GamePress
Guard
Range
Range
Range
Position
Attack Type

Tags

Archetype

Traits

Blocks 1 enemy
* Translation Credits: Jetroyz of the RIHQ Discord

Operator Description

断罪大师正准备加入,心怀感激!

Operator Quote

有罪,就要断!

Obtain Approach

Code Redemption
Obtained through redeeming a special code on a website for a limited time.
Obtain Approach Detail
Code Redemption for April Fools'.
Headhunting: No Recruitment: No
Release Date (CN) 4/1/2020
Release Date (Global) N/A

Potentials

Potentials
Trust extra status

Talent

Deploy cost -2, Redeploy time -8s, however stun self for 10 seconds upon deployment.
Info
Deploy cost -4, Redeploy time -15s, however stun self for 10 seconds upon deployment.
Info

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
14
Block
1
Attack Interval
1.5

Skills

SP Cost:
7
7
7
6
6
6
5
5
5
4
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Increase the Attack power of the next attack to 140% (5% chance to change it to 560%
Can hold 3 charges.
Increase the Attack power of the next attack to 145% (5% chance to change it to 580%
Can hold 3 charges.
Increase the Attack power of the next attack to 150% (5% chance to change it to 600%
Can hold 3 charges.
Increase the Attack power of the next attack to 155% (5% chance to change it to 620%
Can hold 3 charges.
Increase the Attack power of the next attack to 160% (5% chance to change it to 640%
Can hold 3 charges.
Increase the Attack power of the next attack to 165% (5% chance to change it to 660%
Can hold 3 charges.
Increase the Attack power of the next attack to 170% (5% chance to change it to 680%
Can hold 3 charges.
Increase the Attack power of the next attack to 180% (5% chance to change it to 720%
Can hold 3 charges.
Increase the Attack power of the next attack to 190% (5% chance to change it to 760%
Can hold 3 charges.
Increase the Attack power of the next attack to 200% (5% chance to change it to 800%
Can hold 3 charges.
Detailed Skill Info
atk_scale (Attack Scale) 1.4
peacok_s_1[crit].prob 0.05
peacok_s_1[crit].atk_scale 4
atk_scale_fake 5.6
atk_scale (Attack Scale) 1.45
peacok_s_1[crit].prob 0.05
peacok_s_1[crit].atk_scale 4
atk_scale_fake 5.8
atk_scale (Attack Scale) 1.5
peacok_s_1[crit].prob 0.05
peacok_s_1[crit].atk_scale 4
atk_scale_fake 6
atk_scale (Attack Scale) 1.55
peacok_s_1[crit].prob 0.05
peacok_s_1[crit].atk_scale 4
atk_scale_fake 6.2
atk_scale (Attack Scale) 1.6
peacok_s_1[crit].prob 0.05
peacok_s_1[crit].atk_scale 4
atk_scale_fake 6.4
atk_scale (Attack Scale) 1.65
peacok_s_1[crit].prob 0.05
peacok_s_1[crit].atk_scale 4
atk_scale_fake 6.6
atk_scale (Attack Scale) 1.7
peacok_s_1[crit].prob 0.05
peacok_s_1[crit].atk_scale 4
atk_scale_fake 6.8
atk_scale (Attack Scale) 1.8
peacok_s_1[crit].prob 0.05
peacok_s_1[crit].atk_scale 4
atk_scale_fake 7.2
atk_scale (Attack Scale) 1.9
peacok_s_1[crit].prob 0.05
peacok_s_1[crit].atk_scale 4
atk_scale_fake 7.6
atk_scale (Attack Scale) 2
peacok_s_1[crit].prob 0.05
peacok_s_1[crit].atk_scale 4
atk_scale_fake 8
SP Cost:
19
19
19
18
18
18
17
16
15
12
Initial SP:
0
0
0
1
1
1
2
3
4
5
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Immediately deal 180% Arts damage to all nearby enemies and silence them for 2 seconds.
There is a 50% chance of the skill failing, which causes all nearby allies to be stunned for 5 seconds instead.
Immediately deal 190% Arts damage to all nearby enemies and silence them for 2 seconds.
There is a 50% chance of the skill failing, which causes all nearby allies to be stunned for 5 seconds instead.
Immediately deal 200% Arts damage to all nearby enemies and silence them for 2 seconds.
There is a 50% chance of the skill failing, which causes all nearby allies to be stunned for 5 seconds instead.
Immediately deal 220% Arts damage to all nearby enemies and silence them for 2.5 seconds.
There is a 50% chance of the skill failing, which causes all nearby allies to be stunned for 5 seconds instead.
Immediately deal 230% Arts damage to all nearby enemies and silence them for 2.5 seconds.
There is a 50% chance of the skill failing, which causes all nearby allies to be stunned for 5 seconds instead.
Immediately deal 240% Arts damage to all nearby enemies and silence them for 2.5 seconds.
There is a 50% chance of the skill failing, which causes all nearby allies to be stunned for 5 seconds instead.
Immediately deal 260% Arts damage to all nearby enemies and silence them for 3 seconds.
There is a 50% chance of the skill failing, which causes all nearby allies to be stunned for 5 seconds instead.
Immediately deal 290% Arts damage to all nearby enemies and silence them for 3.5 seconds.
There is a 50% chance of the skill failing, which causes all nearby allies to be stunned for 5 seconds instead.
Immediately deal 320% Arts damage to all nearby enemies and silence them for 4 seconds.
There is a 50% chance of the skill failing, which causes all nearby allies to be stunned for 5 seconds instead.
Immediately deal 350% Arts damage to all nearby enemies and silence them for 5 seconds.
There is a 50% chance of the skill failing, which causes all nearby allies to be stunned for 5 seconds instead.
Skill Range
Detailed Skill Info
prob 0.5
success.atk_scale 1.8
success.silence 2
failure.stun 5
prob 0.5
success.atk_scale 1.9
success.silence 2
failure.stun 5
prob 0.5
success.atk_scale 2
success.silence 2
failure.stun 5
prob 0.5
success.atk_scale 2.2
success.silence 2.5
failure.stun 5
prob 0.5
success.atk_scale 2.3
success.silence 2.5
failure.stun 5
prob 0.5
success.atk_scale 2.4
success.silence 2.5
failure.stun 5
prob 0.5
success.atk_scale 2.6
success.silence 3
failure.stun 5
prob 0.5
success.atk_scale 2.9
success.silence 3.5
failure.stun 5
prob 0.5
success.atk_scale 3.2
success.silence 4
failure.stun 5
prob 0.5
success.atk_scale 3.5
success.silence 5
failure.stun 5

