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Tags

Archetype

Traits

This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements
atk_scale = 1.5

Operator Description

赏金猎人夜半,随时准备接受你的委托。

Operator Quote

不论城市还是荒野,都是她自由穿梭的战场。

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 1/25/2022
Release Date (Global) N/A

Potentials

Potential Item

Blacknight's Token 一顶针织睡帽。制作手法粗糙,但触感很柔软。

Talent

Can summon a Hypnos at the tactical point. The Hypnos will automatically respawn 20 seconds after being defeated
Info
Can summon a Hypnos at the tactical point. The Hypnos will automatically respawn 17 seconds after being defeated
Info
Can summon a Hypnos at the tactical point. The Hypnos will automatically respawn 15 seconds after being defeated
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
12
Block
1
Attack Interval
1

Summon Stats

HP
1175
ATK
191
DEF
141
Arts Resist
20
DP Cost
0
Block
0
Detailed Info

Skills

SP Cost:
34
33
32
31
30
29
28
27
26
25
Initial SP:
10
10
10
12
12
12
14
15
16
17
SP Charge Type
Skill Activation
Duration
10 Seconds
10 Seconds
10 Seconds
10 Seconds
10 Seconds
10 Seconds
10 Seconds
10 Seconds
10 Seconds
10 Seconds
Skill Effect
Immediately obtain 11 DP. The Hypnos falls asleep and recovers 7% Max HP every second. Upon receiving damage, the Hypnos wakes up and gains ATK +20% and Attack Speed +20% for 10 seconds
Immediately obtain 11 DP. The Hypnos falls asleep and recovers 8% Max HP every second. Upon receiving damage, the Hypnos wakes up and gains ATK +23% and Attack Speed +23% for 10 seconds
Immediately obtain 11 DP. The Hypnos falls asleep and recovers 9% Max HP every second. Upon receiving damage, the Hypnos wakes up and gains ATK +26% and Attack Speed +26% for 10 seconds
Immediately obtain 11 DP. The Hypnos falls asleep and recovers 10% Max HP every second. Upon receiving damage, the Hypnos wakes up and gains ATK +30% and Attack Speed +30% for 10 seconds
Immediately obtain 11 DP. The Hypnos falls asleep and recovers 11% Max HP every second. Upon receiving damage, the Hypnos wakes up and gains ATK +33% and Attack Speed +33% for 10 seconds
Immediately obtain 11 DP. The Hypnos falls asleep and recovers 12% Max HP every second. Upon receiving damage, the Hypnos wakes up and gains ATK +36% and Attack Speed +36% for 10 seconds
Immediately obtain 11 DP. The Hypnos falls asleep and recovers 13% Max HP every second. Upon receiving damage, the Hypnos wakes up and gains ATK +40% and Attack Speed +40% for 10 seconds
Immediately obtain 11 DP. The Hypnos falls asleep and recovers 14% Max HP every second. Upon receiving damage, the Hypnos wakes up and gains ATK +45% and Attack Speed +45% for 10 seconds
Immediately obtain 11 DP. The Hypnos falls asleep and recovers 14% Max HP every second. Upon receiving damage, the Hypnos wakes up and gains ATK +50% and Attack Speed +50% for 10 seconds
Immediately obtain 11 DP. The Hypnos falls asleep and recovers 14% Max HP every second. Upon receiving damage, the Hypnos wakes up and gains ATK +55% and Attack Speed +55% for 10 seconds
Detailed Skill Info
cost 11
hp_recovery_per_sec_by_max_hp_ratio 0.07
blkngt_hypnos_s_1[rage].atk 0.2
blkngt_hypnos_s_1[rage].attack_speed 0.2
blkngt_hypnos_s_1[rage].duration 10
cost 11
hp_recovery_per_sec_by_max_hp_ratio 0.08
blkngt_hypnos_s_1[rage].atk 0.23
blkngt_hypnos_s_1[rage].attack_speed 0.23
blkngt_hypnos_s_1[rage].duration 10
cost 11
hp_recovery_per_sec_by_max_hp_ratio 0.09
blkngt_hypnos_s_1[rage].atk 0.26
blkngt_hypnos_s_1[rage].attack_speed 0.26
blkngt_hypnos_s_1[rage].duration 10
cost 11
hp_recovery_per_sec_by_max_hp_ratio 0.1
blkngt_hypnos_s_1[rage].atk 0.3
blkngt_hypnos_s_1[rage].attack_speed 0.3
blkngt_hypnos_s_1[rage].duration 10
cost 11
hp_recovery_per_sec_by_max_hp_ratio 0.11
blkngt_hypnos_s_1[rage].atk 0.33
blkngt_hypnos_s_1[rage].attack_speed 0.33
