GamePress
Vanguard
Agent
Range
Range
Range
Position
Attack Type

Tags

Archetype

Traits

Can use ranged attacks. Reduced Redeployment time.

Operator Description

一个在混乱之中长大的人,期望能在这里寻找到新的方向。

Operator Quote

如果过去已经无法改变,那么她将决定自己的未来。

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 8/11/2022
Release Date (Global) N/A

Potentials

Potential Item

晓歌的信物 一把剔除了武器的小竖琴。随意拨动也能传出动人的乐声,安定你在混乱中纷杂的心绪。

Talent

When not blocking enemies, Attack Speed +6; When blocking enemies, ATK +6%
Info
When not blocking enemies, Attack Speed +8(+2); When blocking enemies, ATK +8%(+2%)
Info
When not blocking enemies, Attack Speed +12; When blocking enemies, ATK +12%
Info
When not blocking enemies, Attack Speed +14(+2); When blocking enemies, ATK +14%(+2%)
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
35
DP Cost
8
Block
1
Attack Interval
1

Skills

SP Cost:
0
0
0
0
0
0
0
0
0
0
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
13 Seconds
13 Seconds
13 Seconds
14 Seconds
15 Seconds
16 Seconds
17 Seconds
18 Seconds
19 Seconds
20 Seconds
Skill Effect
After deployment, ATK +35% and obtain 1 DP after every attack
After deployment, ATK +40% and obtain 1 DP after every attack
After deployment, ATK +45% and obtain 1 DP after every attack
After deployment, ATK +50% and obtain 1 DP after every attack
After deployment, ATK +55% and obtain 1 DP after every attack
After deployment, ATK +60% and obtain 1 DP after every attack
After deployment, ATK +70% and obtain 1 DP after every attack
After deployment, ATK +80% and obtain 1 DP after every attack
After deployment, ATK +90% and obtain 1 DP after every attack
After deployment, ATK +100% and obtain 1 DP after every attack
Detailed Skill Info
atk 0.35
attack_speed 0
cost 1
atk 0.4
attack_speed 0
cost 1
atk 0.45
attack_speed 0
cost 1
atk 0.5
attack_speed 0
cost 1
atk 0.55
attack_speed 0
cost 1
atk 0.6
attack_speed 0
cost 1
atk 0.7
attack_speed 0
cost 1
atk 0.8
attack_speed 0
cost 1
atk 0.9
attack_speed 0
cost 1
atk 1
attack_speed 0
cost 1
SP Cost:
34
33
32
31
30
29
28
27
26
25
Initial SP:
10
10
10
15
15
15
20
20
20
20
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
ATK +10%, Attack Speed +10 and gain Camouflage. Obtain 1 DP after every attack
Upon skill activation, Cantabile gains 13 ammo and the skill ends when all ammo is used (skill can be manually deactivated)
ATK +13%, Attack Speed +14 and gain Camouflage. Obtain 1 DP after every attack
Upon skill activation, Cantabile gains 13 ammo and the skill ends when all ammo is used (skill can be manually deactivated)
ATK +16%, Attack Speed +18 and gain Camouflage. Obtain 1 DP after every attack
Upon skill activation, Cantabile gains 13 ammo and the skill ends when all ammo is used (skill can be manually deactivated)
ATK +19%, Attack Speed +22 and gain Camouflage. Obtain 1 DP after every attack
Upon skill activation, Cantabile gains 14 ammo and the skill ends when all ammo is used (skill can be manually deactivated)
ATK +22%, Attack Speed +26 and gain Camouflage. Obtain 1 DP after every attack
Upon skill activation, Cantabile gains 14 ammo and the skill ends when all ammo is used (skill can be manually deactivated)
ATK +25%, Attack Speed +30 and gain Camouflage. Obtain 1 DP after every attack
Upon skill activation, Cantabile gains 14 ammo and the skill ends when all ammo is used (skill can be manually deactivated)
ATK +28%, Attack Speed +34 and gain Camouflage. Obtain 1 DP after every attack
Upon skill activation, Cantabile gains 15 ammo and the skill ends when all ammo is used (skill can be manually deactivated)
ATK +32%, Attack Speed +38 and gain Camouflage. Obtain 1 DP after every attack
Upon skill activation, Cantabile gains 16 ammo and the skill ends when all ammo is used (skill can be manually deactivated)
ATK +36%, Attack Speed +44 and gain Camouflage. Obtain 1 DP after every attack
Upon skill activation, Cantabile gains 17 ammo and the skill ends when all ammo is used (skill can be manually deactivated)
ATK +40%, Attack Speed +50 and gain Camouflage. Obtain 1 DP after every attack
Upon skill activation, Cantabile gains 18 ammo and the skill ends when all ammo is used (skill can be manually deactivated)
Detailed Skill Info
atk 0.1
attack_speed 10
cost 1
[email protected]_time 13
atk 0.13
attack_speed 14
cost 1
[email protected]_time 13
atk 0.16
attack_speed 18
cost 1
[email protected]_time 13
atk 0.19
attack_speed 22
cost 1
[email protected]_time 14
atk 0.22
attack_speed 26
cost 1
[email protected]_time 14
atk 0.25
attack_speed 30
cost 1
[email protected]_time 14
atk 0.28
attack_speed 34
cost 1
[email protected]_time 15
atk 0.32
attack_speed 38
cost 1
[email protected]_time 16
atk 0.36
attack_speed 44
cost 1
[email protected]_time 17
atk 0.4
attack_speed 50
cost 1
[email protected]_time 18