RIIC Base Skills

Apocalypse Lvl: 1
(天启)
Room Type:
Dormitory
When this Operator is assigned to a Dormitory, the recovered Morale of an Operator whose Morale is not full +0.7 per hour (only the most effective one will take effect when assigned Operators have the same skill effect)
(拳术指导录像)
Room Type:
Factory
When this Operator is assigned to a Factory, Battle Record formula related productivity +35%

Botzu's Quick Evaluation

+ Very cheap to Deploy with decent stats and high attack modifiers
= S1: Very high damage burst, but at an extremely low proc rate. Damage is mediocre without lucky procs.
= Talent: Reduced Deployment Cost and Re-deployment time, but Self-stun for 10 seconds on deployment.
= Duelist Guard Archetype
= More for memes/fun Operator than practical in combat, as she is too RNG reliant to be useful
- S2: 50% chance to stun every nearby ally for a long duration. It is very troll.

Operator Overview

A nonbinary character from an old Arknights fairy tale, mysteriously appearing in the modern day for reasons unknown! This small frame belies powers the likes of which you’ve never seen! Rhodes Island has been graced by the presence of this 4* Duelist Guard, and Conviction’s mythical powers of DPS and crowd-control will leave an impression that will never be forgotten!

Right from their first moment on the battlefield, Conviction makes a splash with the Safe Landing Talent, which decreases Conviction’s DP cost and redeployment time so that all Doctors can have them on the field as much as possible. Safe Landing does have the teensy downside of Stunning Conviction for 10 seconds after deployment, but it’s a small price to pay for having the legendary Conviction on your side! After all, their Skill 1 is Offensive Conviction, an automatic Skill that increases the damage of the next attack. There’s a large chance this Skill grants a small damage boost, but there’s also a small chance that this Skill will grant the largest ATK boost in Arknights! Yet even this pales in comparison to the game-changing power of the fast-charging Skill 2, Genesis. This explosive Skill rocks the fabric of space and time, dealing massive Arts damage to all nearby enemies and Silencing them to prevent their special abilities! There may also be a minor 50% chance that the Skill will backfire and Stun all nearby allies instead, but that just makes using Conviction more exciting! Obviously nothing could possibly tarnish the majesty of the great and powerful Conviction! Right?

