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Archetype

Traits

Can attack all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.]
Can be deployed on Ranged Tiles

Operator Description

Enforcer, executor of the Laterano Notarial Hall, will mediate all disputes for you.

Operator Quote

His only trick is having enough patience.

Obtain Approach

Activity Acquisition
The Operator is acquired by completing specific activities (in-game Events).
Obtain Approach Detail

Obtainable from [Guiding Ahead] Event Missions

Headhunting: No Recruitment: No
Release Date (CN) 3/15/2022
Release Date (Global) 9/16/2022

Potentials

Potential Item

Enforcer's Token A can of sugar-free coffee. Portable and ready to drink.<br>The finest choice for those times when you can't make coffee, but need a caffeine boost. That is, if you can stand its bitter taste.

Talent

Ignores 90 DEF when attacking enemies with weight greater than or equal to 3
Info
Ignores 110 (+20) DEF when attacking enemies with weight greater than or equal to 3
Info
Ignores 180 DEF when attacking enemies with weight greater than or equal to 3
Info
Ignores 200 (+20) DEF when attacking enemies with weight greater than or equal to 3
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
80
DP Cost
20
Block
2
Attack Interval
1.2

Skills

SP Cost:
6
6
6
6
6
6
6
5
5
5
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
The next attack pushes the target towards the attack direction slightly, Stun it for 1.2 seconds if the target collides with High Ground.
* The Force Level of the Shift is 0 (Weak)
The next attack pushes the target towards the attack direction slightly, Stun it for 1.3 seconds if the target collides with High Ground.
* The Force Level of the Shift is 0 (Weak)
The next attack pushes the target towards the attack direction slightly, Stun it for 1.4 seconds if the target collides with High Ground.
* The Force Level of the Shift is 0 (Weak)
The next attack pushes the target towards the attack direction moderately, Stun it for 1.4 seconds if the target collides with High Ground.
* The Force Level of the Shift is 1 (Medium)
The next attack pushes the target towards the attack direction moderately, Stun it for 1.5 seconds if the target collides with High Ground.
* The Force Level of the Shift is 1 (Medium)
The next attack pushes the target towards the attack direction moderately, Stun it for 1.6 seconds if the target collides with High Ground.
* The Force Level of the Shift is 1 (Medium)
The next attack pushes the target towards the attack direction moderately, Stun it for 1.7 seconds if the target collides with High Ground.
* The Force Level of the Shift is 1 (Medium)
The next attack pushes the target towards the attack direction moderately, Stun it for 1.8 seconds if the target collides with High Ground.
* The Force Level of the Shift is 1 (Medium)
The next attack pushes the target towards the attack direction moderately, Stun it for 1.9 seconds if the target collides with High Ground.
* The Force Level of the Shift is 1 (Medium)
The next attack pushes the target towards the attack direction significantly, Stun it for 2 seconds if the target collides with High Ground.
* The Force Level of the Shift is 2 (Strong)
Detailed Skill Info
force 0
stun 1.2
force 0
stun 1.3
force 0
stun 1.4
force 1
stun 1.4
force 1
stun 1.5
force 1
stun 1.6
force 1
stun 1.7
force 1
stun 1.8
force 1
stun 1.9
force 2
stun 2
SP Cost:
22
22
22
21
21
21
20
19
18
17
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally Stun them for 1.6 seconds (the Stun duration is increased to 2.7 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be Stun for 1.6 seconds.
* The Force Level of the Shift is 1 (Medium)
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally Stun them for 1.7 seconds (the Stun duration is increased to 2.8 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be Stun for 1.7 seconds.
* The Force Level of the Shift is 1 (Medium)
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally Stun them for 1.8 seconds (the Stun duration is increased to 2.9 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be Stun for 1.8 seconds.
* The Force Level of the Shift is 1 (Medium)
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally Stun them for 1.9 seconds (the Stun duration is increased to 3 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be Stun for 1.9 seconds.
* The Force Level of the Shift is 1 (Medium)
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally Stun them for 2 seconds (the Stun duration is increased to 3.1 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be Stun for 2 seconds.
* The Force Level of the Shift is 1 (Medium)
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally Stun them for 2.1 seconds (the Stun duration is increased to 3.2 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be Stun for 2.1 seconds.
* The Force Level of the Shift is 1 (Medium)
Immediately pushes back all enemies within range significantly in the direction this unit is facing, additionally Stun them for 2.2 seconds (the Stun duration is increased to 3.4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be Stun for 2.2 seconds.
* The Force Level of the Shift is 2 (Strong)
Immediately pushes back all enemies within range significantly in the direction this unit is facing, additionally Stun them for 2.3 seconds (the Stun duration is increased to 3.6 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be Stun for 2.3 seconds.
* The Force Level of the Shift is 2 (Strong)
Immediately pushes back all enemies within range significantly in the direction this unit is facing, additionally Stun them for 2.4 seconds (the Stun duration is increased to 3.8 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be Stun for 2.4 seconds.
* The Force Level of the Shift is 2 (Strong)
Immediately pushes back all enemies within range greatly in the direction this unit is facing, additionally Stun them for 2.5 seconds (the Stun duration is increased to 4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be Stun for 2.5 seconds.
* The Force Level of the Shift is 3 (Very Strong)
Skill Range
Detailed Skill Info
force 1
stun 2.7
forcer_s_2[brush].stun 1.6
forcer_s_2[hit_directly].stun 1.6
projectile_range 0.33
force 1
stun 2.8
forcer_s_2[brush].stun 1.7
forcer_s_2[hit_directly].stun 1.7
projectile_range 0.33
force 1
stun 2.9
forcer_s_2[brush].stun 1.8
forcer_s_2[hit_directly].stun 1.8
projectile_range 0.33
force 1
stun 3
forcer_s_2[brush].stun 1.9
forcer_s_2[hit_directly].stun 1.9
projectile_range 0.33
force 1
stun 3.1
forcer_s_2[brush].stun 2
forcer_s_2[hit_directly].stun 2
projectile_range 0.33
force 1
stun 3.2
forcer_s_2[brush].stun 2.1
forcer_s_2[hit_directly].stun 2.1
projectile_range 0.33
force 2
stun 3.4
forcer_s_2[brush].stun 2.2
forcer_s_2[hit_directly].stun 2.2
projectile_range 0.33
force 2
stun 3.6
forcer_s_2[brush].stun 2.3
forcer_s_2[hit_directly].stun 2.3
projectile_range 0.33
force 2
stun 3.8
forcer_s_2[brush].stun 2.4
forcer_s_2[hit_directly].stun 2.4
projectile_range 0.33
force 3
stun 4
forcer_s_2[brush].stun 2.5
forcer_s_2[hit_directly].stun 2.5
projectile_range 0.33