blkngt_hypnos_s_1[rage].duration 10
cost 11
hp_recovery_per_sec_by_max_hp_ratio 0.12
blkngt_hypnos_s_1[rage].atk 0.36
blkngt_hypnos_s_1[rage].attack_speed 0.36
blkngt_hypnos_s_1[rage].duration 10
cost 11
hp_recovery_per_sec_by_max_hp_ratio 0.13
blkngt_hypnos_s_1[rage].atk 0.4
blkngt_hypnos_s_1[rage].attack_speed 0.4
blkngt_hypnos_s_1[rage].duration 10
cost 11
hp_recovery_per_sec_by_max_hp_ratio 0.14
blkngt_hypnos_s_1[rage].atk 0.45
blkngt_hypnos_s_1[rage].attack_speed 0.45
blkngt_hypnos_s_1[rage].duration 10
cost 11
hp_recovery_per_sec_by_max_hp_ratio 0.14
blkngt_hypnos_s_1[rage].atk 0.5
blkngt_hypnos_s_1[rage].attack_speed 0.5
blkngt_hypnos_s_1[rage].duration 10
cost 11
hp_recovery_per_sec_by_max_hp_ratio 0.14
blkngt_hypnos_s_1[rage].atk 0.55
blkngt_hypnos_s_1[rage].attack_speed 0.55
blkngt_hypnos_s_1[rage].duration 10
SP Cost:
19
19
19
18
18
18
17
17
16
16
Initial SP:
0
0
0
5
5
5
10
10
10
10
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Immediately inflict Sleep to all ground enemies around the Tactical Point for 4 seconds and obtain 4 DP. For 4 seconds, the Hypnos' attacks change to Arts splash attacks that deal 120% damage against Sleep targets
Can hold 1 charge
Immediately inflict Sleep to all ground enemies around the Tactical Point for 4 seconds and obtain 4 DP. For 4 seconds, the Hypnos' attacks change to Arts splash attacks that deal 125% damage against Sleep targets
Can hold 1 charge
Immediately inflict Sleep to all ground enemies around the Tactical Point for 4 seconds and obtain 4 DP. For 4 seconds, the Hypnos' attacks change to Arts splash attacks that deal 130% damage against Sleep targets
Can hold 1 charge
Immediately inflict Sleep to all ground enemies around the Tactical Point for 4 seconds and obtain 4 DP. For 4 seconds, the Hypnos' attacks change to Arts splash attacks that deal 135% damage against Sleep targets
Can hold 1 charge
Immediately inflict Sleep to all ground enemies around the Tactical Point for 4 seconds and obtain 4 DP. For 4 seconds, the Hypnos' attacks change to Arts splash attacks that deal 140% damage against Sleep targets
Can hold 1 charge
Immediately inflict Sleep to all ground enemies around the Tactical Point for 4 seconds and obtain 4 DP. For 4 seconds, the Hypnos' attacks change to Arts splash attacks that deal 145% damage against Sleep targets
Can hold 1 charge
Immediately inflict Sleep to all ground enemies around the Tactical Point for 5 seconds and obtain 4 DP. For 5 seconds, the Hypnos' attacks change to Arts splash attacks that deal 150% damage against Sleep targets
Can hold 2 charges
Immediately inflict Sleep to all ground enemies around the Tactical Point for 5 seconds and obtain 4 DP. For 5 seconds, the Hypnos' attacks change to Arts splash attacks that deal 170% damage against Sleep targets
Can hold 2 charges
Immediately inflict Sleep to all ground enemies around the Tactical Point for 5 seconds and obtain 4 DP. For 5 seconds, the Hypnos' attacks change to Arts splash attacks that deal 190% damage against Sleep targets
Can hold 2 charges
Immediately inflict Sleep to all ground enemies around the Tactical Point for 6 seconds and obtain 4 DP. For 6 seconds, the Hypnos' attacks change to Arts splash attacks that deal 210% damage against Sleep targets
Can hold 2 charges
Detailed Skill Info
blkngt_s_2.atk_scale 1.2
cost 4
blkngt_s_2.duration 4
blkngt_s_2.atk_scale 1.25
cost 4
blkngt_s_2.duration 4
blkngt_s_2.atk_scale 1.3
cost 4
blkngt_s_2.duration 4
blkngt_s_2.atk_scale 1.35
cost 4
blkngt_s_2.duration 4
blkngt_s_2.atk_scale 1.4
cost 4
blkngt_s_2.duration 4
blkngt_s_2.atk_scale 1.45
cost 4
blkngt_s_2.duration 4
blkngt_s_2.atk_scale 1.5
cost 4
blkngt_s_2.duration 5
blkngt_s_2.atk_scale 1.7
cost 4
blkngt_s_2.duration 5
blkngt_s_2.atk_scale 1.9
cost 4
blkngt_s_2.duration 5
blkngt_s_2.atk_scale 2.1
cost 4
blkngt_s_2.duration 6