RIIC Base Skills

(不容遗漏·α)
Room Type:
Reception Room
When stationed at Reception Room, it becomes easier to obtain clues that are not currently possessed on the Clue Board
(不容遗漏·β)
Room Type:
Reception Room
When stationed at Reception Room, clue collection speed 10% and it becomes easier to obtain clues that are not currently possessed on the Clue Board

Operator Overview

Translation Credits: Jetroyz and Iana

"Are you Rhodes Island's Doctor? ...Thank you for your help. I'll make sure to clear the medical fees. Other than that, please let me be by myself for a while."

-------------

There sometimes arises the sound of music within the wards, intermittently fading in and out, refined and decadent. The source of the music would often be found sitting by the window, eyes cast outwards. The patients would tell you that this was a Lady of few words - even if one was to approach and attempt to strike up conversation, the chances of receiving a response are slim. The medical operators have tried to developed some type of relationship of trust, to give her what faith they can in her surrounding environment. However, this patient appears to have a lot of baggage they would prefer not to unpack. She observes Rhodes Island, each and every single person here, trying to make up her mind. No matter what, she's someone in need of care for Rhodes Island. The will to live often fades away in the infected, and it is every individual in the medical department's wish to reverse that. We candidly await the day when she picks up her smile again.

-------------

Race: Liberi

Origin: Bolivar

Proficiencies: Instrument playing, assassination

"I've only felt truly alive after the experiences I've had at Rhodes Island."

-------------

Illustrator: 温泉瓜

CV: Yuka Saito

-------------

Cantabile is a 5★ Vanguard [Agent], the first of a new vanguard Archetype that uses ranged attacks and has reduced redeploy time. Her skills generate DP by attacking.

Talents and Skills

Archetype: Vanguard [Agent]

Trait: Can use ranged attacks. Reduced Redeployment time.

Talent 1: When not blocking an enemy, gains ASPD. When blocking an enemy, gains ATK.

Skill 1: Gains ATK for a period after deployment. Produces 1 DP for every attack made

Skill 2:  When skill is active, Cantabile's ATK and ASPD increases, and she gains camo. Every attack made produces 1 DP. (Ammo skill)

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x10
3 ➝ 4
Lv1
x6
x3
4 ➝ 5
Lv1
x6
x5
5 ➝ 6
Lv1
x6
x4
6 ➝ 7
Lv1
x6
x2
x3
Skill Level Requisites Materials
1
Lv1 8h
x5
x3
x2
Lv1 16h
x6
x3
x6
Lv1 24h
x10
x4
x3
2
Lv1 8h
x5
x2
x3
Lv1 16h
x6
x2
x7
Lv1 24h
x10
x4
x3