Modules

Lvl: 50
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Simultaneously attacks all blocked enemies
Can be deployed on ranged tiles, and refunds half the DP cost of this deployment
Equip Attribute Bonuses
Stat Value
max_hp 170
atk 45
Unlock Information
Materials
x2
x3
x40000
Missions
Complete a total of 5 battles; You must deploy your own Enforcer, and unleash Staggering Shot at least 2 times in each battle
Clear Side Story GA-EX-1 with a 3-star rating; You must deploy your own Enforcer, and cause at least 3 Pathfinder Sagittarius Prefects to fall in a pit

RIIC Base Skills

(线索搜集·α)
Room Type:
Reception Room
When this Operator is assigned to the Reception Room, Clue search speed increases by 10%
(逻辑推理)
Room Type:
Reception Room
When this Operator is assigned to the Reception Room, increases Clue search speed by 35%, and Morale consumed per hour by +2

Botzu's Quick Evaluation

+ A Push Stroker with some very unique niches.
+ S2: can shift enemies in the direction he is facing rather than the direction of the attack, giving him a unique niche. He can push into many holes other Push Strokers can't such as those he is deployed in front of. He can also shift enemies through him, such as if blocked from the back or the side.
+ Skills deal no damage, allowing him to shift enemies that would otherwise trigger on receiving damage.
- S1: heavily map dependent and usually inferior to other options even in the best case scenario.
- Shifters will always be a map dependent and niche solution, so investment can be very expensive for the benefits.
- Requires expensive Masteries to be viable for more than basic scenarios.
- For basic story purposes, Shaw is still better and for stalling purposes, FEater is still better.

