Tags
Archetype
Traits
* Translation Credits: Jetroyz of the RIHQ Discord
Operator Description
Operator Quote
Obtain Approach
Headhunting: No | Recruitment: No |
Release Date (CN) | 4/1/2020 |
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Release Date (Global) | N/A |
Potentials
Talent
Stats
Skills
- Skill 1
- Skill 2
Can hold 3 charges.
Can hold 3 charges.
Can hold 3 charges.
Can hold 3 charges.
Can hold 3 charges.
Can hold 3 charges.
Can hold 3 charges.
Can hold 3 charges.
Can hold 3 charges.
Can hold 3 charges.
atk_scale (Attack Scale) | 1.4 |
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peacok_s_1[crit].prob | 0.05 |
peacok_s_1[crit].atk_scale | 4 |
atk_scale_fake | 5.6 |
atk_scale (Attack Scale) | 1.45 |
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peacok_s_1[crit].prob | 0.05 |
peacok_s_1[crit].atk_scale | 4 |
atk_scale_fake | 5.8 |
atk_scale (Attack Scale) | 1.5 |
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peacok_s_1[crit].prob | 0.05 |
peacok_s_1[crit].atk_scale | 4 |
atk_scale_fake | 6 |
atk_scale (Attack Scale) | 1.55 |
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peacok_s_1[crit].prob | 0.05 |
peacok_s_1[crit].atk_scale | 4 |
atk_scale_fake | 6.2 |
atk_scale (Attack Scale) | 1.6 |
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peacok_s_1[crit].prob | 0.05 |
peacok_s_1[crit].atk_scale | 4 |
atk_scale_fake | 6.4 |
atk_scale (Attack Scale) | 1.65 |
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peacok_s_1[crit].prob | 0.05 |
peacok_s_1[crit].atk_scale | 4 |
atk_scale_fake | 6.6 |
atk_scale (Attack Scale) | 1.7 |
---|---|
peacok_s_1[crit].prob | 0.05 |
peacok_s_1[crit].atk_scale | 4 |
atk_scale_fake | 6.8 |
atk_scale (Attack Scale) | 1.8 |
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peacok_s_1[crit].prob | 0.05 |
peacok_s_1[crit].atk_scale | 4 |
atk_scale_fake | 7.2 |
atk_scale (Attack Scale) | 1.9 |
---|---|
peacok_s_1[crit].prob | 0.05 |
peacok_s_1[crit].atk_scale | 4 |
atk_scale_fake | 7.6 |
atk_scale (Attack Scale) | 2 |
---|---|
peacok_s_1[crit].prob | 0.05 |
peacok_s_1[crit].atk_scale | 4 |
atk_scale_fake | 8 |
There is a 50% chance of the skill failing, which causes all nearby allies to be stunned for 5 seconds instead.
There is a 50% chance of the skill failing, which causes all nearby allies to be stunned for 5 seconds instead.
There is a 50% chance of the skill failing, which causes all nearby allies to be stunned for 5 seconds instead.
There is a 50% chance of the skill failing, which causes all nearby allies to be stunned for 5 seconds instead.
There is a 50% chance of the skill failing, which causes all nearby allies to be stunned for 5 seconds instead.
There is a 50% chance of the skill failing, which causes all nearby allies to be stunned for 5 seconds instead.
There is a 50% chance of the skill failing, which causes all nearby allies to be stunned for 5 seconds instead.
There is a 50% chance of the skill failing, which causes all nearby allies to be stunned for 5 seconds instead.
There is a 50% chance of the skill failing, which causes all nearby allies to be stunned for 5 seconds instead.