…Right?

Okay, so Conviction is an April Fool’s joke Operator who probably shouldn’t be fielded in a serious fight. The unreliability can be a major issue, the self-Stun on deployment can be a major issue, lack of Potential buffs can be a major issue, and let’s not even talk about Genesis. However, as far as joke characters go, Conviction is better than you might think. Their stats are pretty good for rarity and archetype; their low DP cost is convenient; and the massive damage from Offensive Conviction is incredibly satisfying when it procs, especially against something like a Hateful Avenger. Conviction may not be the most efficient use of your Operator resources, but their wildly unpredictable fighting style can make them fun to use anyway!

Operator GIF Gallery

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x2
2 ➝ 3
Lv1
x2
x3
3 ➝ 4
Lv1
x3
x1
4 ➝ 5
Lv1
x3
x4
5 ➝ 6
Lv1
x3
x2
6 ➝ 7
Lv1
x4
x3
Skill Level Requisites Materials
1
Lv1 8h
x2
x1
x3
Lv1 16h
x4
x2
x2
Lv1 24h
x6
x2
x2
2
Lv1 8h
x2
x1
x4
Lv1 16h
x4
x2
x2
Lv1 24h
x6
x2
x2

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x15000
x3
x1
x1
x60000
x5
x11
x9

Overall Elite Cost

Total Cost

Operator Profile

Artist TOMATO
CV Yuri Yamaoka
Gender Conviction
Place of Birth 米诺斯
Birthday 未知
Race Unknown (Suspected Liberi)
Height 145cm
Combat Experience None
Physical Strength Standard
Mobility Standard
Physiological Endurance Standard
Tactical Planning Standard
Combat Skill Standard
Originium Adaptability Standard (The subject can accurately obtain average results for any test)

Profile

断罪者,又称作定罪者、艺术拳法家,为古国阿加门(现近米诺斯1045~1080/1091-控制地区)童话、历史故事及传说中的人物。

Clinical Analysis

Increase Trust to 25.
造影检测结果显示,该干员体内脏器轮廓模糊,可见异常阴影,循环系统内源石颗粒检测异常,有矿石病感染迹象,现阶段可确认为是矿石病感染者。 【体细胞与源石融合率】5% 体表无结晶。 【血液源石结晶密度】0.26u/L 已感染,感染方式不明。

Archive File 1

Increase Trust to 50.
【传说】 断罪者没有固定的形象。在历史记载中所能找到,有关被称为断罪者的人物的记录不多,但可以判明这一称呼似乎并不指代某一个特定人物。史书中关于断罪者是哪一种族的人类、描述也不尽相同,其中最早的记录称其有着米诺斯人的外貌特征。但不同记载中的断罪者无一例外的被形容为,外貌美丽、擅长舞蹈、正义心强,且普遍擅长特殊的拳法、精通艺术。 与一般拳法不同的是其拳法混合了特别的源石技艺,记载中通常称为断罪拳法,而其步法像是一种舞步。根据壁画描绘,这是一种暗杀用的拳法,会以出人意料的方式进行攻击,这种拳法的某些招式在发动时,在旁人看来更像是一种舞蹈,甚至还可能会攻击到目标之外的人。 文献中记载关于断罪者最多的片段指向了某个故事篇章,被认为是目前最可靠的来源,不过也有细节上的偏差。 《艺术经·纷争外典》记载: 纪元元年,曾有一艺术家建立的古王国“阿加门”。 “阿加门”的艺术家中,一部分人成为了统治者,为了搜刮民间财产,宣布全国禁止高端艺术作品创作,并要求全国只能以西红柿作为主食。 艺术家只得贩卖低劣的艺术作品谋生,每日只得吃西红柿,生活苦不堪言。 为了制裁卑鄙的统治者,一位艺术家站了出来。在4月的第一天,他以精湛的拳法,将七位犯下罪行的统治者断罪。最终阿加门得以长治久安,成为艺术家的天堂。 “阿加门?超级艺术家大战?用西红柿当主食?不行不行,为什么不把焦点集中在断罪者无与伦比的诞生上?写这书的人是不认同断罪者那无可替代的力量吗?要是笔在我手里,这本书除了断罪者和艺术以外的内容一丁点都不会写!赶紧把写书的人抓来,我要断罪他!”