Operator Overview

Enforcer’s dapper dress sense and relaxed expression belie his high ranking within the Laterano Notarial Hall. Not content with the high ranking of Executor (the ranking that Operator Executor holds), this Sankta has gone above and beyond to the position of Enforcer. It might be a bit worrying that the powerful Notarial Hall is placing more of their own agents into Rhodes Island’s ranks. However, it’s hard to turn down the unique help of Enforcer, a 5* Push Stroker Specialist with many interesting abilities: ignoring DEF based on weight, Stunning enemies, and Pushing in unusual directions while dealing no damage.

The only damage boost in Enforcer’s kit is his Talent, Trick Shot, which allows him to ignore DEF when attacking heavy enemies. Enforcer isn’t here to do his job by force—he takes the aikido approach of applying just enough pressure to change an enemy’s direction. His two Skills look like typical Push Stroker Skills at first glance—the Defensive Shot S1 is an automatic Push with lower force, and the Wild Shot S2 is a manual Push with higher force. However, there is a lot of nuance to Enforcer’s Push:

  • Enforcer’s Skills DO NOT deal damage. This allows Enforcer to Push enemies that would trigger special effects upon taking damage (i.e., flagbearers) without setting them off.
  • Enforcer’s Skills inflict Stun. The S1 only Stuns if he pushes the target(s) into a high-ground tile (in other words, if his push slams the enemy into a wall). Wild Shot Stuns by default, but the Stun duration is increased if he pushes the target(s) into a high ground tile. Also, if Enforcer pushes one enemy into another enemy with Wild Shot, both targets will be Stunned.
  • Enforcer’s S2 is very special because it pushes enemies FORWARD rather than AWAY. If you point Enforcer away from his targets and then use S2, he will push enemies straight through himself in the direction he is facing. If you point him to the left, he will push enemies through himself and to the left. If you put him on a high-ground tile, you can push enemies off to the sides in whatever direction he’s facing.

All of these strange caveats allow Enforcer to pull off some fun big-brain plays. However, is this useful? It depends on your playstyle. Even with his Talent, Enforcer’s damage potential is relatively low due to his non-damaging Skills, and his utility is rarely necessary to complete a map. On the other hand, Enforcer can sometimes perform jobs that other Pushers could not (i.e., moving flagbearers without triggering them) or complete complicated pushes singlehandedly (i.e., pushing around a corner in a way that would usually require a Blocker and a Pusher working in tandem), which can open useful avenues of strategy for a creative Doctor. Here’s hoping he’s not secretly spying on Rhodes Island behind the scenes, because there are some Doctors who would be very sorry to see him go.

Newbie Tier List Explanation

New players should stick with Shaw for their pushing needs, as she gets the job done sufficiently at cheaper cost.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S2M3 B- A- None
S1M3 C+ B None

Enforcer's no-damage and directional shifts are his key advantages over the other Push Strokers, and the directional shift is only available on his S2. Additionally, those niches tend to favor less common scenarios. That is, they’re best to save for specific high impact moments, so the additional control and larger shift force also help make it by far his best skill.