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x4
x3
x120000
x3
x7
x18

Overall Elite Cost

Total Cost

Operator Profile

Artist 温泉瓜
CV 齐藤佑圭
CV (CN) 若舞
Gender Female
Place of Birth 玻利瓦尔
Birthday 4月7日
Race Liberi
Height 169cm
Combat Experience
六年
Infection Status 体表有源石结晶分布,参照医学检测报告,确认为感染者。
Nation
Physical Strength Standard
Mobility Normal
Physiological Endurance Standard
Tactical Planning Standard
Combat Skill Standard
Originium Adaptability Standard

Profile

晓歌,罗德岛驻玻利瓦尔办事处在难民区解救出来的矿石病患者,转交本舰进行后续治疗。根据本人意愿,于半年后以正式干员身份加入罗德岛。

Clinical Analysis

Increase Trust to 25.
造影检测结果显示,该干员体内脏器轮廓模糊,可见异常阴影,循环系统内源石颗粒检测异常,有矿石病感染迹象,现阶段可确认为是矿石病感染者。

【体细胞与源石融合率】14%
结晶主要分布于右上臂。

【血液源石结晶密度】0.30u/L
丧失生存欲望的感染者其实并不少见,但很多病人在与我们建立良好的交流状态后,会透露他们过去的经历,我们通常会依此加深双方的信任,更好地推进治疗。然而,晓歌在治疗初期曾一度拒绝与我们交流,甚至想中断治疗,即便她并没有采取任何过激手段,她的情况还是令我们十分担心。
好在她在治疗后期还是选择了相信我们。

Archive File 1

Increase Trust to 50.
晓歌曾在同一批被送到本舰治疗的病人中引发过一些小小的讨论,内容类似于她这样气质的女士为何会在难民区中生命垂危。她给人的感觉更像是一位莱塔尼亚殷实家庭中的小姐,而不是一个在难民区矿石病急性发作,导致周围人恐慌撤离,被请来支援的罗德岛办事处干员紧急救治的流浪者。
当然,这种问题很冒犯,没有人会真的直接去询问晓歌本人。而在她病情日趋稳定愿意交流后,病人们又觉得这位女士对音乐和文学都有一定程度,甚至是较为深入的认知。几位病人说,晓歌给他们的感觉很像一位家庭教师,或者说她可能就是一位家庭教师:她会演奏十数种乐器,聊起诸多文雅诗集,她的谈吐十分得体,在休息时间,她也会愿意去接触一些年纪尚小的病人。“也许就是因为成了感染者,才变成现在这样吧。”病人们唏嘘。
但从外勤干员带回的资料和人事部干员做的背景调查来看,晓歌似乎曾与玻利瓦尔某军火组织相关。不过根据现有情报,在被办事处救起之前,晓歌与该组织已经没有联系。

Archive File 2

Increase Trust to 100.
在治疗阶段,我们会推荐病人们多去莱娜小姐的庭院,一方面可以通过香薰舒缓身心,另一方面,里面饲养的小磐蟹也会让病人们的心情转好,一些小病人尤其喜欢在庭院玩耍。但晓歌在前往庭院后,对那里的环境和磐蟹产生了明显的抵触情绪,甚至是恐惧。不过并不是豆苗饲养的小磐蟹让她害怕,而是当时领路的干员口中的“宠物”一词,似乎令晓歌觉得非常不适,以至于她问了我们一个很恐怖的问题:是不是会让前来治病的孩子们挑选自己喜欢的小磐蟹,和它们培养出感情,最后再杀了这些小宠物。医疗干员在当时坚决地给出了否定的答案,晓歌也并没有对这个回答有更多的回应。
随着治疗的进行,晓歌在罗德岛的活动范围增大,她对“教官”“训练室”一类的词也会产生异常反应,但对于过去,她始终不愿与我们多讲。
自然,我们并不会强迫任何人讲述他本人不愿提及的过去,况且晓歌的背景资料已经通过审核,确定对罗德岛不会产生危害,那么我们要做的就是尽可能地释放善意,让她能够信任罗德岛,把这里与她过去所处的环境作出区分。
令人开心的是,在选择成为干员后,晓歌最近似乎有领养一只小磐蟹的想法。虽然她本人还有些怀疑,自己是否能很好地保护这样一个小生命?她看起来有些害怕再有什么生命从她手上流失。不过她既然已经有了这些担忧和想法,我们也相信她能做好这件事,更何况还会有很多热心的人想要帮她,比如,豆苗已经迫不及待了。