RIIC Base Skills

(先锋专精·α)
Room Type:
Training Room
When assigned to the Training Room, increase the skill training speed of Vanguard operators by +30%
(战术研习)
Room Type:
Training Room
When assigned to the Training Room, increase the skill training speed of Vanguard operators by +30%. If the current training is for Mastery 1, increase the skill training speed by an additional +45%

Operator Overview

Translation Credits: Jetroyz and Iana

You are Rhodes Islands' finest strategist? Name's Blacknight, and I'll need you to play me in a game. If I lose, you're my boss from then on, and you'll have to teach me well."

-------------

Blacknight, a bounty hunter who spent her early years in the wilderness. Registered at some office within the bounds of Great Yen, and logged as an operator of Rhodes Island.

Operator Lee explained that the animal besides her is named a "Badland Long-nosed Slumberbeast", capable of secreting rare hypnotic substances. A reminder to all operators, the slumberbeast may be cute, but please do not approach it without Blacknight's permission, lest there be a sleep-caused work accident.

A notice to all operators suffering from insomnia - if one was to challenge Blacknight and come out conscious through her traps and mechanisms, you can win the chance to take the slumberbeast back to your dormitories. However, if you lose, be prepared to say goodbye to half a month's salary.

-------------

Race: Savra

Origins: Rim Billiton

Proficiencies: Lightning strikes, ambush, domestication and husbandry of small animals

"Don't move! You've stepped into a trap of mine. A twitch, and you will find this arrow in your skull.

-------------

Illustrator: 温泉瓜

CV: Junko Noda

-------------

Blacknight is a 5★ Vanguard [Summoner / Tactician], a ranged attacking unit that can summon a reinforcement.  Her kit revolves around generating DP and buffing her summon, and includes options for healing, Arts Splash damage, and Sleep.

Talents and Skills

Archetype: Vanguard [Summoner / Tactician]

Trait: This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements.

Talent 1: Blacknight can summon a slumber beast as reinforcement in battle. When defeated, the slumber beast will refresh after a certain duration

Skill 1:Immediately gain a certain amount of DP. The slumber beast goes to sleep and recovers a cetain amount of HP every second; Upon receiving damage, the slumber beast awakens, gaining increased ATK and ASPD for several seconds

Skill 2: Immediately inflict Sleep to all ground enemies around the tactical point for several seconds and gain a certain amount of DP. Within the skill duration, the slumber beast's attack changes to Arts splash attacks and gains increased Attack Power when attacking Sleeping targets. Can hold charges.

First Impressions

Note: These are first impressions and based on conjecture since we don’t know the exact details. 

Blacknight will be the second Operator of her Archetype, the first being 4 Star Beanstalk.  They are unique among Vanguards in that they can be deployed on ranged grids, do ranged physical damage, and can deploy a summon within their range.  

Her S1 looks very similar to Beanstalk's, in that it will heal the summon, with the addition of gaining extra DPS when it is attacked. Her S2 looks to be the more interesting tactical option, putting enemies near the summon to Sleep, and changing the summons attack type to Arts Splash while enabling it to attack Sleeping enemies.  This not only gives her more interesting tactical options for stalling (potetinally useful in later parts of the stages as well), but also could have interesting interactions with other Sleep-related Operators, most notably Blemishine.  