Without the directional shift, his S1 only has a tiny niche that is inferior to other options like FEater’s S1, Weedy S1, or Shaw’s S1, so it is mostly not worth the resources. It does maintain modest grades due to the important shift force increase, however, and can be a reasonable target if he is your only raised Push Stroker. Like most Shifters his Masteries are quite important for his usage.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x7
3 ➝ 4
Lv1
x6
x3
4 ➝ 5
Lv1
x6
x4
5 ➝ 6
Lv1
x6
x3
6 ➝ 7
Lv1
x6
x3
x3
Skill Level Requisites Materials
1
Lv1 8h
x5
x3
x1
Lv1 16h
x6
x3
x3
Lv1 24h
x10
x4
x4
2
Lv1 8h
x5
x3
x3
Lv1 16h
x6
x3
x5
Lv1 24h
x10
x4
x4

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x8
x2
x120000
x3
x8
x12

Overall Elite Cost

Total Cost

Operator Profile

Artist Chuzenji
CV 小野贤章
CV (EN) Chase Brown
CV (CN) 杜光祎
CV (KR) 慎镛友
Gender Male
Place of Birth Laterano
Birthday Jan 30
Race Sankta
Height 176cm
Combat Experience
Half a year
Infection Status Medical tests have confirmed that no infection is present.
Nation
Physical Strength Standard
Mobility Excellent
Physiological Endurance Standard
Tactical Planning Standard
Combat Skill Excellent
Originium Adaptability Standard

Profile

Enforcer, citizen of Laterano, entitled to the privileges listed in Clauses 1 through 13 of the Laterano Constitution, is an executor of the Notarial Hall who just passed his training term. During the Summit of Nations, he was involved in riots caused by heretics. Following the incident's conclusion, he was recommended by Operator Executor. In accordance to an agreement between Rhodes Island and the Notarial Hall, he now assists Rhodes Island as a specialist operator.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, the operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Operator Enforcer shows no signs of Originium infection.

[Blood Originium-Crystal Density] 0.12u/L
Operator Enforcer rarely comes into contact with Originium, but consumes coffee in excess. Moderation is encouraged.

Archive File 1

Increase Trust to 50.
Operator Enforcer, real name Ezell Pastore, quickly won over everyone's hearts shortly after arriving at Rhodes Island thanks to his gentle, friendly demeanor and helpful attitude. It is hard to imagine that Executor and Enforcer, both executors from the same Laterano Notarial Hall, have such dramatically different ways of handling people and situations. From this, we can infer that Laterano may have various ways of protecting their citizens' civil rights. Enforcer prefers a more diplomatic approach of listening and mediation, rather than resolving disputes through physical means. He tries to fully understand the intentions and arguments of all parties, before finally resolving the conflict by finding a solution everyone can accept.
However, this does not mean that Enforcer is incapable of fighting—far from it. During his operator exam, Enforcer displayed stunning combat prowess, particularly in close-quarters. Though he may lack experience in emergency situations, as far as his skills are concerned, he is very likely more than capable of dragging everyone to the negotiation table, one way or another.
Great, the Notarial Hall even has enforcers like him! The kid even offered to help me whip up a cup of coffee!
—Closure

Archive File 2

Increase Trust to 100.
As we understand it, Enforcer recently completed his training period as an executor of the Notarial Hall, certainly no small feat for someone so young. Under normal circumstances, when a citizen of Laterano receives their patron firearm at the age of twelve, they still need an extensive period of study to truly master using it. After passing a number of examinations and obtaining the corresponding qualification certificates, including the Laterano Firearm Carry and Usage Permit, they formally earn the authorization to use their gun in self-defense, escort duty, ceremonies, and other purposes. Additionally, every few years, gun-owning citizens of Laterano need to bring their patron firearms to the relevant branches of the Notarial Hall and complete gun inspections before they can continue to legally use their 'partners'.
However, the education and training required of a Notarial Hall executor goes far beyond that.
Working in the Notarial Hall is a difficult task, and each official requires a deep understanding of several layers of laws, regulations, and rules. In other words, it can be said that many in the Notarial Hall are profound legal scholars. On top of all this, an executor must also have excellent gun-handling skills, and most difficult of all, must deal with situations where they might be forced to point the muzzle at their own kind. This is not something that can be learned from a textbook.
Due to both the Sankta's laws and their own empathy, it is inherently difficult for one to harbor hostilities towards another, or even to hide their hostilities. Even if it would not violate the law, one still needs to overcome massive psychological pressure, as well as a sense of moral condemnation, to lift one's hand against a fellow Sankta. Perhaps Operator Executor represents the ideal state that skilled, experienced executors should aspire towards. However, Operator Enforcer still managed to pass his Notarial Hall training, all while maintaining his gentle demeanor.
With a smile on his face, he told the HR operator that he had no special secrets to accomplish this. Simply a bit more patience.