Archive File 3

Increase Trust to 150.
在成为干员后,晓歌对玻利瓦尔的现状这一问题展现出极大的兴趣与求知欲,同时,她的迷茫也显而易见。在与杜宾或是博士的交流中,我们能发现她对于玻利瓦尔真实现状的认知非常片面,联系一些她隐约中透露出的过往来看,晓歌所了解的信息主要来自她之前所属的组织,而那个组织并不希望晓歌这样的人对时事政治有多么深入的了解。但现在不同了,杜宾或博士都不会拒绝一位有求知欲的年轻人。在了解了诸多事情真相后,晓歌对玻利瓦尔的感情与看法变得十分复杂。
在填写出身地的时候,晓歌犹豫很久写下了“玻利瓦尔”,但她也向我们反复申明,自己的祖国并非玻利瓦尔,自己只是自幼生活在这里,玻利瓦尔是她最熟悉的地方,但也是改变了她原本生活轨迹的地方。已经发生的苦难很难去追究具体是哪个人的责任。晓歌说自己之前看玻利瓦尔人,觉得似乎每个人都是凶手,而到最后,她觉得自己更像是那个做了最大错事的人,她恐惧又自责,想用自己的命去赎罪。
不过晓歌说她现在早已放弃了当初那个消极的想法,就那样死在难民区里并不能改变任何事。既然已经被救,她就要自己活着,不仅仅是赎罪,还要更好地走她之前稍微有些想法的路:如果生命不只是那些人口中的“目标”和“工具”,她应该要做的是什么,又应该怎么做出正确的决定。

Archive File 4

Increase Trust to 200.
晓歌在接手罗德岛分派的任务时与其他干员有一个明显的区别:她会事无巨细地,甚至是有些过分地追问任务的细节。当然,很多富有责任心或是新晋的干员担心任务出错都会采用类似的方法,但晓歌的做法显然超出了这个范畴:如果这次的任务是援助一些感染者工人,她甚至会想要弄清楚这家工厂开办者的家族事迹。而在任务结束后,晓歌也会写下长长的、不合规范的任务报告,其中附带着她对任务目标背景前史等等的各项调查,她会自己先判断这项任务需要自己做什么,自己应该以怎样的方式来完成这项任务,在里面罗列出众多的可能性,并强迫性地在报告中告诫自己非极端状况绝对不许出手伤人。
这样不合规范的任务报告及任务流程被纠正过很多次,晓歌在后期提交的版本已经看不到任何之前的痕迹,但她并没有停止这种有些偏执的行为。她宿舍中写满调查思路的草稿纸越堆越多,列出的可能性越来越详细,直到她甚至因为不愿带武器出任务而被记过。
晓歌最严重的应激反应出现在一次失误伤人后。即便当时在场的所有小队干员都不认为晓歌有错,她也在返回本舰后选择了用绝食惩罚自己——断绝食物似乎对她有着别样的意义,而她也最终被察觉到了异样的医疗部干员发现,强行送去输液补充营养。在这件事后,晓歌被禁止了很长一段时间的外勤任务。
但任务中也并不是没有好事发生:那是晓歌第一次救下了一个年幼的孩子,当她拉住那只苍白瘦弱又布满脏污的手,把手中的饮用水和食物送到那人的嘴边时,晓歌不受控制地剧烈颤抖起来——她相信自己和罗德岛有能力救下这个孩子,为她提供正常的未来道路,自由的选择。她第一次觉得自己是幸运的。

Promotion Record

Upgrade to Elite LV2.
晓歌在后来为我们讲述了她的第一个朋友。
那是一个小姑娘,只有五六岁,晓歌是这个小姑娘的家庭教师,教她乐器的基础知识,偶尔读读故事书,学做一些简单的点心。小姑娘有些畏惧平日里不苟言笑的父母,仆人们也不会和贵族家的女儿有过多交谈,家庭教师的身份既有师长的地位,也有朋友的亲近,小姑娘很快就十分依赖自己这位文静的老师。晓歌从来没有回答过小姑娘问出的,关于老师是否知道自己的父亲母亲在做什么的问题,也没有给她讲过除了音乐以外的任何知识。直到她恐惧又颤抖地完成了自己的第一个任务,怀着自己能活下去的喜悦和对眼前鲜血的强烈恶心,她匆忙地到达了规定的地点,在回程搜身的路上,来接应的人从她身上搜出了一个不能带回去的东西——一个被小姑娘不知什么时候塞进口袋的布偶。
晓歌的讲述到这里就结束了,她轻轻地抚摸着自己收养的一只小羽兽。