Both Skills generate DP, but she will likely be in a similar situation as her 4 Star counterpart in that their overall DP-generating capabilities fall behind other Vanguard Archetypes like [Standard Bearers] and [DP-On-Skill / Pioneer], so most of the time they will to be used along with another Vanguard to satisfy DP needs.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x4
3 ➝ 4
Lv1
x6
x4
4 ➝ 5
Lv1
x6
x5
5 ➝ 6
Lv1
x6
x4
6 ➝ 7
Lv1
x6
x2
x3
Skill Level Requisites Materials
1
Lv1 8h
x5
x3
x2
Lv1 16h
x6
x3
x6
Lv1 24h
x10
x4
x4
2
Lv1 8h
x5
x2
x3
Lv1 16h
x6
x2
x7
Lv1 24h
x10
x4
x3

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x4
x2
x120000
x3
x8
x15

Overall Elite Cost

Total Cost

Operator Profile

Artist 温泉瓜
CV Unknown
CV (CN) 琦雯
Gender Female
Place of Birth 雷姆必拓
Birthday 11月2日
Race Savra
Height 166cm
Combat Experience
六年
Infection Status 体表有源石结晶分布,参照医学检测报告,确认为感染者。
Nation
Physical Strength Normal
Mobility Standard
Physiological Endurance Normal
Tactical Planning Excellent
Combat Skill Standard
Originium Adaptability Standard

Profile

夜半,赏金猎人,擅长驯兽。曾因某项委托进入大炎境内,并在尚蜀城与罗德岛干员克洛丝相识,后经当地官员介绍,与罗德岛达成合作,活跃在大炎周边的各项委派任务中。

Clinical Analysis

Increase Trust to 25.
造影检测结果显示,该干员体内脏器轮廓模糊,可见异常阴影,循环系统内源石颗粒检测异常,有矿石病感染迹象,现阶段可确认为是矿石病感染者。

【体细胞与源石融合率】10%
四肢可见一定量源石结晶。

【血液源石结晶密度】0.31u/L
干员夜半长年在荒野奔波,并且从未树立过正确的防护意识,急需治疗和接受防护知识普及教育。

Archive File 1

Increase Trust to 50.
长吻眠兽广泛分布于荒野地区,一般生活在干旱的沙地里,多以飞虫为食。其消化腺能分泌出一种特殊物质,该物质具有致使附近生物昏睡的作用。
捕捉长吻眠兽的风气由来已久。人们在捉住眠兽之后,会从它们体内提取消化液,分离有效成分,制成各种催眠类药品。近几十年,野生眠兽逐渐在移动城市周边绝迹,往往只有深入荒野的人才能见到它们。
荒地长吻眠兽性情温顺胆小,听觉灵敏,行动迅捷,难以接近。它们习惯于躲避大型动物,尤其是人类。曾有很多商人看上了它们可爱的外表,想将它们培养成适合人工饲养的宠物,但均以失败告终。
把多只荒地长吻眠兽当作宠物,并且成功训练它们,让它们能够完成多项复杂工作,无疑是极为困难的。夜半在驯兽方面具有强烈的兴趣与出色的天赋,这令她完成了许多动物行为学家都未必能轻松完成的事。
“靠近的时候小心一点,交流的时候耐心一点,夸奖的时候用心一点,不就行了吗?”在提到自己训练动物的经验时,夜半的语气,就像在描述早上起床是如何刷牙一般轻松自然。
根据观察,她与她的眠兽们的相处模式,与其说像主人与宠物,不如说更像家人。或许,这就是夜半驯养野生动物的诀窍吧。
补充记录:如果不希望无意“拐带”事件发生,在夜半下一次回到本舰述职的时候,需要提醒其他干员注意看管自己的宠物。
新增补充:那些看起来像小动物的非生物宠物也一样。

Archive File 2

Increase Trust to 100.
关于夜半口中的那位“白老头”,办事处展开了一些简单的调查,发现他就是一位在尚蜀城生活了很多年的普通陶工。
可是据夜半自己所说,她在与这位姓白的老先生结识时,对方是一位跟随着行商队伍的说书人。当时,那支队伍正行进在大炎与莱塔尼亚之间的荒地上,进入了她的视野。她只当他是不义富商,误打误撞将他劫持。说书人对这帮荒野小贼毫不忌惮,甚至给她和她的伙伴们讲起了故事。她很喜欢这些包含了大炎风物与志怪传奇的故事,也意识到说书人为人清正,并非想象中的恶人,不久后就主动释放了说书人。
在与说书人分别之后,出于好奇,她弄清楚了那支行商队伍的来历,方才醒悟过来,自己本已惹上大祸,是说书人的不追究才让他们得以脱身。在那之后,年轻的赏金猎人对说书人除了佩服之外,更多了几分感激。她喜欢说书人口中的故事,也喜欢说书人为自己起的名字,因此后来无论是行走江湖,还是与罗德岛签订合同,都使用夜半两字作为自己的名号。
赏金猎人来去匆匆,夜半本以为自己不会再见到说书人。不曾想到,时隔多年,她再一次收到了说书人的消息。这一次,白老先生委托她去尚蜀城取一样东西。夜半只问了下具体的地点与目标外形,就匆匆上了路。她没有问那东西具体有什么意义,这不仅是出自赏金猎人的职业素养,也是由于这是说书人的委托。
夜半并不认为帮白老先生办事是还人情。她更喜欢把这说成“交情”。虽然,在与我们交谈的过程中,她提到过“白天师”这三个字,但我们更倾向于认为,她并不关心这位白老先生的真实身份。对夜半而言,白天师,还是白陶工,又或者是说书人,都像“夜半”一样,仅仅只是行走江湖的名号而已。