Archive File 3

Increase Trust to 150.
When Enforcer arrived at Rhodes Island to handle the necessary onboarding procedures, he had with him a young Sankta girl named Cecelia. What a mature and adorable child. Even though she won't be here for long, she has already become good friends with almost all the other children here, and they all look forward to seeing her again. This came as a surprise to us. From what we knew, Cecelia grew up in a very unique environment. Isolated at home for a long time because of her identity, she never had any contact with her peers, and was not given a chance to get along with them or develop bonds. However, Cecelia did not exhibit any social impairments, personality flaws, or psychological problems usually present in children growing up under similar circumstances. Her deceased guardian must've painstakingly nurtured her emotional growth. Undoubtedly, she has been given more than enough love and companionship.
According to Operator Enforcer's explanations, Cecelia's health is not in stable condition, and, following Dr. Kal'tsit's judgment, Rhodes Island will provide her with as much medical assistance as possible. Unfortunately though, there really is not much we can do for this lovely young lady. Dr. Kal'tsit can only provide a few bits of basic medical advice on diet and rest. Given that Cecelia will travel to areas near Kazdel, it will be difficult for Medical to conduct follow-up health monitoring. However, Cecelia assures us that she can take care of herself, and we have little choice but to trust in this precocious girl. After all, Enforcer will be accompanying her along the way. An executor should have the skills to handle whatever challenges may arise on the way.
It's worth noting that in the period before leaving for Kazdel, Enforcer often spoke with the operators in charge of educating the minors at Rhodes Island, consulting them in great detail on all the recommended textbooks and supplementary materials from primary education through secondary education, and downloading everything onto his terminal.

Archive File 4

Increase Trust to 200.
[Classified Log]
Cecelia's condition is very unique. Unexpectedly, Operator Enforcer seems to have a deeper understanding of this than we do, perhaps due to what they experienced during Laterano's Summit of Nations.
That's right. The girl named Cecelia has a mix of Sankta and Sarkaz blood. Despite the deep hatred between these two races, there are always those who can overcome the barriers built over thousands of years. To be honest, this girl is not alone. Emotions have a lot more power than one would expect.
The truly remarkable thing is that even as a mixed-blood, Cecelia's halo still shines bright above her head, though somewhat unstably. Children between Sankta and foreigners can never be Sankta, and this should have been ironclad law. Their haloes and wings of light are proof of their acceptance by the law, which shuns all else.
What, then, does Cecelia's existence mean?
We have too little information to work with.
Neither Cecelia nor Ezell seemed insistent on asking this question, which is likely the wisest course of action. For us, what truly matters isn't the meaning given to one's existence, but what meaning that existence can go on to create. The journey ahead of them is destined to be rough, and there will be no shortage of trials and tribulations. They may well tread a thorny path, and even come home empty-handed.
But their journey will never be in vain, and we wish all the luck in the world to these two youths.

Promotion Record

Upgrade to Elite LV2.
Operator Enforcer always carries a coffee mug with him when he works, which always contains the same kind of black coffee—made from a very bitter bean, with not a single granule of sugar added. However, like most Laterans, he is also extremely fond of sweets such as cakes and cookies. In his own words, his choice of black coffee is only to help him focus on his work.
Yet when he finishes his work, Enforcer will pull out a separate coffee brewing set. He often spends hours at a time comparing the differences in flavor caused by varying degrees of roasting, configuring the perfect blend of coffee bean varieties, optimizing the proper ratio of cream and sugar, and even subscribing to the Bolívar Agricultural Magazine just to read the coffee planting columns—even though the magazine is often delivered months late. If Enforcer ever invites you to try the new blend of coffee he whipped up after work, be sure to accept his offer: you won't be disappointed.
However, if you ever accept a cup of coffee from him during work hours, be sure to determine whose cup it is.