Voice Lines

Default
Appointed as Assistant 博士别乱动,武器不长眼,小心伤了你。
Talk 1 这些是我之前用的乐器,虽然不多,但是上面的宝石很值钱,你把它们卖了,应该能抵清我的医药费......还清钱后,请让我继续像以前那样一个人生活,可以吗?
Talk 2 我看到你们这里有人养了宠物,也看到你们这里有训练室,病房里还有一些你们救治的孩子,“教官”“老师”?上一个救我的人也是这么和我说的,然后我变成了现在这副样子。
Talk 3 这个吗?这个是我的琴。虽然不是我最擅长的乐器,却是最好用的。听,它的音色空灵绵长,弹奏时手部动作会很美,不过在你彻底放松精神后,藏在琴中的刀就会......抱歉,我不该这么做。
Talk after Promotion 1 博士,你们真的只是单纯地想给我治病?很奇怪,你真的什么都不需要我做?没有代价的好意,我不安心。让我为你做点什么吧,不管是什么,你会满意的。但,请一定告诉我缘由。
Talk after Promotion 2 我记得小时候第一次做完任务回来,一边哭一边吐,还害怕自己做得不够好,只能饿死在没人知道的地方......我现在已经不害怕这些了。有罗德岛这样一段经历,我才感觉自己是真的活着。
Talk after Trust Increase 1 胳膊上的源石......是很痛,但比之前已经好了很多。我不认识那些医生,但我能感觉得到,他们绝对是真心地在救我。博士,等我的病情稳定了以后,我......可以继续留在这里吗?
Talk after Trust Increase 2 我因为恐惧做过很多错事,我太害怕了,我觉得不听他们的就会死。可我得了矿石病后,他们就把我扔在那里等死,我明明应该非常害怕的,但我那时好轻松。阳光洒在脸上,真的好暖和。
Talk after Trust Increase 3 博士,下次外勤任务,你可以带上我吗?我想知道你每个决策的理由,你们当时为什么决定救我,为什么救那些你根本就不认识的人?你到底,怎么看待我这条命?......我想了解你,再多一点。
Idle 一手培养我的人都不敢在我面前安心入睡,你......这么信任我?
Onboard 您就是罗德岛的博士吗?......谢谢您的帮助,医药费我会还清的,除此之外,请先让我一个人待着吧。
Watching Battle Record 我学得很快,不用担心。
Promotion 1 把人生掌握在自己手里......原来是这种感受。
Promotion 2 以前,也有人像这样救回了我的命,但那段经历如果真的能让我再选一遍,我会选择饿死在那片荒地里。博士,我在想......如果当时是你的话,该多好。
Added to Squad 我相信你的判断,你不会让我再走错路了。
Appointed as Squad Leader 如果我做了错误的决定,请帮我指出来。
Depart 和原先不同,我不想再隐藏自己了。
Begin Operation 这些人,是吗?
Selecting Operator 1 怎么了?
Selecting Operator 2 我在听。
Deployment 1 以后,我也会找到自己正确的位置。
Deployment 2 在这里,对吗?
In Battle 1 我清楚自己在做什么。
In Battle 2 我明白自己想要的是什么。
In Battle 3 我听从我自己的内心。
In Battle 4 你走错了路。
4-star Result 我又朝着应该去往的方向前进了一步,对吗?
3-star Result 未来某一天,我也会像你一样,有如此明确的方向。
Sub 3-star Result 有几个跑掉了。有点像过去的我呢。
Operation Failure ......不会的,不要丢下我......博士,你在哪?
Assigned to Facility 对我的乐器很感兴趣?我可以教你怎么弹哦。
Tap 博士......很危险的。
Trust Tap 如果哪天我要离开,你会为我送行的,对吧?
Title 明日方舟。
Greeting 听到你的脚步声了呢,博士。