a total of 4600, so monthly pass players should clear easily.
  • Shop efficiencies courtesy of PeterYR
UTShopEffic

T3 Materials Farmable From Event Stages

  • SV-9: Integrated Device
  • SV-8: Crystalline Component
  • SV-7: Orirock Cluster

Farming Effeciecies (courtesy of Neia): Integrated Devices will be the most (and only) sanity efficient material farm.

UTFarmEffic

To see how many of these Materials your Operators might need, check the material pages or the Planner here:

Under Tides - Event Operations

This Page shows the Operations available during the [Under Tides]  Event. 

Trust bonus on Event stages

New Enemies and Mechanic

Total First Clear Rewards
28
960
T3 Material Drops

Main Operations

Stage Sanity Rec. Lvl & Unlock Cond. First Time Drops Additional Drops
SV-1 12
LV.40
Clear
40
SV-TR-1 0
-
Clear
SV-2 12
LV.40
Clear
40
SV-3 12
Elite 1 Lv.20
Clear
50
SV-4 12
Elite 1 Lv.30
Clear
50
SV-5 12
Elite 1 Lv.40
Clear
50
SV-6 12
Elite 1 Lv.50
Clear
50
SV-7 15
Elite 1 Lv.70
Clear
80
SV-ST-1 0
-
Clear
SV-8 18
Elite 1 Lv.70
Clear
80
SV-9 18
Elite 2 Lv.20
Clear
80
SV-ST-2 0
-
Clear

EX and Challenge Modes

Challenge Conditions:

  • SV-EX-1: Increase all enemies' ATK and Max HP
  • SV-EX-2: Slower DP regeneration speed
  • SV-EX-3: Lower all Allies' Max HP
  • SV-EX-4: 8 tiles forbid deployment
SVEX4BannedGrids-2
  • SV-EX-5: Increase the ATK and Neural Damage of [Nutritious Harvester]
  • SV-EX-6: Greatly increase the DEF and Max HP of [Nutritious Harvester]
  • SV-EX-7: Increase the attack range and Max HP of [First Talker]
  • SV-EX-8: Remove two [Emergency Aid Facility]
Stage Sanity Rec. Lvl & Unlock Cond. First Time Drops Additional Drops Challenge Reward
SV-EX-1 10
Elite1 LV.40
Clear SV-ST-2
40
SV-EX-2 10
Elite1 LV.50
Clear SV-EX-1
40
SV-EX-3 15
Elite1 LV.70
Clear SV-EX-2
50
SV-EX-4 15
Elite1 LV.70
Clear SV-EX-3
50
SV-EX-5 15
Elite2 LV.10
Clear SV-EX-4
50
SV-EX-6 15
Elite2 LV.20
Clear SV-EX-5
50
SV-EX-7 20
Elite2 LV.25
Clear SV-EX-6
80
SV-EX-8 20
Elite2 LV.30
Clear SV-EX-7
80
Enjoyed the article?
Consider supporting GamePress and the author of this article by joining GamePress Boost!
Join!

About the Author(s)

Arknights: Alyeska#2654

Discord: Alyeska#7717

Wanderer, Gamer, Eternal Student, and Weeb.

Lover of Language, Learning, Unique Humans, and Community.

Comments