Archive File 2

Increase Trust to 100.
【火车难题】 在大量文献中,都对断罪者历史中的“火车难题”有详细的描述,引发了人们多年的思考。不过最大的疑点是:根据记载中阿加门古国存在的年代,并未出现任何火车等轨道交通相关科技,然而记载中却明确说了存在火车。这让火车难题诞生年代的真实性存疑。 在不同的版本中也有把火车难题叫做电车难题的记载,但是电车的出现年代就更晚了...... 《正义断罪者》: 阿加门的断罪者啊——将七位阻止艺术发展的罪者艺术家抓住。 为了惩罚他们,他将其中六位绑在了杜林人的火车轨道上—— 并给最后一个人出了一个难题,他将会在无尽的选择之中永世不得超生,并且每天只能吃西红柿。 阿加门国民为了纪念这位站出来的艺术家,将他称为断罪者,而将这个难题称为——火车难题。 为了警醒后世,人们告诫自己要时刻锻炼自己的艺术修养,以及不能挑食,否则将会被进行火车选择难题作为惩罚。 《哲学考点300练》: 断罪者将7名有罪艺术家带到了一条有分叉路口的铁轨上;他将5个有罪艺术家绑在一条分叉轨道的上,将1名有罪艺术家绑在另一条上。 此时一辆杜林人的电车向分叉口开来,即将冲向绑着5个有罪艺术家的那条轨道。 剩下最后1名有罪艺术家虽然没有被绑在铁轨上,但是他旁边有个操纵杆;此时如果他拉一下拉杆,电车将会被变动轨道,不会撞向绑着5个有罪艺术家的那条轨道,但是电车会撞向另一个只绑着1名有罪艺术家的轨道上。 考虑以上状况,假如你是最后那名有罪艺术家,你是否应该拉拉杆?(本题50分) “每天只吃西红柿怎么了,我就天天吃。你们不行?唉,那只说明修行不足,别说断罪者,当个普通艺术家都不够格,真是罪过。哦对了,我想到一个很适合你们的悟道方式,绝对值得尝试——不要问为什么,快去铁轨上躺着!” “对嘛,火车还是得杜林人来开。什么?你,你居然问这有什么区别?这就是艺术啊,艺术,懂不懂?什么人开车,什么品牌的车,铁轨什么材质,绑人用什么绳子,每条铁轨绑几个人,这都有讲究的好不好。每个细节都决定火车能不能成为难题,你却这样看待它?那就不要怪我不客气了,接招吧,断罪二度!”

Archive File 3

Increase Trust to 150.
【断罪者的正义挑战状】 根据记载,为了保证优良的艺术能够生生不息,正义能够发扬,断罪者会向邪恶分子、罪孽深重之人,或者是尝试对艺术发展不利的人发起断罪制裁,以维持正义。从这套断罪拳法的出拳数可以数出被断罪拳法制裁的人数。 《舞蹈简史》: 阿加门断罪拳法,会被不断传下去。 《断罪传说 ~ Conviction Saga》: 在许多故事里,断罪者并不是直接发起断罪,因为对方有可能是无辜的,故此断罪者会先通过火车难题考验对方。若能通过断罪火车难题考验,断罪者将会认同你并且承认你有极高的艺术天分,不断鼓励你将艺术创作坚持下去,直至成为经典。 据说不少早期因为理念差异招致主流意见的弹劾,但后来展现了才华、一举成名的落魄艺术家,都与断罪者有所关联。 也有医学报告说这些艺术家们长期食用西红柿,引起了一定的营养不均衡。 “谁把我断罪拳法归类到舞蹈里的,还有这个,这个营养不均衡,怎么回事?我有那么瘦弱吗?喝,嘿!你看这拳风,看这力道,普通干员挨一下就飞了好不好。等等,你为什么要岔开话题,答不上我出的题就直说,没什么好害羞的。” “是啊,没什么好害羞的,因为我马上就会断罪你,一次不够就两次,两次不行就继续,断到你开窍为止。我倒要看看,到底是你的愚根强,还是我这开天辟地的断罪技艺更胜一筹。” “吃我一招,断.罪,创.世.纪!”