Archive File 3

Increase Trust to 150.
据夜半自己说,她在十岁左右流落到一个荒地聚落,被一对猎人夫妇收养。远离移动城市的荫庇,荒地上的生活非常危险。除了要躲避随时可能降临的天灾之外,荒地人还需要抵御各种野兽的侵扰。但最大的挑战还是水与食物。想在荒地上长期种植农作物几乎是不可能的。一阵大风,一场急雨,带来的源石就会摧毁一块农田。人们随时都会过上不得不忍饥挨饿的日子。在养父母的教养下,夜半掌握了许多荒地生存的技巧。她能轻松地分辨出相对安全的地形,最能饱腹的果实,最易捕捉的野兽,还能辨认出好几种天灾来临前的预兆。而在所有养父母教会她的知识中,她记得最牢的只有一条——在荒野上,最珍贵的不是水,不是粮食,不是能遮风挡雨的屋舍,而是同伴。
聪明的荒地野兽从不落单,人也一样。一个人在荒漠面前是脆弱的,一群人却可能穿越荒漠。为了换取更多生活物资,从十三岁开始,夜半就带着一群聚落里的孩子,做起了赏金猎人的营生。凭着对荒地的熟悉,他们甚至能接一些成年猎人都无法完成的任务,很快就在周遭一带崭露头角。这段生活在旁人眼中或许称得上颠沛流离,夜半自己提起来时,却只有纯粹的快乐和些许骄傲。
可显而易见的是,夜半在拿着推荐信来到办事处登记时,陪伴着她的只有眠兽们。她的伙伴们到哪里去了?她并未向我们提起。经过简单调查,我们得知了她目前正背着一笔巨债。结合她过去在荒地上的经历,我们推测,她和她当时的同伴可能遭遇了一次失败,惹上了惹不起的人。作为领头人,夜半大概率将责任全部揽了下来,并且为了不波及同伴,独自离开了那支带给她许多温暖回忆的小团队。
每当看到夜半抱着她的眠兽们说话或者发呆的时候,我们都知道,她是在思念过去的同伴。一方面,我们相信夜半和她的伙伴们迟早会团聚。另一方面,看着夜半逐渐放下防备,愿意把其他干员当成新的同伴,而不是潜在的敌人,大家也越发欣慰。毕竟,谁想在午休的时候踩到夜半放在座位旁边的机关呢?

Archive File 4

Increase Trust to 200.
登记成为合作干员时,夜半在常住地一栏写下了“荒地”。但她没有掩饰过自己是一名雷姆必拓人。她不仅仍然说着流利的雷姆必拓语,还给自己的眠兽们起了一大堆颇具雷姆必拓风味的名字。当她第一次在我们面前喊出“钻头”“镐子”的时候,真有干员误以为她会掏出相应的工具,因此闹出了好几次笑话。
根据夜半的描述,我们得知,她的父母都是就职于雷姆必拓某家矿场的工人。矿工们感染矿石病的比例不低,夜半父母也在一次小事故当中不幸染病。他们并不想从此就被绑在工作条件更艰苦的感染者矿场里,于是带着年幼的女儿离开雷姆必拓,加入了一支前往哥伦比亚的商队。
一路上,他们常对夜半描绘抵达哥伦比亚之后的新生活,他们可以得到平价药物,自由参与拓荒,在新的土地上安居乐业。就算到了双双病重的时候,他们也都不曾对女儿流露出任何绝望的情绪。虽然他们未能活着抵达哥伦比亚,但夜半永远都记得,爸爸妈妈在谈论未来的时候,眼睛里是有光的。
多年之后,夜半获知更多关于哥伦比亚的真相,也明白了父母的梦想或许是不切实际的。她翻出了那张从妈妈手里来到爸爸手里,最后落到她手里的地图,看着上面画出的一个又一个标记,写下的一条又一条计划,突然意识到,真正重要的并不是哥伦比亚,而是这趟旅程本身。直到生命的最后一刻,爸爸妈妈都不曾后悔过离开雷姆必拓,走上荒野。对他们而言,死在追逐梦想的道路上,远胜在矿场里消耗余生。
父母的意志始终影响着夜半,当她奔走在危机四伏的荒地上的时候,当她发现自己也感染了矿石病的时候,当她遭遇比自己强得多的敌人的时候,她都不曾停下脚步。就像荒地上的野兽一样,她选择自由地奔跑,奔向生命中的每一天。