There is a 50% chance of the skill failing, which causes all nearby allies to be stunned for 5 seconds instead.
prob | 0.5 |
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success.atk_scale | 1.8 |
success.silence | 2 |
failure.stun | 5 |
prob | 0.5 |
---|---|
success.atk_scale | 1.9 |
success.silence | 2 |
failure.stun | 5 |
prob | 0.5 |
---|---|
success.atk_scale | 2 |
success.silence | 2 |
failure.stun | 5 |
prob | 0.5 |
---|---|
success.atk_scale | 2.2 |
success.silence | 2.5 |
failure.stun | 5 |
prob | 0.5 |
---|---|
success.atk_scale | 2.3 |
success.silence | 2.5 |
failure.stun | 5 |
prob | 0.5 |
---|---|
success.atk_scale | 2.4 |
success.silence | 2.5 |
failure.stun | 5 |
prob | 0.5 |
---|---|
success.atk_scale | 2.6 |
success.silence | 3 |
failure.stun | 5 |
prob | 0.5 |
---|---|
success.atk_scale | 2.9 |
success.silence | 3.5 |
failure.stun | 5 |
prob | 0.5 |
---|---|
success.atk_scale | 3.2 |
success.silence | 4 |
failure.stun | 5 |
prob | 0.5 |
---|---|
success.atk_scale | 3.5 |
success.silence | 5 |
failure.stun | 5 |
RIIC Base Skills






Botzu's Quick Evaluation
= S1: Very high damage burst, but at an extremely low proc rate. Damage is mediocre without lucky procs.
= Talent: Reduced Deployment Cost and Re-deployment time, but Self-stun for 10 seconds on deployment.
= Duelist Guard Archetype
= More for memes/fun Operator than practical in combat, as she is too RNG reliant to be useful
- S2: 50% chance to stun every nearby ally for a long duration. It is very troll.
Operator Overview
A nonbinary character from an old Arknights fairy tale, mysteriously appearing in the modern day for reasons unknown! This small frame belies powers the likes of which you’ve never seen! Rhodes Island has been graced by the presence of this 4* Duelist Guard, and Conviction’s mythical powers of DPS and crowd-control will leave an impression that will never be forgotten!
Right from their first moment on the battlefield, Conviction makes a splash with the Safe Landing Talent, which decreases Conviction’s DP cost and redeployment time so that all Doctors can have them on the field as much as possible. Safe Landing does have the teensy downside of Stunning Conviction for 10 seconds after deployment, but it’s a small price to pay for having the legendary Conviction on your side! After all, their Skill 1 is Offensive Conviction, an automatic Skill that increases the damage of the next attack. There’s a large chance this Skill grants a small damage boost, but there’s also a small chance that this Skill will grant the largest ATK boost in Arknights! Yet even this pales in comparison to the game-changing power of the fast-charging Skill 2, Genesis. This explosive Skill rocks the fabric of space and time, dealing massive Arts damage to all nearby enemies and Silencing them to prevent their special abilities! There may also be a minor 50% chance that the Skill will backfire and Stun all nearby allies instead, but that just makes using Conviction more exciting! Obviously nothing could possibly tarnish the majesty of the great and powerful Conviction! Right?
…Right?
Okay, so Conviction is an April Fool’s joke Operator who probably shouldn’t be fielded in a serious fight. The unreliability can be a major issue, the self-Stun on deployment can be a major issue, lack of Potential buffs can be a major issue, and let’s not even talk about Genesis. However, as far as joke characters go, Conviction is better than you might think. Their stats are pretty good for rarity and archetype; their low DP cost is convenient; and the massive damage from Offensive Conviction is incredibly satisfying when it procs, especially against something like a Hateful Avenger. Conviction may not be the most efficient use of your Operator resources, but their wildly unpredictable fighting style can make them fun to use anyway!