Voice Lines

Default
Appointed as Assistant Doctor, do all these files need to be filled out by today? It's just, with this much left... so be it, I'll help you out. If we sort this out together, it shouldn't eat into our break hours.
Talk 1 When I decided to violate orders and act independently, I was expecting a severe reprimand. What I never predicted was that Mr. Executor would recommend me here…
Talk 2 Doctor, do you know if there's anywhere to borrow storybooks here? Operators at the Medical Department have asked me to care for the children under treatment, and I'd like to read them a tale or two.
Talk 3 The Notarial Hall employs more than just field executors; there's plenty of civil service posts. I actually aspired for one in the first place, but when it came to the evaluation, I accidentally... um, collapsed a few rooms in the examination venue, which got me put in my current position.
Talk after Promotion 1 I don't rue leaving Laterano; it was my own choice. There's so many places I'm still not familiar with, but I feel that being able to see the breadth of Terra like I am now is more than worth it.
Talk after Promotion 2 The Sankta ability to perceive each other's states of mind is common sense to us, not something that needs real elaboration. But I'm sad to say, at some point, I suddenly realized I lost that reciprocation with my own people. It wasn't any physical disease, I just... began to think.
Talk after Trust Increase 1 Stop, Doctor! Phew. You took the wrong cup—that's the espresso I brewed for myself, with no sugar. Yours was the one next to it. Sorry, I assume it was too bitter? ...It's fine, it tastes great? A—Alright, I'm glad you like it.
Talk after Trust Increase 2 Doctor, could you lend me your comms device for a moment? I usually turn my comms off after work, and don't get any messages. ...There we go, I've granted you emergency contact privileges. You can get in touch with me whenever for whatever, this way.
Talk after Trust Increase 3 You seem to be having plenty of fun. Yes, I can tell. Joy, sorrow, anger... emotions can propagate between all of us, regardless of what city or race we come from. When you're happy, it's no wonder I can sense it too.
Idle Doctor, are you still awake? It's just a little longer now. We can be on break once this work's done. Here, I have your coffee.
Onboard Hello, I'm a dispatch at Rhodes Island via a transfer agreement with the Notarial Hall. A codename? Let's think... You can call me Enforcer. Here's the files pertaining to the agreement. I'll be counting on you to show me the ropes.
Watching Battle Record Brilliant. It'll be quick for me to adapt to this combat style.
Promotion 1 A promotion... Is this going to impact my specific working hours?
Promotion 2 Maybe it's immature of me to approach things this way, but every step I've taken up to today is of my own choosing, and I'm satisfied with that. Doctor, thank you so much for watching over me all this time.
Added to Squad A new mission? Understood.
Appointed as Squad Leader If we run into any contingency situations, I will independently judge how to proceed.
Depart The sooner we're out, the sooner we're on break.
Begin Operation Do we have to compensate for damages incurred in combat?
Selecting Operator 1 By your order.
Selecting Operator 2 Enforcing.
Deployment 1 This battle is by no means out of animosity.
Deployment 2 We all simply have differing viewpoints, no more.
In Battle 1 This is as far as you go.
In Battle 2 A struggle with an ideal to support it is far from meaningless.
In Battle 3 I will hear you all out afterwards.
In Battle 4 Be careful not to fall from here, everyone.
4-star Result They have what they uphold, and we have ours. Thank you for the willingness to realize, Doctor.
3-star Result Mission complete. Good work, Doctor. Let's take a good break once we're back.
Sub 3-star Result The ones who ran—did they give up? Or, maybe...
Operation Failure No need to be so dejected. We can still try again.
Assigned to Facility So these are the renowned Rhodes Island dormitories? Very... well, frugal.
Tap Careful! You could've spilled the coffee.
Trust Tap I wear eyemasks while I'm on break, so I can only tell you all apart by your footsteps. Was that just now... the Doctor?
Title Arknights.
Greeting Want some coffee, Doctor?