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Appointed as Assistant 资料都整理好了。嗯?很快吗?上回你干活的时候,我又没在打瞌睡。你的工作习惯,我都记在脑子里了。
Talk 1 别动!你碰到我的机关了,再动一下,这箭就会射穿你的脑袋。想知道一堆机关围着怎么睡觉?奇怪的问题,要是没了这些宝贝,我才睡不着。
Talk 2 我们从莱塔尼亚贵族老爷们手里抢走的,本来就是他们从这片土地上攫取的。我们是荒地的孩子,但也懂点道理。龙门商队会行好事,叙拉古人讲规矩,我都管着大家不去碰。
Talk 3 那个叫老鲤的,也在你们这里?上回不小心着了他的道,我想再跟他比划比划。放心,你告诉他,我对他身上那些叮呤咣啷的玩意都没兴趣。
Talk after Promotion 1 感染者?只有城市里的人才会这么称呼自己。在那片广阔又危险的荒原上,无论是野兽还是我们,只要能活下来,就都是强者。
Talk after Promotion 2 荒原对很多人来说是很恐怖的地方,对我来说却是家。我犯过一个错误,家也因此散了,只剩下眠兽们陪着我流浪。同样的错误,我绝不会犯第二次。
Talk after Trust Increase 1 夜半这个名字,是一个炎国说书人给我起的。过去我们总在入夜后行动,趁商队的人昏昏欲睡,打他们一个措手不及。我和我的眠兽们,取走了他们的钱财,也“吃”掉了他们的梦。
Talk after Trust Increase 2 别对我这么好......指不定什么时候我的弩就会顶在你脑袋上。怎么,你不信我是这样的人?不信就不信吧,我是没什么兴趣对付你这种身上没钱的好人。
Talk after Trust Increase 3 他们叫我一声老大,我就会保护他们,让他们有饭吃,有地方睡。而只要我一天没有赢过你,你就始终是我老大,我会护你性命,供你差遣。
Idle ......抱着小帽睡着了?阿灯,把毯子取过来,动静小一些。
Onboard 你就是罗德岛上最强的战术家?我叫夜半,麻烦跟我较量一下。要是我输了的话,以后你就是我老大,要负责好好教我的。
Watching Battle Record 嗯,都记住了。还有别的吗?
Promotion 1 不怕我拿了赏钱就跑?开玩笑的。再说了,就你们这勋章,看起来也不值几个钱啊。
Promotion 2 干活拿钱,我爸妈过去在雷姆必拓过的也是这样的日子吧?挺好的,不过,我不会让我的弩生锈。
Added to Squad 刚好,我也不想闲着。
Appointed as Squad Leader 让我带队?那就等着看我的表现吧。
Depart 听好了,小家伙们,待会上了战场,你们也要听博士的。
Begin Operation 想跑吗?跑之前,记得把值钱的东西留下。
Selecting Operator 1 我在你旁边,别出声。
Selecting Operator 2 明白,按之前说好的来。
Deployment 1 我去那边。
Deployment 2 先解决这一路。
In Battle 1 小帽,左路诱敌!
In Battle 2 阿灯,骚扰最近的敌人!
In Battle 3 车车,把雷送到草丛里去!
In Battle 4 钻头,开洞!
4-star Result 我和小家伙们干得怎么样?你就不想表扬我一下吗?
3-star Result 不错嘛,我又学到了几招。
Sub 3-star Result 我带人去下一个路口,争取收拾干净。
Operation Failure 不行,你得离开这里!听我的,别中敌人圈套,我们回去想个更好的对策再来......
Assigned to Facility 憋在屋子里,果然不如头顶夜空来得自在啊。
Tap 谁?!
Trust Tap 累了?小帽借你抱一会儿,明天早上记得还给我。
Title 明日方舟。
Greeting 喂,小帽,不准在走廊上乱跑!别以为蹿进别人怀里我就会看不见......好吧,看在{@nickname}的分上,饶你一次。