Skill Upgrade Costs
Level | Requisites | Materials |
---|---|---|
1 ➝ 2 |
Lv1
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2 ➝ 3 |
Lv1
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3 ➝ 4 |
Lv1
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4 ➝ 5 |
Lv1
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5 ➝ 6 |
Lv1
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6 ➝ 7 |
Lv1
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Skill | Level | Requisites | Materials |
---|---|---|---|
1 |
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Lv1
8h
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Lv1
16h
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|
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Lv1
24h
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|
2 |
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Lv1
8h
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Lv1
16h
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|
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Lv1
24h
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Overall Skill Cost
Elite Upgrade Costs
Total Cost
Operator Profile
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TOMATO |
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Yuri Yamaoka |
Gender | Conviction |
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Place of Birth | 米诺斯 |
Birthday | 未知 |
Race | Unknown (Suspected Liberi) |
Height | 145cm |
Combat Experience | None |
Infection Status | 参照医学检测报告,确认为感染者。 |
Physical Strength | Standard |
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Mobility | Standard |
Physiological Endurance | Standard |
Tactical Planning | Standard |
Combat Skill | Standard |
Originium Adaptability | Standard (The subject can accurately obtain average results for any test) |
Profile
Clinical Analysis
Increase Trust to 25.Archive File 1
Increase Trust to 50.Archive File 2
Increase Trust to 100.Archive File 3
Increase Trust to 150.Archive File 4
Increase Trust to 200.Voice Lines
Appointed as Assistant | 唤我前来,定是渴望欣赏我优美的舞姿,对吧?......呃,帮忙搬运行李?我来这里才不是为了干力气活啊! |
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Talk 1 | 你身为领导者竟然如此羸弱,这是怎么回事?若不是怕阿米娅伤心哭泣,我定要就地将你断罪! |
Talk 2 | 你连何为断罪都不知道吗?听好了,所谓断罪,是第一代断罪大师融合了传统舞步和古代格斗术,所创造出的全新暗杀拳法!我正是他的第三代传人! |
Talk 3 | 断罪可不是什么野蛮的格斗术,这是一门将美丽与思念灌注进拳头,再以拳交心的艺术!知道了吗! |
Talk after Promotion 1 | 所谓艺术,是努力和智慧的结晶,当人们开始忽视艺术的真正价值,将这种神圣的产物当作游戏时,就会有断罪者现世。 |
Talk after Promotion 2 | 连我身上这如同名画的压迫感都察觉不到,你是没有资格留在这个拯救者的队伍里的!唔唔唔唔,断!罪! |
Talk after Trust Increase 1 | 我居然是矿石病的感染者,而且这病没办法治愈吗?!可恶......果然这也是我的宿命吗?是挥动断罪之拳的人的宿命吗!喂,你这家伙,不许移开目光!我明明在讲一个很悲伤的故事! |
Talk after Trust Increase 2 | 想成为断罪者?那么,你来想一下这个问题的答案!“你现在站在铁路分叉器前面,那边开来一列坐满杜林人的火车,前面有两条铁轨,其中一条铁轨上绑着几个艺术造诣太差的艺术家......” |
Talk after Trust Increase 3 | 连最简单的断罪难题都回答不上来!你这家伙一点艺术天赋都没有!吃我这招!断罪·二式! |
Idle | ......嘿!哈!不,不对,不是这种效果,再来一遍—— |
Onboard | 我乃断罪者,就以这个充满信念的名号作为代号吧。你问我有何才能?我懂得致命而美丽的断罪艺术!这就足够了! |
Watching Battle Record | 这种变强的机会,多多益善! |
Promotion 1 | 呵呵呵,晋升!断罪隐藏的力量被释放的那一天已经不远了! |
Promotion 2 | 这种感觉......我感觉我的艺术造诣更深了,但我的身体里,好像有什么东西被创造了出来......! |
Added to Squad | 因为偶尔会断罪到队友,所以我还是一个人行动比较安全。 |
Appointed as Squad Leader | 总之,开始断罪! |
Depart | 审判时间! |
Begin Operation | 来吧,清算你们的罪孽! |
Selecting Operator 1 | 现在就出发! |
Selecting Operator 2 | 好! |
Deployment 1 | 嘿咻—— |
Deployment 2 | 你这家伙做我的对手够格吗? |
In Battle 1 | 断罪! |
In Battle 2 | 喝! |
In Battle 3 | 哈! |
In Battle 4 | 后退!! |
4-star Result | 成王败寇——这就是断罪的教义! |
3-star Result | 怎么样!是不是已经为我英勇的雄姿所倾——咦,已经撤退了?等等我啊! |
Sub 3-star Result | 也好也好,虽然一点也不华丽,不过普通的胜利也不错。 |
Operation Failure | 呜......身为华丽的断罪者,决不允许有如此失态......! |
Assigned to Facility | 很难给这个房间断罪啊~ |
Tap | 嗯? |
Trust Tap | 哇啊啊!你这家伙这次又想干什么!不会再让你随心所欲地捉弄我了! |
Title | 明日方舟。 |
Greeting | 哦!这不是博士吗! |