Archive File 4

Increase Trust to 200.
【来源】 米诺斯人文博物馆 资料库 [链接已失效] 新文化周刊 1090年第3812期《杜林科技——隐藏的巨大帝国还是杜撰的经济大骗局?》 [链接已失效] “我查过了,博物馆里根本没有这些资料。从外网到内网,到学者档到核心库。只要米诺斯博物系统里有的资料我都能查。在此,我很负责地告诉您,她那些稀奇古怪的资料,一.个.字.都.不.能.信。” “新文化周刊不是千年整就休刊了吗?”

Voice Lines

Appointed as Assistant 唤我前来,定是渴望欣赏我优美的舞姿,对吧?......呃,帮忙搬运行李?我来这里才不是为了干力气活啊!
Talk 1 你身为领导者竟然如此羸弱,这是怎么回事?若不是怕阿米娅伤心哭泣,我定要就地将你断罪!
Talk 2 你连何为断罪都不知道吗?听好了,所谓断罪,是第一代断罪大师融合了传统舞步和古代格斗术,所创造出的全新暗杀拳法!我正是他的第三代传人!
Talk 3 断罪可不是什么野蛮的格斗术,这是一门将美丽与思念灌注进拳头,再以拳交心的艺术!知道了吗!
Talk after Promotion 1 所谓艺术,是努力和智慧的结晶,当人们开始忽视艺术的真正价值,将这种神圣的产物当作游戏时,就会有断罪者现世。
Talk after Promotion 2 连我身上这如同名画的压迫感都察觉不到,你是没有资格留在这个拯救者的队伍里的!唔唔唔唔,断!罪!
Talk after Trust Increase 1 我居然是矿石病的感染者,而且这病没办法治愈吗?!可恶......果然这也是我的宿命吗?是挥动断罪之拳的人的宿命吗!喂,你这家伙,不许移开目光!我明明在讲一个很悲伤的故事!
Talk after Trust Increase 2 想成为断罪者?那么,你来想一下这个问题的答案!“你现在站在铁路分叉器前面,那边开来一列坐满杜林人的火车,前面有两条铁轨,其中一条铁轨上绑着几个艺术造诣太差的艺术家......”
Talk after Trust Increase 3 连最简单的断罪难题都回答不上来!你这家伙一点艺术天赋都没有!吃我这招!断罪·二式!
Idle ......嘿!哈!不,不对,不是这种效果,再来一遍——
Onboard 我乃断罪者,就以这个充满信念的名号作为代号吧。你问我有何才能?我懂得致命而美丽的断罪艺术!这就足够了!
Watching Battle Record 这种变强的机会,多多益善!
Promotion 1 呵呵呵,晋升!断罪隐藏的力量被释放的那一天已经不远了!
Promotion 2 这种感觉......我感觉我的艺术造诣更深了,但我的身体里,好像有什么东西被创造了出来......!
Added to Squad 因为偶尔会断罪到队友,所以我还是一个人行动比较安全。
Appointed as Squad Leader 总之,开始断罪!
Depart 审判时间!
Begin Operation 来吧,清算你们的罪孽!
Selecting Operator 1 现在就出发!
Selecting Operator 2 好!
Deployment 1 嘿咻——
Deployment 2 你这家伙做我的对手够格吗?
In Battle 1 断罪!
In Battle 2 喝!
In Battle 3 哈!
In Battle 4 后退!!
4-star Result 成王败寇——这就是断罪的教义!
3-star Result 怎么样!是不是已经为我英勇的雄姿所倾——咦,已经撤退了?等等我啊!
Sub 3-star Result 也好也好,虽然一点也不华丽,不过普通的胜利也不错。
Operation Failure 呜......身为华丽的断罪者,决不允许有如此失态......!
Assigned to Facility 很难给这个房间断罪啊~
Tap 嗯?
Trust Tap 哇啊啊!你这家伙这次又想干什么!不会再让你随心所欲地捉弄我了!
Title 明日方舟。
Greeting 哦!这不是博士吗!